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Re: [Capital Competition] Middle Ages

PostPosted: Sun Dec 12, 2010 3:37 pm
by thenobodies80
Done, to be honest i prefer it without the glow.
Look into the spoiler for the test.

Current Version (1.5)
Click image to enlarge.
image


show: glow vers1.6

Re: [Capital Competition] Middle Ages

PostPosted: Sun Dec 12, 2010 3:40 pm
by Victor Sullivan
1.6 is sooooo much better. I think you should color the signs like "Yana" and "Ykele" too, to make them stand out more.

Re: [Capital Competition] Middle Ages

PostPosted: Sun Dec 12, 2010 4:00 pm
by natty dread
I like 1.5 better. The map already has so many colours in it, adding the colourful glows is just too much...

Re: [Capital Competition] Middle Ages

PostPosted: Sun Dec 12, 2010 5:58 pm
by thenobodies80
Click image to enlarge.
image

Image

I have to redraw a couple of connections on the small version (tower F- tower E and Shacks C- Gate F) but on the whole, considering that i was really tight with space, i'm happy with it.
The xml will be done asap :)

Re: [Capital Competition] Middle Ages

PostPosted: Sun Dec 12, 2010 8:53 pm
by natty dread
One more thing... could you swap the shades of grass you have inside the cities and outside?

I mean, now you have darker grass inside the cities and lighter grass outside them, when I think it might look better the other way around. You already made the forests dark, which is good, but I think it would help the cities to stand out even better if you made the cities to have the lightest shade of green on the map.

Give it a try at least...

(and realistically it would also make more sense for cities to have lighter grass - much more people trampling on it there ;) )

Re: [Capital Competition] Middle Ages

PostPosted: Sun Dec 12, 2010 8:57 pm
by Victor Sullivan
Can you at least make the city banners colored as they are in the legend? I still like 1.6 waaaayy better.

Re: [Capital Competition] Middle Ages

PostPosted: Sun Dec 12, 2010 10:26 pm
by carlpgoodrich
I also like 1.6 better. I still think that it is unclear that the gates are part of the city bonus, but the glow make it unambiguous.

Re: [Capital Competition] Middle Ages

PostPosted: Mon Dec 13, 2010 4:03 am
by thenobodies80
natty_dread wrote:could you swap the shades of grass you have inside the cities and outside?


Victor Sullivan wrote:Can you at least make the city banners colored as they are in the legend? I still like 1.6 waaaayy better.



No thanks, as said i'm not going to make other changes to the graphics (if not just a couple of touch ups i need to do and smalls corrections, if needed, during the Beta, etc etc), to be honest ask for other changes on the map as it is now is just change for the sake of a changes imo.
So without a valid reason i won't touch the graphics anymore.

carlpgoodrich wrote:I also like 1.6 better. I still think that it is unclear that the gates are part of the city bonus, but the glow make it unambiguous.


vers. 1.6 , as natty said, give too much color to the map, i posted it just to show to VS that i tried :P.
And again, as said, gates are part of the cities, just read the legend. ;)


Btw, the xml is ready, i need only to center some coords but i'll post it today.

Re: [Capital Competition] Middle Ages

PostPosted: Mon Dec 13, 2010 9:05 am
by carlpgoodrich
Sorry, didn't see the legend was changed :oops:

Re: [Capital Competition] Middle Ages

PostPosted: Mon Dec 13, 2010 9:05 am
by natty dread
So without a valid reason i won't touch the graphics anymore.


I thought I gave a pretty valid reason... Your call, but I think the map would really benefit from it - it's a small change, but small things can make a big difference sometimes.

Re: [Capital Competition] Middle Ages

PostPosted: Mon Dec 13, 2010 11:12 am
by thenobodies80
natty_dread wrote:
So without a valid reason i won't touch the graphics anymore.


I thought I gave a pretty valid reason... Your call, but I think the map would really benefit from it - it's a small change, but small things can make a big difference sometimes.


And obviously i tried, but i prefer it as it is now, that's all. O:) ;)

Re: [Capital Competition] Middle Ages

PostPosted: Mon Dec 13, 2010 12:38 pm
by natty dread
Ok, fair enough ;)

let's get this thing in beta then!

Re: [Capital Competition] Middle Ages

PostPosted: Mon Dec 13, 2010 3:28 pm
by thenobodies80

Re: [Capital Competition] Middle Ages

PostPosted: Tue Dec 14, 2010 2:51 am
by DubWarrior
A very very nice map. Didn't read the whole topic, just dropping by to say I really like it. Reminds me a bit of those arcade-games from the early nineties. How did you made the graphics?

I just find the legend a bit strange. I think it's not readable in the small version. Also, why is that brown background? It's looking way too massive. Can't you work with the blue sky-background? Try getting the glow around the names more sharp, less blurry, so they fit in better with the rest of the map-style. Also the heavy brown lines from the text and border is too heavy. Can't you use another color that fits better with the rest, like a dark blue or green.
the town-names looks a bit stange in those pale colors, not sure if they really work this way.
Minor comment, I think your medieval town-names don't really sound like medieval town-names, although Aery sounds fine. check out some british little village names, thinks style like stradford-upon-avon (love that one :D) :)
but great job, will follow this one ;)

Re: [Capital Competition] Middle Ages

PostPosted: Tue Dec 14, 2010 6:25 am
by thenobodies80
DubWarrior wrote:How did you made the graphics?


Photoshop, a tablet and lot of patience ;)

DubWarrior wrote:I just find the legend a bit strange. I think it's not readable in the small version.


The text? No space to make the text larger :(

DubWarrior wrote:Also, why is that brown background? It's looking way too massive. Can't you work with the blue sky-background? Try getting the glow around the names more sharp, less blurry, so they fit in better with the rest of the map-style. Also the heavy brown lines from the text and border is too heavy. Can't you use another color that fits better with the rest, like a dark blue or green.


Your monitor settings?

DubWarrior wrote:the town-names looks a bit stange in those pale colors, not sure if they really work this way.
Minor comment, I think your medieval town-names don't really sound like medieval town-names, although Aery sounds fine. check out some british little village names


The names were "chosen" using a fantasy names generator, i prefer not to have real names on the map, but feel free to suggest new names if you want. ;)

Thank you for your suggestions
Nobodies :)

Re: [Capital Competition] Middle Ages

PostPosted: Tue Dec 14, 2010 2:28 pm
by thenobodies80
DubWarrior wrote:I just find the legend a bit strange. I think it's not readable in the small version.


I worked a bit on the legend to make text easier to read. :)

Link to large image: http://www.fileden.com/files/2009/3/21/2373685/competition/MiddleAges.L.png
Link to small image: http://www.fileden.com/files/2009/3/21/2373685/competition/MiddleAges.S.png
XML: http://www.fileden.com/files/2009/3/21/2373685/competition/MiddleAges.xml

Fixes: Legend text and a connection hidden by text on the small version.

btw :D


Re: [Capital Competition] Middle Ages

PostPosted: Mon Dec 20, 2010 3:23 pm
by Commander9
Damn, looks really sweet! Can't wait to test this out :)

Re: [Capital Competition] Middle Ages

PostPosted: Mon Dec 20, 2010 3:37 pm
by AndyDufresne
Commander9 wrote:Damn, looks really sweet! Can't wait to test this out :)

Me too!


--Andy

Re: [Capital Competition] Middle Ages

PostPosted: Sat Dec 25, 2010 2:33 pm
by -=- Tanarri -=-
Commander9 wrote:Damn, looks really sweet! Can't wait to test this out :)


Yeah, when's this thing getting into Beta? I'm very much looking forward to playing it too. The Christmas map was a fun surprise for the Advent calender, but this will be the first real Losing Conditions map and I'm very much looking forward to playing it :) I'm hoping we can get a Christmas or Boxing Day gift from the site, and if not, then hopefully before the New Year.

Re: [Capital Competition] Middle Ages

PostPosted: Sat Dec 25, 2010 5:55 pm
by thenobodies80
Be patient :)
There is still a detail that i need to discuss with MrBenn....but in these days we were both busy with our families to celebrate X-mas festivities. We'll try to give you this one asap. ;)

Re: [Capital Competition] Middle Ages

PostPosted: Mon Jan 03, 2011 10:55 pm
by the.killing.44
Hot shit, my friend. Those trees remind me of your ridiculous effort on your old Austro-Hungarian map. Really beautiful stuff.

Re: [Capital Competition] Middle Ages

PostPosted: Sat Jan 08, 2011 2:38 pm
by Commander9
Any news about this?

Re: [Capital Competition] Middle Ages

PostPosted: Sat Jan 08, 2011 4:29 pm
by -=- Tanarri -=-
Commander9 wrote:Any news about this?


I'm also still patiently awaiting throwing my 'Horray! Middle Ages is in Beta!' party :D

Re: [Capital Competition] Middle Ages

PostPosted: Sat Jan 08, 2011 8:11 pm
by Victor Sullivan
-=- Tanarri -=- wrote:
Commander9 wrote:Any news about this?


I'm also still patiently awaiting throwing my 'Horray! Middle Ages is in Beta!' party :D

**Sully gets his special bottle of sparkling grape juice from the basement refrigerator in anticipation**

Re: [Capital Competition] Middle Ages

PostPosted: Mon Jan 10, 2011 11:56 pm
by mibi
cool map. sweet style. i approve.