Quad Cities Map [Quenched]

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Re: Quad Cities Map [14 Sep 2011] v7.03.3 BETA

Postby AndyDufresne on Thu Sep 15, 2011 9:33 am

Neutral 2's are nice because they allow the region to get into the game a little faster, or so I think, from my most recent experience with some neutrals on the Fractured China map.


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Re: Quad Cities Map [14 Sep 2011] v7.03.3 BETA

Postby thenobodies80 on Thu Sep 15, 2011 5:47 pm

I was checking the new files to send them to lackattack when i noticed there're few things to fix:

Big Version: Move Vandruff coords a bit to left (or the name to right) , see the spoiler for reference
show: big version

Small version: St. Ambros a bit to left, Vandruff a bit to left, Duck creek a bit to left (888 overlap Devil's glen), Green valley a bit to left and probably also southpark could be moved a bit to left. Finally elmore could go a bit to left.
show: small version


Be careful when you change coords (always doble heck if you're going to change the correct value before doing it) because it's easy to mess up your xml file ;)

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Re: Quad Cities Map [14 Sep 2011] v7.03.3 BETA

Postby dowian2 on Sat Sep 17, 2011 8:44 am

Sometimes drops are unfair. There's a +1 for the throne in Siege!, a +2 for the bowler in cricket, etc... I kind of like the map as it plays now. Starting with 23 regions in a 2/3-man game, 17 in a 4-man, 14 in a 5-man, 11 in a 6-man... it works. Adding a bunch of neutrals will make this map less fair due to region count.
If you want to play a game where luck isn't a factor, go play chess.

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Re: Quad Cities Map [14 Sep 2011] v7.03.3 BETA

Postby swimmerdude99 on Sat Sep 17, 2011 3:43 pm

Game 9761592

Why do I not get a bonus for arsenal? How do you get the bonus?
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Re: Quad Cities Map [14 Sep 2011] v7.03.3 BETA

Postby Victor Sullivan on Sat Sep 17, 2011 4:29 pm

It's an auto-deploy. ironsij fixed it for the next version.

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Re: Quad Cities Map [14 Sep 2011] v7.03.3 BETA

Postby Lord+Master on Sun Sep 18, 2011 1:26 pm

Game 976041
It's acting strange on troops due count; Opponent holds "Eastern" so should get +2, I hold "Arsenal" so should get +1, BUT I'm getting no extra & he's getting +3.
Help! Cheers! :)
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Re: Quad Cities Map [14 Sep 2011] v7.03.3 BETA

Postby thenobodies80 on Sun Sep 18, 2011 1:38 pm

Lord+Master wrote:Game 976041
It's acting strange on troops due count; Opponent holds "Eastern" so should get +2, I hold "Arsenal" so should get +1, BUT I'm getting no extra & he's getting +3.
Help! Cheers! :)


You're right the bonus of Eastern Towns is wrong. ironsij0287 could you please fix also this?
Thanks :)

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Re: Quad Cities Map [14 Sep 2011] v7.03.3 BETA

Postby ender516 on Sun Sep 18, 2011 5:45 pm

That was actually Game 9760411. The one listed by Lord+Master is about four years old.
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Re: Quad Cities Map [19 Sep 2011] v7.03.3 BETA

Postby ironsij0287 on Mon Sep 19, 2011 10:33 am

Version 7.3.3

Small Map:
http://i11.photobucket.com/albums/a193/ ... 3small.jpg
Click image to enlarge.
image


Large Map:
http://i11.photobucket.com/albums/a193/ ... 3large.jpg
Click image to enlarge.
image


Revised XML:
download/file.php?id=271

Fixes in this version.
    -Fixed legend to show that Arsenal is a +1 Autodeploy
    -Fixed XML so Arsenal starts game as neutral 2
    -Fixed XML so Eastern Towns is correctly worth 2 troops instead of 3
    -Fixed XML number coordinates where "888" was not properly aligned
    -Added missing bridge between Sunset and Big Island
Last edited by ironsij0287 on Tue Sep 20, 2011 9:06 am, edited 2 times in total.
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Re: Quad Cities Map [19 Sep 2011] v7.03.3 BETA

Postby Victor Sullivan on Mon Sep 19, 2011 3:14 pm

Two things:
  1. Eastern Towns could stand to be increased to +3, with 3 borders and 5 territories - certainly harder to nab in comparison to Northern Towns.
  2. The bridge that connects Big Island and Sunset is missing! I guess it was lost in translation somewhere along the line.
-Sully
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Re: Quad Cities Map [19 Sep 2011] v7.03.3 BETA

Postby Peter Gibbons on Mon Sep 19, 2011 9:57 pm

Victor Sullivan wrote:[*]The bridge that connects Big Island and Sunset is missing! I guess it was lost in translation somewhere along the line.
-Sully

Was just coming in to say the same thing. Though I actually assumed it was an XML mistake and that there wasn't supposed to be a bridge at all. Might play more interestingly without one because it splits that bonus. Something to consider.

Aside from that, I love this map. Up there with Vancouver and Charleston as really great city maps.
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Re: Quad Cities Map [19 Sep 2011] v7.03.3 BETA

Postby ironsij0287 on Tue Sep 20, 2011 8:51 am

Victor Sullivan wrote:Two things:
  1. Eastern Towns could stand to be increased to +3, with 3 borders and 5 territories - certainly harder to nab in comparison to Northern Towns.
  2. The bridge that connects Big Island and Sunset is missing! I guess it was lost in translation somewhere along the line.
-Sully


Holy crap, I completely left off a bridge! :oops:
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Re: Quad Cities Map [19 Sep 2011] v7.03.3 BETA

Postby ironsij0287 on Tue Sep 20, 2011 9:07 am

There I added it to my latest map.
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Re: Quad Cities Map [19 Sep 2011] v7.03.3 BETA

Postby thenobodies80 on Tue Sep 20, 2011 1:23 pm

I'm going to send the files to lackattack in any case, in this way the map will play correctly (bonus and autodeploy)

But must be said you added the bridge in the wrong way, in fact the river can't go in two directions in the same time!
Fix it when you can.

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Re: Quad Cities Map [19 Sep 2011] v7.03.3 BETA

Postby ironsij0287 on Tue Sep 20, 2011 3:57 pm

thenobodies80 wrote:I'm going to send the files to lackattack in any case, in this way the map will play correctly (bonus and autodeploy)

But must be said you added the bridge in the wrong way, in fact the river can't go in two directions in the same time!
Fix it when you can.

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