Page 15 of 20

Re: Conquer Rome (The Fall of the Roman Empire) [Quenched]

PostPosted: Sat Nov 12, 2011 3:27 am
by Kabanellas
I'll try to make it short :)

Diocesis, Capitals and Vicarious

-Each color group area is a Diocesis.
-Each Diocesis has a Capital.
-Each Capital can 1-way assault its Vicarious on the Roman Government.
-You get a +1 army for owning a Vicarious and every 2 regions from his Diocesis.

The Emperors (Augustus)

-If you own an Emperor and a tribe from the same side you'll lose 3 armies from your drop (negative bonus)
-if you own an Emperor and a legion from the same side you'll get +1 army
-if you own an Emperor and a Capital from the same side you'll get +1 army

Re: Conquer Rome (The Fall of the Roman Empire) [Quenched]

PostPosted: Sat Nov 12, 2011 7:11 am
by jackal31
but, there are no initial land count bonuses at all right?

So upon starting the game I am in, it was in BETA. We all started with a drop of 3. Will that still hold true, or are we susceptible to a poor drop resulting in more or less?

Re: Conquer Rome (The Fall of the Roman Empire) [Quenched]

PostPosted: Sat Nov 12, 2011 5:16 pm
by Kabanellas
no, there are no bonuses per region number. So everyone will start with 3 troops and it will remain that way until you start taking bonuses. (Vicarious + regions)

Re: Conquer Rome (The Fall of the Roman Empire) [Quenched]

PostPosted: Wed Dec 07, 2011 9:33 am
by Lalalilo
How do you take over barbarian tribes?

Re: Conquer Rome (The Fall of the Roman Empire) [Quenched]

PostPosted: Wed Dec 07, 2011 9:36 am
by DiM
the western augusturs attacks the western tribes and the eastern augustus attacks the eastern tribes.

Re: Conquer Rome (The Fall of the Roman Empire) [Quenched]

PostPosted: Wed Dec 07, 2011 1:36 pm
by ender516
The last few posters should keep in mind the negative 3 "bonus" for holding a tribe and the attacking augustus.

Re: Conquer Rome (The Fall of the Roman Empire) [Quenched]

PostPosted: Mon Jan 02, 2012 6:58 pm
by BADPAT
Job well done Kabanellas i like this map but there are a few remarks i have to make as i could not find the awnsers in the previous 25 pages in this Topic.

Its not very clear if the babariaan outposts are part of one of the game objectives ( Holding 4 tribes) and more important for me and maby also a lot of others who are playing the map for the first time is the fact that not inhere nor on the map itself it is stated that a player needs to hold all the game objectives for a turn. I gotta tell you that missing that piece of info is frustating when you are in an 8 player esc game and you made your move, holding the game objectives and then have to find out that you need to hold these objectives for a complete turn.

The only way to find that out is to check the finnished games that have been played on the map.

Re: Conquer Rome (The Fall of the Roman Empire) [Quenched]

PostPosted: Tue Jan 03, 2012 9:53 pm
by ender516
This issue has come up many times in map topics. The fact is that any map that has a winning objective requires you to hold the appropriate territories for a full turn. The game engine does not support an instant win. (The newer losing conditions or "requirements" can cause an instant loss, however.) See the bottom of this page of the instructions: http://www.conquerclub.com/public.php?m ... tructions6
The question of how to make clear the need to hold the objective has generally been settled in favour of the use of the word "hold" in the legend, rather than, say, "conquer".

Re: Conquer Rome (The Fall of the Roman Empire) [Quenched]

PostPosted: Thu Jan 05, 2012 12:37 pm
by Kabanellas
BADPAT wrote:Job well done Kabanellas i like this map but there are a few remarks i have to make as i could not find the awnsers in the previous 25 pages in this Topic.

Its not very clear if the babariaan outposts are part of one of the game objectives ( Holding 4 tribes) and more important for me and maby also a lot of others who are playing the map for the first time is the fact that not inhere nor on the map itself it is stated that a player needs to hold all the game objectives for a turn. I gotta tell you that missing that piece of info is frustating when you are in an 8 player esc game and you made your move, holding the game objectives and then have to find out that you need to hold these objectives for a complete turn.

The only way to find that out is to check the finnished games that have been played on the map.


Thank you Badpat. :)

Concerning the Tribes/Outpost situation you can see that clearly defined on the top left of the legend board. As for the objectives, it works as any other map with winning objectives here on CC. You need to hold the objectives for an entire turn in order to win the game.

Re: Conquer Rome (The Fall of the Roman Empire) [Quenched]

PostPosted: Wed Jan 11, 2012 6:57 am
by Kabanellas
It seems to me that Rome is not often taken, being neutral. What if we make it a bit more appealing by decreasing Roma Vicarious neutral troops from 2 to 1?

..just saying...

Re: Conquer Rome (The Fall of the Roman Empire) [Quenched]

PostPosted: Wed Jan 11, 2012 9:34 am
by Bubonic Plague
I have read the this post and still can't figure out how to attack the Barbarian Tribes. I have all the seats including Roma and Constantinoplis. I am unable to attack the tribes from them. It is a fog of war game and I am unable to even see the tribes.
How do you specifically attack the Barbarian Tribes?

Re: Conquer Rome (The Fall of the Roman Empire) [Quenched]

PostPosted: Wed Jan 11, 2012 9:39 am
by pamoa
emperors on each side

Re: Conquer Rome (The Fall of the Roman Empire) [Quenched]

PostPosted: Wed Jan 11, 2012 2:50 pm
by Bubonic Plague
Which territory attacks Franci? I would think Roma, but that doesn't work.

Re: Conquer Rome (The Fall of the Roman Empire) [Quenched]

PostPosted: Wed Jan 11, 2012 2:55 pm
by thenobodies80
Bubonic Plague wrote:Which territory attacks Franci? I would think Roma, but that doesn't work.


No if you read the lower left legend it says that Rome is a imperial capital (smaller icons) not an imperial seat (bigger icon with a black outline).
Imperial Seats attack tribes

Image

Re: Conquer Rome (The Fall of the Roman Empire) [Quenched]

PostPosted: Wed Jan 11, 2012 2:56 pm
by DiM
western augustus attacks all western barbarian tribes.
eastern augustus attacks all eastern barbarian tribes.

Re: Conquer Rome (The Fall of the Roman Empire) [Quenched]

PostPosted: Wed Jan 11, 2012 4:07 pm
by Bubonic Plague
Is the box labeled "Roman Government" with the Vicarious Seats part of the the playing map?

Re: Conquer Rome (The Fall of the Roman Empire) [Quenched]

PostPosted: Wed Jan 11, 2012 4:13 pm
by DiM
Bubonic Plague wrote:Is the box labeled "Roman Government" with the Vicarious Seats part of the the playing map?



yep. that whole area starts neutral but you can attack it.

the capital of a region can attack its corresponding vicarious seat which then attacks the praetor which then attacks the augustus. and from the augustus you attack the barbarian tribes.
be careful as those are 1-way attacks. so once you advance you can't go back.

Re: Conquer Rome (The Fall of the Roman Empire) [Quenched]

PostPosted: Wed Jan 11, 2012 5:02 pm
by Bubonic Plague
thanks - now I get it. I thought it was a legend key for the map - didn't know it was part of the map

Re: Conquer Rome (The Fall of the Roman Empire) [Quenched]

PostPosted: Thu Feb 09, 2012 4:26 am
by Alraun
ender516 wrote:This issue has come up many times in map topics. The fact is that any map that has a winning objective requires you to hold the appropriate territories for a full turn. The game engine does not support an instant win. (The newer losing conditions or "requirements" can cause an instant loss, however.) See the bottom of this page of the instructions: http://www.conquerclub.com/public.php?m ... tructions6
The question of how to make clear the need to hold the objective has generally been settled in favour of the use of the word "hold" in the legend, rather than, say, "conquer".


It should say HOLD FOR ONE COMPLETE TURN. Just the word "hold" is unacceptably unobvious. I just discovered the hard way when I fulfilled the objective and didn't win. I'm pretty pissed about this. Found this thread specifically to ask why the hell I didn't win. There's plenty of room to make the text more clear. This map does a very good job of explaining all the rules and then it's an epic fail on the single most important thing.

Re: Conquer Rome (The Fall of the Roman Empire) [Quenched]

PostPosted: Thu Feb 09, 2012 4:36 am
by natty dread
Alraun wrote:It should say HOLD FOR ONE COMPLETE TURN. Just the word "hold" is unacceptably unobvious. I just discovered the hard way when I fulfilled the objective and didn't win. I'm pretty pissed about this. Found this thread specifically to ask why the hell I didn't win. There's plenty of room to make the text more clear. This map does a very good job of explaining all the rules and then it's an epic fail on the single most important thing.


http://www.conquerclub.com/public.php?m ... tructions6

Re: Conquer Rome (The Fall of the Roman Empire) [Quenched]

PostPosted: Thu Feb 09, 2012 12:59 pm
by ender516
When all else fails, read the instructions.

Re: Conquer Rome (The Fall of the Roman Empire) [Quenched]

PostPosted: Fri Feb 10, 2012 5:06 pm
by Alraun
natty dread wrote:
Alraun wrote:It should say HOLD FOR ONE COMPLETE TURN. Just the word "hold" is unacceptably unobvious. I just discovered the hard way when I fulfilled the objective and didn't win. I'm pretty pissed about this. Found this thread specifically to ask why the hell I didn't win. There's plenty of room to make the text more clear. This map does a very good job of explaining all the rules and then it's an epic fail on the single most important thing.


http://www.conquerclub.com/public.php?m ... tructions6


Yeah, no, that page does not in any way make it clear that if someone just uses the word "hold" that that's what it means. And even if it did, it's not justifiable when you can just add four more words to explain the rules clearly right on the map. There are times when using abbreviations make sense, but not when it comes to victory conditions.

I guess the motto of this site is "anything for a cheap win" though, and this fits right into that.

Re: Conquer Rome (The Fall of the Roman Empire) [Quenched]

PostPosted: Fri Feb 10, 2012 5:07 pm
by Alraun
ender516 wrote:When all else fails, read the instructions.


And make the exact same mistake because the instructions are unclear, which was my entire point.

Re: Conquer Rome (The Fall of the Roman Empire) [Quenched]

PostPosted: Fri Feb 10, 2012 5:20 pm
by natty dread
Victory Conditions / Map Objectives

Some maps have 'victory' objectives, which you must conquer and hold for one round to win the game. If you are holding an objective, you will win the game at the moment you press the "Begin Turn" button, even in assassin and terminator games (think of this as the ultimate zone bonus). In team games, as with bonuses, the objective must be held by a single player.


I don't know how it can get any clearer than that.

The fact that all victory conditions need to be held for one round is written in the instructions, and thus it has been decided that it doesn't need to be explicitly spelled out on maps.

Re: Conquer Rome (The Fall of the Roman Empire) [Quenched]

PostPosted: Fri Feb 10, 2012 5:31 pm
by DiM
natty dread wrote:I don't know how it can get any clearer than that.


senor, yo no hablo ingles. :cry: