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Golfe Du St. Laurent

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Re: Golfe Du St. Laurent

Postby ender516 on Sat Jul 09, 2011 11:02 pm

thenobodies80 wrote:
Tisha wrote:Sorry I'm clueless about gameplay. I am reading all this, just clueless as of how to fix it..

Tisha you have only to code 3 regions to start neutral, maybe Goose Bay, Saint John and Avalon Peninsula.
In this way you'll have 31 regions at the start, that is a good number, and a just a 2% that any player start with a 4 regions bonus.
Starting positions are not necessary in this case.

Oh, I thought the guideline was to get the probability of a bonus on the drop down to 1%, but if 2% is okay, then yes, 3 neutrals is probably best.
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Re: Golfe Du St. Laurent

Postby Coleman on Tue Jul 12, 2011 2:25 pm

I ran the math because I can't help myself. It seems with the 3 neutrals suggestion that the chance would be comprable to Classic which is the most worked on and optimized map of all time. Seems unreasonable IMO trying to hold you to a higher standard than that, plus this map looks really slick to me, I love 30ish territory maps.
Last edited by Coleman on Wed Aug 03, 2011 3:08 pm, edited 1 time in total.
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Re: Golfe Du St. Laurent

Postby DiM on Tue Jul 12, 2011 2:37 pm

coleman giving feedback on a map. after such a long time. is this a one time only occasion or are you back in the foundry? :)
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Re: Golfe Du St. Laurent

Postby Coleman on Tue Jul 12, 2011 3:04 pm

DiM wrote:coleman giving feedback on a map. after such a long time. is this a one time only occasion or are you back in the foundry? :)

I don't want to derail the topic away from Tisha's amazing map but I am going to have a go at checking around from time to time again.

@Tisha, It looks like you have a solid XML person but it seems you may be aprehensive about the neutrals suggestion (or I am completely misreading the convo which is 1000% possible). If you need any help let me know.
Last edited by Coleman on Wed Aug 03, 2011 3:08 pm, edited 1 time in total.
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Re: Golfe Du St. Laurent

Postby Tisha on Tue Jul 12, 2011 11:17 pm

Coleman wrote:
@Tisha, It looks like you have a solid XML person but it seems you may be aprehensive about the neutrals suggestion (or I am completely misreading the convo which is 1000% possible). If you need any help let me know.

it is nice to see you aroundColeman, (:

I'm my xml person. I really dislike neutrals on a map, but understand that the games on the map can be decided before you even get a first turn.. :?
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Re: Golfe Du St. Laurent

Postby Coleman on Wed Aug 03, 2011 3:21 pm

Tisha wrote:I really dislike neutrals on a map, but understand that the games on the map can be decided before you even get a first turn.. :?


My game on this map was not so bad. It seems that the +2 bonus regions are so well connected to the surrounding areas that keeping them can be very difficult. Unfortunately this somewhat makes the whole map built around constantly breaking the small bonus regions which isn't the gameplay I expected/wanted. But even placing a neutral in each place wouldn't solve this 'problem' it would just delay it by a turn or so.

Starting positions work in such a way that if you did 9 single territory start positions the rest of the territories would be randomly distributed but this would lead to neutrals in 2, 4, 5, 6, 7, 8 person games. It would guarantee nobody would start with a whole region 4 players and up and prevents the neutrals that do appear from always being in the same place.

The two problems with this.
1) Tisha doesn't want to do any of this. Which I completely understand. It almost seems unfair because I remember other maps where this could happen that we didn't stop. Balkan Peninsula comes to mind and the lucky drops on that map are even more defensible. Doodle Earth did enter a period of development hell over it but eventually released with the possibility still in play.
2) The +2 bonuses make up 9 of the total territories so this wouldn't solve for the occurrence in 2 and 3 player games. Although one could argue that those are never fair on most maps anyway, so meh.
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Re: Golfe Du St. Laurent

Postby thenobodies80 on Sun Aug 07, 2011 8:07 pm

Coleman wrote:It seems that the +2 bonus regions are so well connected to the surrounding areas that keeping them can be very difficult.


I agree. In addition I've looked again at the numbers, I don't think that 8,27% (3p -any player)or 5,51% (2p - any player) are so big values.
show

Probably the map is good as it is now.
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Re: Golfe Du St. Laurent

Postby Tisha on Sun Aug 07, 2011 8:20 pm

out of my games, I have only had one where I can say the guy won it before I had even taken a turn.... which I have had on plenty different maps.
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Re: Golfe Du St. Laurent

Postby jefjef on Wed Aug 17, 2011 12:30 am

Very nice map!

New Brunswick - considering it's location + number of border terts + the terts that have to be defended just to hold it probably should be a +3.
This post was made by jefjef who should be on your ignore list.
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Re: Golfe Du St. Laurent

Postby MrBenn on Thu Aug 18, 2011 5:49 pm

Quench it already :P
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Re: Golfe Du St. Laurent

Postby thenobodies80 on Fri Aug 19, 2011 6:18 pm

jefjef wrote:Very nice map!

New Brunswick - considering it's location + number of border terts + the terts that have to be defended just to hold it probably should be a +3.


Tisha, what do you think about this?

I was going to quench this one, but I'd like to understand what's your opinion about the above before doing it. :P
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Re: Golfe Du St. Laurent

Postby Tisha on Sat Aug 20, 2011 10:44 am

thenobodies80 wrote:
jefjef wrote:Very nice map!

New Brunswick - considering it's location + number of border terts + the terts that have to be defended just to hold it probably should be a +3.


Tisha, what do you think about this?

I was going to quench this one, but I'd like to understand what's your opinion about the above before doing it. :P


I think I'd prefer it at three also.
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Re: Golfe Du St. Laurent

Postby thenobodies80 on Sat Aug 20, 2011 8:11 pm

Go with it then
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Re: Golfe Du St. Laurent

Postby Tisha on Sun Aug 21, 2011 11:23 pm

Large:
Click image to enlarge.
image

Small:
Image

xml: http://h1.ripway.com/Tisha1276/Golfe.xml
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Re: Golfe Du St. Laurent

Postby thenobodies80 on Thu Aug 25, 2011 4:00 am

The files were sent to lackattack.
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Re: Golfe Du St. Laurent

Postby thenobodies80 on Thu Aug 25, 2011 8:30 am

The new version should be live. ;)
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Re: Golfe Du St. Laurent

Postby Tisha on Sat Aug 27, 2011 4:45 pm

thenobodies80 wrote:The new version should be live. ;)

thanks for your work you do. (:
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Re: Golfe Du St. Laurent

Postby thenobodies80 on Sun Aug 28, 2011 8:06 am

No thank you for finishing this neverending project! :P

And since we're talking about finishing.....(see below)
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Re: Golfe Du St. Laurent

Postby thenobodies80 on Sun Aug 28, 2011 8:07 am

              Quenching

---The Beta period has concluded for the Golfe du St. Laurent Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

Congratulations Tisha, your shiny new medal is well-earned =D>


Conquer Club, enjoy!
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Re: Golfe Du St. Laurent

Postby koontz1973 on Sun Aug 28, 2011 8:54 am

Congrats Tisha, well deserved.
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Re: Golfe Du St. Laurent

Postby cairnswk on Sun Aug 28, 2011 10:06 am

koontz1973 wrote:Congrats Tisha, well deserved.

Here Here ! =D> =D>
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Re: Golfe Du St. Laurent

Postby isaiah40 on Sun Aug 28, 2011 12:22 pm

Congrats Tisha!!
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Re: Golfe Du St. Laurent

Postby Tisha on Sun Aug 28, 2011 1:01 pm

Thanks guys!
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Re: Golfe Du St. Laurent

Postby Victor Sullivan on Sun Aug 28, 2011 9:18 pm

cairnswk wrote:
koontz1973 wrote:Congrats Tisha, well deserved.

Here Here ! =D> =D>

Hear Hear ! =D> =D>

-Sully
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Re: Golfe Du St. Laurent

Postby MrBenn on Tue Sep 13, 2011 5:33 pm

Well done Tisha ;-)
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