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BADPAT wrote:Job well done Kabanellas i like this map but there are a few remarks i have to make as i could not find the awnsers in the previous 25 pages in this Topic.
Its not very clear if the babariaan outposts are part of one of the game objectives ( Holding 4 tribes) and more important for me and maby also a lot of others who are playing the map for the first time is the fact that not inhere nor on the map itself it is stated that a player needs to hold all the game objectives for a turn. I gotta tell you that missing that piece of info is frustating when you are in an 8 player esc game and you made your move, holding the game objectives and then have to find out that you need to hold these objectives for a complete turn.
The only way to find that out is to check the finnished games that have been played on the map.
Bubonic Plague wrote:Which territory attacks Franci? I would think Roma, but that doesn't work.
Bubonic Plague wrote:Is the box labeled "Roman Government" with the Vicarious Seats part of the the playing map?
ender516 wrote:This issue has come up many times in map topics. The fact is that any map that has a winning objective requires you to hold the appropriate territories for a full turn. The game engine does not support an instant win. (The newer losing conditions or "requirements" can cause an instant loss, however.) See the bottom of this page of the instructions: http://www.conquerclub.com/public.php?m ... tructions6
The question of how to make clear the need to hold the objective has generally been settled in favour of the use of the word "hold" in the legend, rather than, say, "conquer".
Alraun wrote:It should say HOLD FOR ONE COMPLETE TURN. Just the word "hold" is unacceptably unobvious. I just discovered the hard way when I fulfilled the objective and didn't win. I'm pretty pissed about this. Found this thread specifically to ask why the hell I didn't win. There's plenty of room to make the text more clear. This map does a very good job of explaining all the rules and then it's an epic fail on the single most important thing.
natty dread wrote:Alraun wrote:It should say HOLD FOR ONE COMPLETE TURN. Just the word "hold" is unacceptably unobvious. I just discovered the hard way when I fulfilled the objective and didn't win. I'm pretty pissed about this. Found this thread specifically to ask why the hell I didn't win. There's plenty of room to make the text more clear. This map does a very good job of explaining all the rules and then it's an epic fail on the single most important thing.
http://www.conquerclub.com/public.php?m ... tructions6
ender516 wrote:When all else fails, read the instructions.
Victory Conditions / Map Objectives
Some maps have 'victory' objectives, which you must conquer and hold for one round to win the game. If you are holding an objective, you will win the game at the moment you press the "Begin Turn" button, even in assassin and terminator games (think of this as the ultimate zone bonus). In team games, as with bonuses, the objective must be held by a single player.
natty dread wrote:I don't know how it can get any clearer than that.
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