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Re: [Capital Competition] Middle Ages

PostPosted: Mon Feb 28, 2011 7:34 pm
by MrBenn
I have just forwarded the updated map images to lack. Once they're up, then I say we can push the quench boat out...


edit:

              Quenching

---The Beta period has concluded for the Middle Ages Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

Congratulations thenobodies80 and Evil DIMwit, your shiny new medals are well-earned =D>


Conquer Club, enjoy!
              Image

--MrBenn

Re: [Capital Competition] Middle Ages

PostPosted: Tue Mar 01, 2011 2:29 pm
by natty dread
Congrats guys! Well done =D>

Re: [Capital Competition] Middle Ages

PostPosted: Tue Mar 01, 2011 6:27 pm
by Mr_Adams
Mr_Adams wrote:I'm not going to read all of this, but I'd just like to point out that it seems slightly unfair that Noem has to worry about the witch AND a mine entrance. What if the witch were put by tower J? It could be "witch's tower"



This game play comment seems to have been overlooked. The game is fine as is, but this was my one comment to make on the set up, and I got no response.

Re: [Capital Competition] Middle Ages

PostPosted: Wed Mar 02, 2011 1:30 am
by Riskismy
Mr_Adams wrote:
Mr_Adams wrote:I'm not going to read all of this, but I'd just like to point out that it seems slightly unfair that Noem has to worry about the witch AND a mine entrance. What if the witch were put by tower J? It could be "witch's tower"



This game play comment seems to have been overlooked. The game is fine as is, but this was my one comment to make on the set up, and I got no response.


Imagine that!
With 1500 post under your belt, however, I would've thought you had gotten used to it by now ;)

Re: [Capital Competition] Middle Ages

PostPosted: Wed Mar 02, 2011 5:18 pm
by Mr_Adams
Well, very few of them were in the foundry, and I was under the impression that there was supposed to be a response to every suggestion to the map' game-play before a map was "quenched". However, it is a minor issue, I have won 3 of the 6 games I've played here (all 8 players), and never once used it. it's not to big a deal, as I said initially. I was just hoping for the map designer's input on this situation.

Re: [Capital Competition] Middle Ages

PostPosted: Wed Mar 02, 2011 5:22 pm
by natty dread
Mr_Adams wrote:I'm not going to read all of this, but I'd just like to point out that it seems slightly unfair that Noem has to worry about the witch AND a mine entrance. What if the witch were put by tower J? It could be "witch's tower"


What's so unfair about them - they're borders like any other territory, they just happen to connect across the map?

Re: [Capital Competition] Middle Ages

PostPosted: Wed Mar 02, 2011 7:07 pm
by Mr_Adams
But the bonus doesn't seem to reflect the fact that there are 4 borders to that city, so if you move the witch, the city has 1 fewer border that the others

(eg Loent, 4 borders, 5 bonus)

Re: [Capital Competition] Middle Ages

PostPosted: Thu Mar 03, 2011 2:18 am
by natty dread
Yes, the bonus could be higher.

Re: [Capital Competition] Middle Ages

PostPosted: Thu Mar 03, 2011 10:40 pm
by Mr_Adams
higher bonus or move the extra border. I like the witches tower idea.

Re: [Capital Competition] Middle Ages

PostPosted: Wed Mar 09, 2011 4:35 am
by Dukasaur
Mr_Adams wrote:higher bonus or move the extra border. I like the witches tower idea.


In almost every game I've played, people seem to deploy very heavily on the Alchemist, especially in team play. The Alchemist and Witch attack 4 cities, which is perhaps too much of an advantage for someone who starts out with them or gets them early on. I think moving the Witch to some less-prime real estate would reduce this unbalancing effect.

Re: [Capital Competition] Middle Ages

PostPosted: Thu Mar 31, 2011 3:20 pm
by rjhankey
Leaving some feedback here after finishing a game in MMK tournament series -- I've played this map an overall 17 times, and have won only two of them -- but it's a fun map to play that I keep coming back to. Terminator and Assassin are both fun settings, and fit well with the map rules. I haven't seen anything that jumps out at me in terms of bonuses being unfair, although a strategy that has tended to work is to grab one city and leverage that bonus, being careful not to lose it.

Re: [Capital Competition] Middle Ages

PostPosted: Sat Apr 02, 2011 12:50 pm
by drunkmonkey
I've been playing this map for a while, and just noticed that Village Witch is misspelled as "Vilage Witch". Not sure how difficult cosmetic changes are after quenching, or if this one is even worth the trouble, but I thought I'd point it out.

Re: [Capital Competition] Middle Ages

PostPosted: Sat Apr 02, 2011 1:09 pm
by thenobodies80
drunkmonkey wrote:I've been playing this map for a while, and just noticed that Village Witch is misspelled as "Vilage Witch". Not sure how difficult cosmetic changes are after quenching, or if this one is even worth the trouble, but I thought I'd point it out.


Fixed and sent to lackattack.
Thanks :)

Image
Click image to enlarge.
image

Re: [Capital Competition] Middle Ages

PostPosted: Sun Apr 03, 2011 11:56 am
by thebest712
if your palace got nuked your death?!

Re: [Capital Competition] Middle Ages

PostPosted: Sun Apr 03, 2011 12:03 pm
by Mr_Adams
thebest712 wrote:if your palace got nuked your death?!



Ya. my first time playing with nukes was an 8 man terminator, and I got to nuke 2 castles on my fist cash. :P :lol:

Re: [Capital Competition] Middle Ages

PostPosted: Sun Apr 03, 2011 12:19 pm
by natty dread
Nuclear + losing conditions = crapshoot. But really, you can't expect every map to function well with such an unpredictable element as nuclear spoils.

Re: [Capital Competition] Middle Ages

PostPosted: Sun Apr 03, 2011 1:47 pm
by thebest712
natty_dread wrote:Nuclear + losing conditions = crapshoot. But really, you can't expect every map to function well with such an unpredictable element as nuclear spoils.

ok

Re: [Capital Competition] Middle Ages

PostPosted: Tue Apr 05, 2011 1:56 am
by myfriendkyle
Also just wanted to throw my two cents in on some imbalances in the map. I completely agree with the positioning of the witch. At least raise Noeh to +4. It doesn't help that you can directly attack from the witch to Noeh's Square, meaning it must be heavily defended.

These are the fair starting positions:
Aery: +3/3, Niad: +3/3, Ykele: +3/3, Yana: +4/4, Nyw: +4/4, Loent: +5/5.

While Noeh is +3/4 and Tayt is +3/4, another place that has a direct attack to the square from outside of the bonus. These two could be raised to +4.

Also I've noticed that if one is able to gain Yana, Ykele, and the Towers they are then able to gain +9 with only four borders. While I know that this is something that comes up with many maps and gaining more regions while lessening the borders, there is no other equivalent on this board when getting to that point of the game. Tayt, Aery, & the Northern towers WOULD be +8 with five borders if not for the Alchemist>Witch connection. which puts it at a +8 for six borders. Not terrible, but not fantastic for the amount of territories held.

This doesn't come up as much in standard play, though it would be an advantage to anyone who drops Yana or Ykele and is able to take over his or her neighbor. This would also hand a doubles team the game if they were able to drop Yana & Ykele, and play it halfway decently.

Possibly a road running from Gate M to Tower J to Southern Pass? Would make it +9 for 7. Much more reasonable.

Just some kind remarks. I enjoy this map and will probably play it regardless of whether or not any changes are made. I've written far too much about this and obviously need to go to sleep. Thanks for reading.

Re: [Capital Competition] Middle Ages

PostPosted: Sat Apr 16, 2011 12:49 am
by Fewnix
Thank you for the opportunity to play this map - its beautiful and one that I feel challenged to play again. I have tried what seems to this peasant somewhat similarly "complicated" maps, such as Age of Merchants, where it seems too difficult to me to figure out the bonus structure/game play type thingies. This map seems to offer something I can figure out after a game or two with a bit of work and can have fun learning and playing.

I suck at assassin and don't like three player games but would probably really enjoy this map as a standard game with four or more players under a wide variety of settings. Thank you again for the opportunity.

Re: [Capital Competition] Middle Ages

PostPosted: Sat Aug 13, 2011 7:45 pm
by cairnswk
tnb80
Sorry i wasn't around for this production, but...
I luv this map for the 3D perspective you've given it. I'm in my first game on it, and i am sorry i cannot read the legend adequately in the large map let alone the small map.
Is there anything you can do to give the text a drop shadow or glow so that it stands out better on that dark background.
I hope you can. :)
Thanks

Fix the colours on Middle Ages

PostPosted: Mon Sep 12, 2011 5:03 pm
by BigFuzzyBunny
The map "Middle Ages" is a good map, but is nearly impossible to play as player 2 (green). I suggest lightening the background green so that there is more contrast between the green armies and the map graphics. I have 2 games going on it, and am getting a headache from squinting trying to decipher where my armies are.

Re: Fix the colours on Middle Ages

PostPosted: Mon Sep 12, 2011 5:23 pm
by TheForgivenOne
Moved to the Foundry

Re: [Capital Competition] Middle Ages

PostPosted: Mon Sep 12, 2011 5:39 pm
by gimil
I have merged BigFuzzyBunny comment in with the viewing gallery thread or the middle ages map. This seems to be a genuine concern and would like to see it at least addressed.

[merged]

Re: Fix the colours on Middle Ages

PostPosted: Mon Sep 12, 2011 7:02 pm
by thenobodies80
BigFuzzyBunny wrote:The map "Middle Ages" is a good map, but is nearly impossible to play as player 2 (green). I suggest lightening the background green so that there is more contrast between the green armies and the map graphics. I have 2 games going on it, and am getting a headache from squinting trying to decipher where my armies are.


Could you please tell me what are your monitor setting? I've tested the green on 3different machines and I don't have problems to see the green troops. Small or Big version?
I have white army circles on the map, brown circles on roads...and we have color codes (have tried with them?)

Sorry if i ask but i don't like so much the idea to have a lighter green on the map....let me say flashing...
Btw making it more lighter means also make it harder to see for colorblind people.

Waiting more info from you before to put my finger on this one again, but for now thanks for letting me now about this possible issue. ;)

Nobodies

Re: [Capital Competition] Middle Ages

PostPosted: Tue Sep 13, 2011 1:36 pm
by BigFuzzyBunny
I am on a Mac monitor at 1920x1200 resolution and about 98% brightness.