Moderator: Cartographers
LeFrench wrote:I'm playing this map, its great but i think there may be a math error in the east.
I hold the praetor (Orientis) and you are supposed to be awarded +1 troop for every 4 regions in his preatorship.
i hold 28 regions and yet am gaining only +6.
I've also noticed that sometimes i am not awarded the praetor bonus if the vicarious seat is not owned for the regions
in the praetor, though in the above example, i own ALL the orientis vicarious seats.
anyway something is off with the scripting.
consider this a bug report.
cheers
Lefrench
<territory>Constantinopolis (Imperial Capital)</territory>
<territory>TI</territory>
<territory>TII (Legion)</territory>
<territory>TIII</territory>
<territory>TIV</territory>
<territory>Nicomedia</territory>
<territory>PI</territory>
<territory>PII</territory>
<territory>PIII</territory>
<territory>PIV</territory>
<territory>PV</territory>
<territory>Ephesus</territory>
<territory>AI</territory>
<territory>AII</territory>
<territory>AIII</territory>
<territory>AIV (Legion)</territory>
<territory>AV</territory>
<territory>Antiochia</territory>
<territory>OI</territory>
<territory>OII (Legion)</territory>
<territory>OIII</territory>
<territory>OIV</territory>
<territory>OV</territory>
<territory>OVI</territory>
<territory>OVII</territory>
<territory>Alexandria</territory>
<territory>AEI</territory>
<territory>AEII</territory>
<territory>AEIII (Legion)</territory>
<territory>AEIV</territory>
<territory>AEV</territory>
<continent>
<name>Vicarious + Italia Sub. 4</name>
<bonus>2</bonus>
<components>
<territory>Roma Vicarious</territory>
<continent>Italia Suburbicaria 4</continent>
</components>
<overrides>
<override>Vicarious + Italia Sub. 2</override>
</overrides>
</continent>
<continent>
<name>Vicarious + Italia Sub. 6</name>
<bonus>3</bonus>
<components>
<territory>Roma Vicarious</territory>
<continent>Italia Suburbicaria 6</continent>
</components>
<overrides>
<override>Vicarious + Italia Sub. 2</override>
<override>Vicarious + Italia Sub. 4</override>
</overrides>
</continent>
Kabanellas wrote:XML - corrected:
http://www.freewebs.com/kabanellas/Conquer_Rome_V1.6a.xml
I've also noticed a lot of overrides on continents... I don't have the slightest idea why I did it at the time, but I don't think that's necessary. It's just a waste of space.
Ender, you're the expert, what do you think?
Example:
- Code: Select all
<continent>
<name>Vicarious + Italia Sub. 4</name>
<bonus>2</bonus>
<components>
<territory>Roma Vicarious</territory>
<continent>Italia Suburbicaria 4</continent>
</components>
<overrides>
<override>Vicarious + Italia Sub. 2</override>
</overrides>
</continent>
<continent>
<name>Vicarious + Italia Sub. 6</name>
<bonus>3</bonus>
<components>
<territory>Roma Vicarious</territory>
<continent>Italia Suburbicaria 6</continent>
</components>
<overrides>
<override>Vicarious + Italia Sub. 2</override>
<override>Vicarious + Italia Sub. 4</override>
</overrides>
</continent>
nolefan5311 wrote:Kabanellas wrote:XML - corrected:
http://www.freewebs.com/kabanellas/Conquer_Rome_V1.6a.xml
I've also noticed a lot of overrides on continents... I don't have the slightest idea why I did it at the time, but I don't think that's necessary. It's just a waste of space.
Ender, you're the expert, what do you think?
Example:
- Code: Select all
<continent>
<name>Vicarious + Italia Sub. 4</name>
<bonus>2</bonus>
<components>
<territory>Roma Vicarious</territory>
<continent>Italia Suburbicaria 4</continent>
</components>
<overrides>
<override>Vicarious + Italia Sub. 2</override>
</overrides>
</continent>
<continent>
<name>Vicarious + Italia Sub. 6</name>
<bonus>3</bonus>
<components>
<territory>Roma Vicarious</territory>
<continent>Italia Suburbicaria 6</continent>
</components>
<overrides>
<override>Vicarious + Italia Sub. 2</override>
<override>Vicarious + Italia Sub. 4</override>
</overrides>
</continent>
The overrides need to be in place so that a person can't get the +1, +2, and +3 for holding 6 terts, correct? Removing them would yield a +6 for holding Italia Sub. 6. If you change that, the legend would need to be updated as well, which I think at this would be change for the sake of change.
<continent>
<name>Asiana 2</name>
<bonus>0</bonus>
<components>
<territory>Ephesus</territory>
<territory>AI</territory>
<territory>AII</territory>
<territory>AIII</territory>
<territory>AIV (Legion)</territory>
<territory>AV</territory>
</components>
<required>2</required>
</continent>
<continent>
<name>Asiana 4</name>
<bonus>0</bonus>
<components>
<territory>Ephesus</territory>
<territory>AI</territory>
<territory>AII</territory>
<territory>AIII</territory>
<territory>AIV (Legion)</territory>
<territory>AV</territory>
</components>
<required>4</required>
<overrides>
<override>Asiana 2</override>
</overrides>
</continent>
<continent>
<name>Asiana 6</name>
<bonus>0</bonus>
<components>
<territory>Ephesus</territory>
<territory>AI</territory>
<territory>AII</territory>
<territory>AIII</territory>
<territory>AIV (Legion)</territory>
<territory>AV</territory>
</components>
<required>6</required>
<overrides>
<override>Asiana 2</override>
<override>Asiana 4</override>
</overrides>
</continent>
<continent>
<name>Vicarious + Asiana 4</name>
<bonus>2</bonus>
<components>
<territory>Ephesus Vicarious</territory>
<continent>Asiana 4</continent>
</components>
<overrides>
<override>Vicarious + Asiana 2</override>
</overrides>
</continent>
Dukasaur wrote:It's rare to start without at least one Capital. Depending on the number of players, usually everybody has at least one. But even when I don't have one, I find I can win by taking a Legion first.
Dukasaur wrote:I'd hate to see this beautiful map ruined with starting positions.
Dukasaur wrote:It's rare to start without at least one Capital. Depending on the number of players, usually everybody has at least one. But even when I don't have one, I find I can win by taking a Legion first.
I'd hate to see this beautiful map ruined with starting positions.
chapcrap wrote:Dukasaur wrote:It's rare to start without at least one Capital. Depending on the number of players, usually everybody has at least one. But even when I don't have one, I find I can win by taking a Legion first.
I'd hate to see this beautiful map ruined with starting positions.
I don't think he means starting positions like Feudal War. He means distribute the capitals evenly. That's done through starting positions in the XML. I don't think the gameplay would change in any way, it would just make the drop more even every time.
Oneyed wrote:I must again call for make capitals of dioceses as starting points like in the third crusade map. they do not need to start with 6 units, just distribute them so that each player will has the same number of them. or make them as 2 neutrals from start.
look on this map.
http://www.conquerclub.com/game.php?game=11955507
Oneyed
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