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Quad Cities Map [Quenched]

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Re: Quad Cities Map [29 Aug 2011] v7.03.2 pg. 1&27

Postby pamoa on Tue Aug 30, 2011 12:29 pm

=D> much better
De gueules Ć  la tour d'argent ouverte, crĆ©nelĆ©e de trois piĆØces, sommĆ©e d'un donjon ajourĆ©, crĆ©nelĆ© de deux piĆØces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
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Re: Quad Cities Map [29 Aug 2011] v7.03.2 pg. 1&27

Postby thenobodies80 on Sun Sep 04, 2011 8:15 am

Last Call

The map has passed through rigorous gameplay and graphics examinations and all major concerns have been addressed. If you have any other concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be stamped and submitted for the Beta period.

Please, post questions and concerns if any.

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Re: Quad Cities Map [29 Aug 2011] v7.03.2 pg. 1&27

Postby Bruceswar on Thu Sep 08, 2011 4:25 am

Woohoo. Well done!
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Re: Quad Cities Map [29 Aug 2011] v7.03.2 pg. 1&27

Postby AndyDufresne on Thu Sep 08, 2011 10:48 am

Agreed. Look forward to a nice and sleek map.


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Re: Quad Cities Map [29 Aug 2011] v7.03.2 pg. 1&27

Postby thenobodies80 on Thu Sep 08, 2011 2:44 pm

          Beta - Quenching

---The Final Forge period has concluded for the Quad Cities Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!

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While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
    1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
    2. Finally, it is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.


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Re: Quad Cities Map [29 Aug 2011] v7.03.2 pg. 1&27

Postby DiM on Thu Sep 08, 2011 2:57 pm

yay. and i'm also the first to congratulate for the beta.
congrats on turning this into a fine map.
and i'm sorry if i acted like a jerk sometimes
ā€œIn the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.ā€- Michio Kaku
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Re: Quad Cities Map [29 Aug 2011] v7.03.2 pg. 1&27

Postby Victor Sullivan on Thu Sep 08, 2011 3:39 pm

=D>

Can't wait to play!

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Re: Quad Cities Map [29 Aug 2011] v7.03.2 pg. 1&27

Postby Falkomagno on Thu Sep 08, 2011 3:54 pm

nice map!
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Re: Quad Cities Map [29 Aug 2011] v7.03.2 pg. 1&27

Postby Bruceswar on Thu Sep 08, 2011 4:12 pm

Beta time!
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Re: Quad Cities Map [29 Aug 2011] v7.03.2 pg. 1&27

Postby Bruceswar on Thu Sep 08, 2011 4:13 pm

DiM wrote:yay. and i'm also the first to congratulate for the beta.
congrats on turning this into a fine map.
and i'm sorry if i acted like a jerk sometimes




While you might have come off as harsh in the long run you did this map a giant favor. Looks much better than it did. Well done by all getting this one done.
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Re: Quad Cities Map [29 Aug 2011] v7.03.2 pg. 1&27

Postby Orwell on Thu Sep 08, 2011 6:02 pm

DiM wrote:and i'm sorry if i acted like a jerk sometimes

No, you were right to make the suggestions you did. Sorry if my reaction to your input was nonconstructive.
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Re: Quad Cities Map [29 Aug 2011] v7.03.2 pg. 1&27

Postby Orwell on Thu Sep 08, 2011 6:05 pm

And congrats to ironsij0287 - I am so excited to play this map!
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Re: Quad Cities Map [29 Aug 2011] v7.03.2 pg. 1&27

Postby ironsij0287 on Thu Sep 08, 2011 10:46 pm

Thanks everyone. I'm happy to finally see this thing go Beta.

Bruceswar wrote:
DiM wrote:yay. and i'm also the first to congratulate for the beta.
congrats on turning this into a fine map.
and i'm sorry if i acted like a jerk sometimes


While you might have come off as harsh in the long run you did this map a giant favor. Looks much better than it did. Well done by all getting this one done.


Yep, Bruce is right. In hindsight it was the kick in the butt this map needed to really turn the corner.

I believe the first page has all the current info for this map.
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Re: Quad Cities Map [29 Aug 2011] v7.03.2 pg. 1&27

Postby AndyDufresne on Fri Sep 09, 2011 10:33 am

Great work. Look forward to more maps from you, ironsij0287!


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Re: Quad Cities Map [29 Aug 2011] v7.03.2 pg. 1&27

Postby danfrank on Fri Sep 09, 2011 6:55 pm

Woo Hoo =D> =D> Congrats on the beta process the hardwork has finally paid off .. :P
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Re: Quad Cities Map [29 Aug 2011] v7.03.2 pg. 1&27

Postby Orwell on Sat Sep 10, 2011 12:46 am

When will the map be available to play?
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Re: Quad Cities Map [29 Aug 2011] v7.03.2 pg. 1&27

Postby Bruceswar on Sat Sep 10, 2011 2:47 am

tobinov wrote:When will the map be available to play?



Soon as lack uploads the files. Should be this week sometime, I assume.
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Re: Quad Cities Map [29 Aug 2011] v7.03.2 pg. 1&27

Postby DandC130:2 on Sun Sep 11, 2011 10:04 am

This map looks awesome can"t wait to play it !!!
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Re: Quad Cities Map [29 Aug 2011] v7.03.2 pg. 1&27

Postby Orwell on Mon Sep 12, 2011 12:37 am

Bruceswar wrote:
tobinov wrote:When will the map be available to play?

Soon as lack uploads the files. Should be this week sometime, I assume.

OK - I'll admit that I'm impatient: how long can it take to upload files, eh?! :)
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Re: Quad Cities Map [29 Aug 2011] v7.03.2 pg. 1&27

Postby MrBenn on Tue Sep 13, 2011 6:22 pm

ironsij0287 wrote:Thanks everyone. I'm happy to finally see this thing go Beta.

Well done =D>
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Re: Quad Cities Map [29 Aug 2011] v7.03.2 pg. 1&27

Postby ender516 on Tue Sep 13, 2011 6:54 pm

tobinov wrote:
Bruceswar wrote:
tobinov wrote:When will the map be available to play?

Soon as lack uploads the files. Should be this week sometime, I assume.

OK - I'll admit that I'm impatient: how long can it take to upload files, eh?! :)

Ask DiM, he's watching the clock too.
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Re: Quad Cities Map [29 Aug 2011] v7.03.2 pg. 1&27

Postby Orwell on Tue Sep 13, 2011 6:56 pm

ender516 wrote:
tobinov wrote:
Bruceswar wrote:
tobinov wrote:When will the map be available to play?

Soon as lack uploads the files. Should be this week sometime, I assume.

OK - I'll admit that I'm impatient: how long can it take to upload files, eh?! :)

Ask DiM, he's watching the clock too.

It's available as of today!
:)
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Re: Quad Cities Map [29 Aug 2011] v7.03.2 pg. 1&27

Postby ironsij0287 on Tue Sep 13, 2011 9:54 pm

OK so I noticed something already that I overlooked. My original gameplay intentions were to have Arsenal always begin as a neutral 3 that becomes an autodeploy +1 when held. Right now a player could hold it on the initial drop and have a +1 troop bonus.
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Re: Quad Cities Map [29 Aug 2011] v7.03.2 pg. 1&27

Postby Gilligan on Wed Sep 14, 2011 5:56 am

ironsij0287 wrote:OK so I noticed something already that I overlooked. My original gameplay intentions were to have Arsenal always begin as a neutral 3 that becomes an autodeploy +1 when held. Right now a player could hold it on the initial drop and have a +1 troop bonus.


You should also mention that it is in the form of an autodeploy.
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Re: Quad Cities Map [29 Aug 2011] v7.03.2 pg. 1&27

Postby ironsij0287 on Wed Sep 14, 2011 8:55 am

Gilligan wrote:
ironsij0287 wrote:OK so I noticed something already that I overlooked. My original gameplay intentions were to have Arsenal always begin as a neutral 3 that becomes an autodeploy +1 when held. Right now a player could hold it on the initial drop and have a +1 troop bonus.


You should also mention that it is in the form of an autodeploy.


Yeah it appears that the autodeploy is working but not mentioned in the legend. I will fix that ASAP.
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