DiM wrote:just a little bit of nitpicking:
1. the whole frame of the map is slightly tilted to the left.
2. the frame seems to be only on the left/right side and nothing on the top/bottom. that would not be such a big problem if there wasn't the tilting mentioned at #1. because of that tilting we can see that in the bottom right corner the border does seem to continue along the bottom side until it slowly fades away. see image:
3. the rose from the singing angel overlaps the map frame and even goes beyond that. perhaps move it to the left a bit to avoid that.
QoH wrote:I know I haven't been commenting on this map, but I'd like to say it looks amazing. THanks for putting in all this effort Tisha.
Even after you fixed it, when I eyeball it (by no means perfect) the border still slants to the left. Maybe I'm seeing things. I'd suggest measuring ht distance at the top and the bottom and try and match those a close as you can together. Also, just stepping back and looking at it can do wonders.
ender516 wrote:Well the obvious simple changes are, first, putting a neutral in each of the 3-region bonus zones (New Brunswick, Newfoundland, and Labrador). But that still leaves a 2% chance of anyone in a 3-player game dropping a 4-region bonus zone, and there are three of them: Great North, Est Du Quebec and Nova Scotia. So, perhaps a neutral in each of those as well?
Starting positions might work too, but my first few checks on possible combinations seem to lead to 1v1 games where players start with 12 regions, which is a bad number, as it is too easy for the first player to take one region and reduce the second player's deployable troops.
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