ender516 wrote:Also Lanaudiere should have an accent grave (down to the right) not an accent aigu (up to the right). (Sorry, no international keyboard here at work.)
iancanton wrote:if u need to alter the shape of some of the regions of sud-du-québec to make troops counts fit, while retaining the same gameplay, then feel free to do so. the borders in that bonus zone came about from a scribbled diagram that i made to show the connections, but the somewhat accidental shapes of each region in that diagram were largely retained till now. this is how the borders look on a real political map of québec.
http://www.gouv.qc.ca/portail/quebec/pg ... x/?lang=en
try to retain the characteristic long straight edge of minganie. on the government map, the dotted area close to the border is disputed land that is administered by newfoundland & labrador, but claimed by québec.
ender516 wrote:If you are having trouble with the second part, I believe he means that most of the border between Goose Bay and Minganie should be a straight line (or at least a line of latitude, so it might curve, depending on the projection of the map).
ender516 wrote:As far as the first part goes, I guess he is saying that, for example, you could enlarge Laurentides or Montréal at the expense of Outaouais and Lanaudière, provided you do not separate those two, even though on the Quebec government map, they do not border each other.
Unit_2 wrote:I'm sure there are other colors you can use besides yellow and green twice. Add Orange to a yellow and Purple, swap Duplessis with Newfoundland and give Newfoundland purple. Other colors work too, but two of the same colors makes no sense to me when there are hundreds of them. Colorblindness is a problem, but with a wide enough color scheme, there won't be any problems.
Unit_2 wrote:I'm sure there are other colors you can use besides yellow and green twice.
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