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First Nations Americas.

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Re: First Nations Americas. Update Pg. 11

Postby MrBenn on Sun Feb 27, 2011 6:00 pm

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Re: First Nations Americas. Update Pg. 11

Postby MrBenn on Mon Feb 28, 2011 6:58 pm

And this:

          Beta - Quenching

---The Final Forge period has concluded for the FIrst Nations Americas Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!

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While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
    1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
    2. Please update the Map Information Portal with details of your map
    3. Finally, it is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.


--MrBenn
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Re: First Nations Americas. Update Pg. 11

Postby Victor Sullivan on Mon Feb 28, 2011 10:47 pm

OMG YOU GOTTA INVITE ME TO THE FIRST FIRST NATIONS OF THE AMERICAS GAME!!!!!!!! Congrats, btw ;) Not only on the Beta Brand, but the speed record through the Foundry :P
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Re: First Nations Americas. Update Pg. 11

Postby Tisha on Tue Mar 01, 2011 1:29 am

Victor Sullivan wrote:OMG YOU GOTTA INVITE ME TO THE FIRST FIRST NATIONS OF THE AMERICAS GAME!!!!!!!! Congrats, btw ;) Not only on the Beta Brand, but the speed record through the Foundry :P

well, both maps had been through already. ;)

I need to know when lacks gonna be online so I can stalk the Start A Game page.. 8-[
invite me.
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Re: First Nations Americas. Update Pg. 11

Postby Bruceswar on Tue Mar 01, 2011 2:05 am

YES! lets play this map! WOOT!
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Re: First Nations Americas. Update Pg. 11

Postby Tisha on Tue Mar 01, 2011 12:59 pm

somethings wrong.


2011-03-01 09:05:42 - Pixar received 5 troops for 15 regions

should have got three
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Re: First Nations Americas. Update Pg. 11

Postby natty dread on Tue Mar 01, 2011 1:07 pm

Your XML seems correct... there has to be some other problem.

Ok, the xml on the site seems to be missing the "reinforcements" part, for some reason:

http://www.conquerclub.com/maps/First_N ... ericas.xml

Maybe someone uploaded the wrong xml?
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Re: First Nations Americas. Update Pg. 11

Postby Tisha on Tue Mar 01, 2011 1:12 pm

natty_dread wrote:Your XML seems correct... there has to be some other problem.

Ok, the xml on the site seems to be missing the "reinforcements" part, for some reason:

http://www.conquerclub.com/maps/First_N ... ericas.xml

Maybe someone uploaded the wrong xml?

they did.

correct one is http://h1.ripway.com/Tisha1276/Combined.xml

which is on the first page.
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Re: First Nations Americas. Update Pg. 11

Postby MrBenn on Tue Mar 01, 2011 1:51 pm

http://h1.ripway.com/Tisha1276/Cmbined.xml - This is the XML file I sent to lackattack.... which explains the problem :oops:

I've now sent the correct file ;-)
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Re: First Nations Americas. Update Pg. 11

Postby natty dread on Tue Mar 01, 2011 2:21 pm

To prevent mistakes like this, I usually try to overwrite the previous xml whenever I update it.
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Re: First Nations Americas. Update Pg. 11

Postby Tisha on Tue Mar 01, 2011 2:24 pm

natty_dread wrote:To prevent mistakes like this, I usually try to overwrite the previous xml whenever I update it.

I usually do, this was the first time I didn't on ripway. I wanted to correct my typo.
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Re: First Nations Americas. Update Pg. 11

Postby MrBenn on Tue Mar 01, 2011 2:49 pm

The best way is to ensure that the links in the first post AND the latest links posted in the thread are the most up-to date ones...

Anyway, the updated file is now live ;-)
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Re: First Nations Americas. Update Pg. 11

Postby nikola_milicki on Thu Mar 03, 2011 9:11 pm

why does bob say we get 4 armies when we starts with 15 lands?? I can see this in my quad..
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Re: First Nations Americas. Update Pg. 11

Postby Tisha on Thu Mar 03, 2011 9:31 pm

nikola_milicki wrote:why does bob say we get 4 armies when we starts with 15 lands?? I can see this in my quad..

on the right side of the map it says you get one army for every 4 territories you own. It's suppose to be like that.
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Re: First Nations Americas. Update Pg. 11

Postby ender516 on Thu Mar 03, 2011 11:59 pm

Just played my first turn on this spectacular new map. I love the opportunity to take advantage of my swivelling monitor. However, the nitpicker in me is forced to point out that SubArctic is spelled incorrectly on the map (both sizes) and Arctic and SubArctic are spelled incorrectly in the XML and thus in the game log.

Kudos to you, Tisha, and a tip of the hat to natty_dread, for changing the reinforcements to deal with the thorny first-round issue. It's an idea that is seldom discussed but works very well, avoiding the anguish of neutrals and starting positions.
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Re: First Nations Americas. Update Pg. 11

Postby Tisha on Fri Mar 04, 2011 12:37 am

ender516 wrote:Just played my first turn on this spectacular new map. I love the opportunity to take advantage of my swivelling monitor. However, the nitpicker in me is forced to point out that SubArctic is spelled incorrectly on the map (both sizes) and Arctic and SubArctic are spelled incorrectly in the XML and thus in the game log.

Kudos to you, Tisha, and a tip of the hat to natty_dread, for changing the reinforcements to deal with the thorny first-round issue. It's an idea that is seldom discussed but works very well, avoiding the anguish of neutrals and starting positions.



Embarassinggg. did that the first time around also. fixing now, and will repost.
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Re: First Nations Americas.

Postby MrBenn on Fri Mar 04, 2011 2:11 pm

update sent to the turtle...
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Re: First Nations Americas.

Postby kmhebert on Fri Mar 04, 2011 2:30 pm

This is such a beautiful, well-done map. It really pays homage to the first peoples of the Americas.
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Re: First Nations Americas.

Postby Riskismy on Fri Mar 04, 2011 11:24 pm

kmhebert wrote:This is such a beautiful, well-done map. It really pays homage to the first peoples of the Americas.


Seconded. Very nice color scheme too.
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Re: First Nations Americas.

Postby DJENRE on Sat Mar 05, 2011 12:25 am

Hi,

Really nice map. I love design like two others (NA & SA).

But I'd like to point out a problem. THis map is too big, too high. Not because I don't like big maps, but because you always need to go up and down beetween top of map and action tab. Also when you use clickable, every time you auto deploy, the map go down to the action tab and u have to use mouse scroll to come back and see the entire map. It's quiet noisy when you play. Is there anything you could do for that?. (changing map size doesn't work).
The only solution I found is too use ctrl + mouse scroll to change size of my windows and show the entire map but now I can't read names properly.

Except that, I like the 1army/4 territ. and the passes from north to south.
Good work by the way.
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Re: First Nations Americas.

Postby DJENRE on Sat Mar 05, 2011 12:30 am

Something else, you should receive a pm about MapMaker Killer, let me know if you're interested.
http://www.conquerclub.com/forum/viewtopic.php?f=89&t=137470

Maybe a double tournament with 4 squads fighting on this map could be nice. ;)
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Re: First Nations Americas.

Postby ender516 on Sat Mar 05, 2011 1:28 am

DJENRE wrote:Hi,

Really nice map. I love design like two others (NA & SA).

But I'd like to point out a problem. THis map is too big, too high. Not because I don't like big maps, but because you always need to go up and down beetween top of map and action tab. Also when you use clickable, every time you auto deploy, the map go down to the action tab and u have to use mouse scroll to come back and see the entire map. It's quiet noisy when you play. Is there anything you could do for that?. (changing map size doesn't work).
The only solution I found is too use ctrl + mouse scroll to change size of my windows and show the entire map but now I can't read names properly.

Except that, I like the 1army/4 territ. and the passes from north to south.
Good work by the way.

If you use BOB, you can use the HUD (Head-Up Display) feature to put the Action tab at the bottom edge of the screen regardless of where you have scrolled.
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Re: First Nations Americas.

Postby TA1LGUNN3R on Thu Mar 10, 2011 9:33 pm

Map looks very nice. I'm awaiting a game to fill up currently.

I have only one concern, sorry if this isn't the right place, I'm not familiar with the map-making process. Plus its pretty minor, has nothing to do with gameplay. Is this supposed to be when Columbus first discovered the New World? If so, the horse is out of place. Horses were extinct in the Americas for thousands of years, and were only introduced by European settlers when they first settled the Americas in the late 1400s. The natives would not have been riding horses for another few years. In fact the extinction of the native American horses happens to coincide approximately with the arrival of the peoples from Asia (now the native Americans).

-TG
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Re: First Nations Americas.

Postby danfrank on Sun Mar 13, 2011 7:29 pm

this map is cool. i like the way you blended the too together.. almost as if when you constructed each one you knew 1 day it would be as one .. My issue is simple and that is there is not enough going on to warrant the map to be this size.. although the size has increased in my opinion the play area has decreased significantly in comparison to the increase. scrolling up and down to look at a handful of territories is bland :sick:
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