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Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

PostPosted: Sun Oct 23, 2011 7:32 pm
by Kabanellas
yes! now that you guys mention it..... :)

Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

PostPosted: Thu Oct 27, 2011 3:20 pm
by PereiroSaus
great map, mate

Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

PostPosted: Thu Oct 27, 2011 5:51 pm
by Kabanellas
Thanks ! ;)

Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

PostPosted: Sat Oct 29, 2011 12:21 pm
by thenobodies80
With the exception of the above "mistake", there are other complaints about this map?
I'm tempted to make a pre-quech last call for this one. :-k

Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

PostPosted: Sat Oct 29, 2011 4:20 pm
by ubcman64
Krissan wrote:This is the first time I'm so excited about a new map that I actually look for the creator to congratulate and thank him!

Learning the map is harder than usual, yet I get the (albeit very early) feeling that it's wonderfully balanced. This will surely spice up the 1v1 scene, where far too often the games are essentially over affter only 3-4 rounds.

Kudos! Thanks Kab!


i agree 100%.....i like the fact that due to there being no territory bonus, that the playing field is even at the start and typically several rounds into the game. it allows for a bad round or two and still gives that player a chance to come back with the variety of possible bonuses available. going second in 1vs1 play is not a death sentence, as it is with some maps. in my opinion this is the best map on CC. Kab gets my vote for Mapmaker of the Year. =D>

Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

PostPosted: Sun Oct 30, 2011 4:56 am
by Kabanellas
Thank you very much ub! Really appreciate it :)

Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

PostPosted: Sun Oct 30, 2011 4:59 am
by Kabanellas
thenobodies80 wrote:With the exception of the above "mistake", there are other complaints about this map?
I'm tempted to make a pre-quech last call for this one. :-k


NB, from my part I'll just need to correct the misspelling on 'Emperor Bonus' in the small map. I'll post right away.

Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

PostPosted: Thu Nov 03, 2011 4:27 am
by thenobodies80
Kabanellas wrote:
thenobodies80 wrote:With the exception of the above "mistake", there are other complaints about this map?
I'm tempted to make a pre-quech last call for this one. :-k


NB, from my part I'll just need to correct the misspelling on 'Emperor Bonus' in the small map. I'll post right away.


Waiting you mate :-^ O:)

Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

PostPosted: Thu Nov 03, 2011 6:00 pm
by Kabanellas
I have some space limitations there so ended up with these 2 options:

(I'd keep the second one. It makes sense letting the bubbles stay behind the boards)

Click image to enlarge.
image


Click image to enlarge.
image

Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

PostPosted: Thu Nov 03, 2011 6:12 pm
by nebsmith
The second one - bubbles behnd.

Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

PostPosted: Thu Nov 03, 2011 8:00 pm
by thenobodies80
Agree, the second version (bubbles behind the legend) looks better.

Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

PostPosted: Thu Nov 03, 2011 8:10 pm
by Victor Sullivan
thenobodies80 wrote:Agree, the second version (bubbles behind the legend) looks better.

Image

-Sully

Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

PostPosted: Thu Nov 03, 2011 9:29 pm
by perchorin
ubcman64 wrote:
Krissan wrote:This is the first time I'm so excited about a new map that I actually look for the creator to congratulate and thank him!

Learning the map is harder than usual, yet I get the (albeit very early) feeling that it's wonderfully balanced. This will surely spice up the 1v1 scene, where far too often the games are essentially over affter only 3-4 rounds.

Kudos! Thanks Kab!


i agree 100%.....i like the fact that due to there being no territory bonus, that the playing field is even at the start and typically several rounds into the game. it allows for a bad round or two and still gives that player a chance to come back with the variety of possible bonuses available. going second in 1vs1 play is not a death sentence, as it is with some maps. in my opinion this is the best map on CC. Kab gets my vote for Mapmaker of the Year. =D>

I second that nomination!

Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

PostPosted: Thu Nov 03, 2011 11:03 pm
by isaiah40
nebsmith wrote:The second one - bubbles behnd.


+1

Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

PostPosted: Fri Nov 04, 2011 10:46 am
by Kabanellas
So it is!! :)

Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

PostPosted: Fri Nov 04, 2011 5:43 pm
by Fuzzy316
Need to indicate that when holding westerrn barbarian tribes and holding the Eastern Augustus, and vice versa for eastern tribes and western capital, that it results in negative armies. Not a nice thing to find out on such a complex looking and attacking map.

Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

PostPosted: Sat Nov 05, 2011 11:13 am
by thenobodies80
Fuzzy316 wrote:Need to indicate that when holding westerrn barbarian tribes and holding the Eastern Augustus, and vice versa for eastern tribes and western capital, that it results in negative armies. Not a nice thing to find out on such a complex looking and attacking map.


Emperor Bonus Legend
Image

Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

PostPosted: Sat Nov 05, 2011 1:48 pm
by Fuzzy316
A bit hard to interpret but thanks.

Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

PostPosted: Sat Nov 05, 2011 5:32 pm
by Industrial Helix
Um... a little bit confused... is there a bonus per colored region? I can see their region names in faded text but can't seem to find any indication that there is a bonus awarded but in my games I think I'm getting some sort of extra men for them. I hope its written somewhere on the map and I've just missed it.

Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

PostPosted: Sat Nov 05, 2011 8:02 pm
by Kabanellas
Helix, in the Government box you can read that: 'The Vicarious will yield 1 army for each 2 regions in his Diocesis'

you need to own a vicarious to trigger any bonus for those colored regions

Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

PostPosted: Sun Nov 06, 2011 10:48 am
by Industrial Helix
Kabanellas wrote:Helix, in the Government box you can read that: 'The Vicarious will yield 1 army for each 2 regions in his Diocesis'

you need to own a vicarious to trigger any bonus for those colored regions

I think I was mistaking the +1 for every two diocese regions afor the vicarious aut deploy. So mch for reading the directions...

But otherwise I'm really enjoying this map... you make good maps Kab!

Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

PostPosted: Sun Nov 06, 2011 2:29 pm
by puppydog85
Why does the legend say bombard direction? I see no bombard directions on the map.

Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

PostPosted: Sun Nov 06, 2011 5:05 pm
by Nola_Lifer
The bombard is on the legend and not on the map. Legions can bomb Barbarian outposts.

Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

PostPosted: Mon Nov 07, 2011 7:00 pm
by Kabanellas
Thank you Helix :)

Re: Conquer Rome (The Fall of the Roman Empire) [BETA]

PostPosted: Tue Nov 08, 2011 2:38 pm
by thenobodies80
The small image was updated. :)