Philippines Map revealed!! [Quenched]

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Philippines Map revealed!! [Quenched]

Postby Marvaddin on Sun May 07, 2006 4:13 am

Hi, guys. Since Im always putting my fingers in others maps, I need give you all a chance for destroy me too :lol:

Pedronicus posted a Philippines map... terrible one, but it was an inspiration... I tried to do a map of that country, an archipelago (not arichipelago, as its in Discworld map, Im just curious if no one had realized it yet :lol: ) with thousands and thousands of islands... Here is the result:

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Well, for now, no need to comment the blue background... In fact, if someone could donate me an ocean (what a strange idea!!), I would like very much. I will soon put the little circles, and improve the lines that represent the routes.

Oh, I have the names of the continents: Icolos (green), Central Luzon (yellow), Bicol (pink), Tagalog (hmm, is it red or orange?), Visayan Islands (blue), Mindanao (gray) and Sulu Archipelago (light blue). I thought nothing about bonuses yet, and lets first give a final shape to the map, huh?

What suggestions could you guys send me?

Edit: I only put the word "revealed" in the title, because I believe this post is being confused with an old one, posted by Pedronicus.
Last edited by Marvaddin on Sun May 07, 2006 2:36 pm, edited 1 time in total.
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Postby Scorba on Sun May 07, 2006 6:27 am

Looks like an interesting map, but I do see a problem with it's playability. I know you don't want to think about the bonuses at the moment but the problem is related to it, so I'll have to.

The green continent is a definite 3, too big for a 2 and too easy to hold for anything more. The yellowy-brown continent (which you've forgotten to name, by the way), when considered on it's own, is a 4 or maybe even a 5. It has 4 borders, and borders 4 different continents. The problem comes when you own both these continents. This will leave you sitting on a 7-8 bonus with only 2 borders to hold, and expansion possibilites in to 3 different continents. If a player manages to secure these two they're going to be very difficult to shift.

One solution would be an attack route from Camarines to Isabela, though this would have the unfortunate side effect of making the pink continent harder to hold.
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Postby Pedronicus on Sun May 07, 2006 7:55 am

48 Territories - Excellent
Territories not kept apart by mountains / rivers = Excellent

Glad to see I'm of some use round here :D
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Postby Marvaddin on Sun May 07, 2006 2:34 pm

Good point, Scorba (although I didnt forget the continent name). But I dont know if a route between Camarines and Isabela would be a solution, since Camarines is near enough of those continents. In fact, I dont know if there is really a problem, since Tagalog and Bicol are easier near continents... player that control them cant allow another player have that advantage... But I want suggest some ports, not like in Japan map, where we have normal attack routes. I can place, lets say, 3 ports that can attack each other directly (as if they are teleport portals :wink: ) What do you think about these ports in South Palawan, Davao and Isabela (or Abra)? Im thinking about even a little bonus for holding the 3 ports, 1 or 2 armies / turn... Of course, the ports can be 4, too... we can call them "Aerial Bases", etc...

Thanks, Pedronicus, but this time I would like if you really play the map (I know you only play Classic map :wink: )

Hey, where are the others to comment? I expect some feedback!! Since you talk about the map, I will even allow some arrogance :lol:
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Postby kevinc on Sun May 07, 2006 2:54 pm

Looks like it could be a very interesting map to play.

I'd suggest putting a bit more work into the design though. It's not too clear where the boundaries are between countries and regions (despite the colour). I'd push some of the islands a bit closer to help this.

Do you have access to a vector editing program? They're the best for doing maps really, because you can get ncie anti-aliases lines, and decen typography.

Inkscape is an open source vector tool, but I haven't used it myself. You can also get a student version of Freehand for a very small amount.
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Postby Pedronicus on Sun May 07, 2006 4:43 pm

i intend to play this map and The Africa map in the future
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Re: Philippines Map revealed!!

Postby Jota on Sun May 07, 2006 6:31 pm

Marvaddin wrote:(not arichipelago, as its in Discworld map, Im just curious if no one had realized it yet :lol: )


Ack! I wish someone had mentioned it sooner. I'll get a revision to lack ASAP.
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Postby haha on Sun May 07, 2006 6:56 pm

i dont like the colors
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Postby haha on Sun May 07, 2006 6:58 pm

and the blabuying islands look too small
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Postby Pedronicus on Sun May 07, 2006 7:09 pm

The number circle can be by the side of very small islands.

The colours look ok so far, but for a first draft - you can see potential.

All these things can get tweaked (as they do in a work in progress)

The thing i want added is a corrugated steel shack selling phillipino brides. :twisted:
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Postby freakshow on Sun May 07, 2006 7:30 pm

horray for water:
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Postby Scorba on Sun May 07, 2006 7:36 pm

I see you have named the continent :oops: . Sleep deprivation does strange things to the mind.....goddamn CC addiction....

Those ports sound excellent, and will give the map the wrap around effect that classic has from Asia-Alaska (which is one of the reasons that classic plays better than many of the other maps on the site).

Nice ocean, Freakshow.
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Postby Hoff on Sun May 07, 2006 7:49 pm

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its all yours
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Postby AndyDufresne on Sun May 07, 2006 7:53 pm

**Pretends to like the first one to smite Hoff.**
;)
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Postby Jota on Sun May 07, 2006 8:16 pm

Will Hoff hunt me down and do unspeakable things to my pets when I say I prefer freakshow's water?
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