[Capital Competition] Middle Ages

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Re: [Capital Competition] Middle Ages

Postby the.killing.44 on Mon Jan 03, 2011 10:55 pm

Hot shit, my friend. Those trees remind me of your ridiculous effort on your old Austro-Hungarian map. Really beautiful stuff.
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Re: [Capital Competition] Middle Ages

Postby Commander9 on Sat Jan 08, 2011 2:38 pm

Any news about this?
But... It was so artistically done.
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Re: [Capital Competition] Middle Ages

Postby -=- Tanarri -=- on Sat Jan 08, 2011 4:29 pm

Commander9 wrote:Any news about this?


I'm also still patiently awaiting throwing my 'Horray! Middle Ages is in Beta!' party :D
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Re: [Capital Competition] Middle Ages

Postby Victor Sullivan on Sat Jan 08, 2011 8:11 pm

-=- Tanarri -=- wrote:
Commander9 wrote:Any news about this?


I'm also still patiently awaiting throwing my 'Horray! Middle Ages is in Beta!' party :D

**Sully gets his special bottle of sparkling grape juice from the basement refrigerator in anticipation**
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Re: [Capital Competition] Middle Ages

Postby mibi on Mon Jan 10, 2011 11:56 pm

cool map. sweet style. i approve.
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Re: [Capital Competition] Middle Ages

Postby the.killing.44 on Wed Jan 12, 2011 10:30 pm

Quick thing: "Barrack" should be "Barracks."
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Re: [Capital Competition] Middle Ages

Postby thenobodies80 on Fri Jan 14, 2011 8:22 pm

I'll fix it asap ;)

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Re: [Capital Competition] Middle Ages

Postby -=- Tanarri -=- on Sat Jan 15, 2011 9:41 am

How's the fixing of the last detail going? We've just passed the one month anniversary of the last map and XML being submitted and still no Middle Ages map to play in beta :cry:
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Re: [Capital Competition] Middle Ages

Postby thenobodies80 on Sat Jan 15, 2011 2:30 pm

-=- Tanarri -=- wrote:How's the fixing of the last detail going?


It's going well. I've fixed the mispelled name and changed prefecture in town hall on both images (updated versions not posted yet).
Need to do the same thing with the xml and recheck it, that's all...
Unluckily, I can't work on it before tomorrow. :(
But, in the meanwhile, why not to take a look at my other map ? ;) (click on the signature)

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Re: [Capital Competition] Middle Ages

Postby -=- Tanarri -=- on Sat Jan 15, 2011 9:42 pm

thenobodies80 wrote:
-=- Tanarri -=- wrote:How's the fixing of the last detail going?


It's going well. I've fixed the mispelled name and changed prefecture in town hall on both images (updated versions not posted yet).
Need to do the same thing with the xml and recheck it, that's all...
Unluckily, I can't work on it before tomorrow. :(
But, in the meanwhile, why not to take a look at my other map ? ;) (click on the signature)


So it sounds like we should be seeing the map in beta within a week or so? If so, that would be awesome :)

I took a quick look at your other map too and it looks interesting. It's nice to see a map with an objective that's fairly easy to obtain :)
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Re: [Capital Competition] Middle Ages

Postby MrBenn on Tue Jan 18, 2011 1:32 pm

Things here are looking pretty good... the reason things are being held up should be be made clear shortly ;-)
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Re: [Capital Competition] Middle Ages

Postby Victor Sullivan on Thu Jan 20, 2011 4:27 pm

I think I need to stress my previous point again: It's hard to distinguish between the different bonus areas at a glance, and you have to constantly consult the legend and check the names of the territories to keep track of where the borders are. IMO, this has got to be fixed before Beta.

-Sully
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Re: [Capital Competition] Middle Ages

Postby thenobodies80 on Sat Jan 29, 2011 8:04 am

Victor Sullivan wrote:I think I need to stress my previous point again: It's hard to distinguish between the different bonus areas at a glance, and you have to constantly consult the legend and check the names of the territories to keep track of where the borders are. IMO, this has got to be fixed before Beta.

-Sully


This map will not have coloured names or regions, exactly for this reason:

natty_dread wrote:The map already has so many colours in it, adding the colourful glows is just too much...


Buildings are coloured, cities have labels also written on the map...other bonuses are easy to distinguish using names and a bit of open mind......i think it's enough. =;
But VS, i took a note about it, don't worry...just let me see how it goes with it as it is now. ;)
Anyway, it looks me absurd to read: "you have to constantly consult the legend"
1. where and when you played it? :lol: Sorry i'm joking. But i think that the mix between graphics and gameplay make this map really easy to understand/play. I bet you'll need no more than a couple of turns to understand what should be your move during the next turn, what you have to do to hold a bonus, etc...in other word how to play it...
2. Isn't the legend on the map exactly for being consulted? :?
There's no map that can be played without reading costantly the legend, or at least till you've learned how to play it. The legend is exactly the part of the map that give you the final word about something that is not yet clear for you.

**************************

Now, here the latest files

http://www.fileden.com/files/2009/3/21/ ... eAges2.xml
http://www.fileden.com/files/2009/3/21/ ... Ages.S.png - Small version
http://www.fileden.com/files/2009/3/21/ ... Ages.L.png - Large version

The small version is now 646x600 to increase readability.
Also the legend is less dark for the same reason :P

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Re: [Capital Competition] Middle Ages

Postby MrBenn on Mon Jan 31, 2011 5:02 am

Image
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Re: [Capital Competition] Middle Ages

Postby MrBenn on Mon Jan 31, 2011 5:02 am

          Beta - Quenching

---The Final Forge period has concluded for the Middle Ages Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!

              Image


While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
    1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
    2. Please update the Map Information Portal with details of your map
    3. Finally, it is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.


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