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Conquer Rome (The Fall of the Roman Empire) [Quenched]

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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

Postby Kabanellas on Sun Oct 23, 2011 7:32 pm

yes! now that you guys mention it..... :)
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

Postby PereiroSaus on Thu Oct 27, 2011 3:20 pm

great map, mate
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

Postby Kabanellas on Thu Oct 27, 2011 5:51 pm

Thanks ! ;)
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

Postby thenobodies80 on Sat Oct 29, 2011 12:21 pm

With the exception of the above "mistake", there are other complaints about this map?
I'm tempted to make a pre-quech last call for this one. :-k
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

Postby ubcman64 on Sat Oct 29, 2011 4:20 pm

Krissan wrote:This is the first time I'm so excited about a new map that I actually look for the creator to congratulate and thank him!

Learning the map is harder than usual, yet I get the (albeit very early) feeling that it's wonderfully balanced. This will surely spice up the 1v1 scene, where far too often the games are essentially over affter only 3-4 rounds.

Kudos! Thanks Kab!


i agree 100%.....i like the fact that due to there being no territory bonus, that the playing field is even at the start and typically several rounds into the game. it allows for a bad round or two and still gives that player a chance to come back with the variety of possible bonuses available. going second in 1vs1 play is not a death sentence, as it is with some maps. in my opinion this is the best map on CC. Kab gets my vote for Mapmaker of the Year. =D>
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

Postby Kabanellas on Sun Oct 30, 2011 4:56 am

Thank you very much ub! Really appreciate it :)
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

Postby Kabanellas on Sun Oct 30, 2011 4:59 am

thenobodies80 wrote:With the exception of the above "mistake", there are other complaints about this map?
I'm tempted to make a pre-quech last call for this one. :-k


NB, from my part I'll just need to correct the misspelling on 'Emperor Bonus' in the small map. I'll post right away.
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

Postby thenobodies80 on Thu Nov 03, 2011 4:27 am

Kabanellas wrote:
thenobodies80 wrote:With the exception of the above "mistake", there are other complaints about this map?
I'm tempted to make a pre-quech last call for this one. :-k


NB, from my part I'll just need to correct the misspelling on 'Emperor Bonus' in the small map. I'll post right away.


Waiting you mate :-^ O:)
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

Postby Kabanellas on Thu Nov 03, 2011 6:00 pm

I have some space limitations there so ended up with these 2 options:

(I'd keep the second one. It makes sense letting the bubbles stay behind the boards)

Click image to enlarge.
image


Click image to enlarge.
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

Postby nebsmith on Thu Nov 03, 2011 6:12 pm

The second one - bubbles behnd.
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

Postby thenobodies80 on Thu Nov 03, 2011 8:00 pm

Agree, the second version (bubbles behind the legend) looks better.
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

Postby Victor Sullivan on Thu Nov 03, 2011 8:10 pm

thenobodies80 wrote:Agree, the second version (bubbles behind the legend) looks better.

Image

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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

Postby perchorin on Thu Nov 03, 2011 9:29 pm

ubcman64 wrote:
Krissan wrote:This is the first time I'm so excited about a new map that I actually look for the creator to congratulate and thank him!

Learning the map is harder than usual, yet I get the (albeit very early) feeling that it's wonderfully balanced. This will surely spice up the 1v1 scene, where far too often the games are essentially over affter only 3-4 rounds.

Kudos! Thanks Kab!


i agree 100%.....i like the fact that due to there being no territory bonus, that the playing field is even at the start and typically several rounds into the game. it allows for a bad round or two and still gives that player a chance to come back with the variety of possible bonuses available. going second in 1vs1 play is not a death sentence, as it is with some maps. in my opinion this is the best map on CC. Kab gets my vote for Mapmaker of the Year. =D>

I second that nomination!
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

Postby isaiah40 on Thu Nov 03, 2011 11:03 pm

nebsmith wrote:The second one - bubbles behnd.


+1
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

Postby Kabanellas on Fri Nov 04, 2011 10:46 am

So it is!! :)
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

Postby Fuzzy316 on Fri Nov 04, 2011 5:43 pm

Need to indicate that when holding westerrn barbarian tribes and holding the Eastern Augustus, and vice versa for eastern tribes and western capital, that it results in negative armies. Not a nice thing to find out on such a complex looking and attacking map.
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

Postby thenobodies80 on Sat Nov 05, 2011 11:13 am

Fuzzy316 wrote:Need to indicate that when holding westerrn barbarian tribes and holding the Eastern Augustus, and vice versa for eastern tribes and western capital, that it results in negative armies. Not a nice thing to find out on such a complex looking and attacking map.


Emperor Bonus Legend
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

Postby Fuzzy316 on Sat Nov 05, 2011 1:48 pm

A bit hard to interpret but thanks.
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

Postby Industrial Helix on Sat Nov 05, 2011 5:32 pm

Um... a little bit confused... is there a bonus per colored region? I can see their region names in faded text but can't seem to find any indication that there is a bonus awarded but in my games I think I'm getting some sort of extra men for them. I hope its written somewhere on the map and I've just missed it.
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

Postby Kabanellas on Sat Nov 05, 2011 8:02 pm

Helix, in the Government box you can read that: 'The Vicarious will yield 1 army for each 2 regions in his Diocesis'

you need to own a vicarious to trigger any bonus for those colored regions
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

Postby Industrial Helix on Sun Nov 06, 2011 10:48 am

Kabanellas wrote:Helix, in the Government box you can read that: 'The Vicarious will yield 1 army for each 2 regions in his Diocesis'

you need to own a vicarious to trigger any bonus for those colored regions

I think I was mistaking the +1 for every two diocese regions afor the vicarious aut deploy. So mch for reading the directions...

But otherwise I'm really enjoying this map... you make good maps Kab!
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

Postby puppydog85 on Sun Nov 06, 2011 2:29 pm

Why does the legend say bombard direction? I see no bombard directions on the map.
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

Postby Nola_Lifer on Sun Nov 06, 2011 5:05 pm

The bombard is on the legend and not on the map. Legions can bomb Barbarian outposts.
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

Postby Kabanellas on Mon Nov 07, 2011 7:00 pm

Thank you Helix :)
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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

Postby thenobodies80 on Tue Nov 08, 2011 2:38 pm

The small image was updated. :)
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