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Re: Tribal War - Florida v14.0 [11 Nov 2011] pg24

PostPosted: Mon Jan 30, 2012 3:47 am
by thenobodies80
Isn't simpler, just different.
The xml is valid so it will work.

Re: Tribal War - Florida v14.0 [11 Nov 2011] pg24

PostPosted: Mon Jan 30, 2012 9:47 am
by V.J.
thenobodies80 wrote:Isn't simpler, just different.
The xml is valid so it will work.


Can you let us know when it's uploaded so we can test 1 vs 1? Thank you!

Re: Tribal War - Florida v14.0 [11 Nov 2011] pg24

PostPosted: Mon Jan 30, 2012 3:42 pm
by thenobodies80
Lackattack has rightly pointed out that the xml file I have sent to him is exactly the same is currently online. What you changed?

After looking at it i think I figured out where the problem lies.
If you want that players start with 8 regions you have to code all the starting positions with a underlying neutral (a neutral added in the region tag, like when you want a region start neutral from the start).
Starting positions overrides neutrals so if a starting position is assigned the territory will be given, if not assigned it will start with the neutral value you coded.

As it is now, your code will work in the same way of your previous one. Is not the max position the problem but the fact that unassigned starting positions go into the starting pot if not coded as neutrals

Let me know if the above explanation is not clear.

Re: Tribal War - Florida v14.0 [11 Nov 2011] pg24

PostPosted: Tue Jan 31, 2012 4:56 pm
by V.J.
Thanks thenobodies80! Hope this works, here is the new version:

http://www.fileden.com/files/2011/9/30/3202881//finalxml-v10.xml

Re: Tribal War - Florida v14.0 [11 Nov 2011] pg24

PostPosted: Tue Jan 31, 2012 5:16 pm
by Seamus76
CURRENT UPDATE INFO-2012-01-31:
- Updated the starting positions in the XML to be the correct 8 terrts for 1v1 games. Also added dashes to the terrts names to be the same as they are listed on the map
- Added clarification to the Canoe 2, so that it reads "Attacks Shell Mound and CH-2 only"
- Added line at bottom to highlight this map as being CC's 200th map

CURRENT MAP VERSION:

v14.2 - Large (840x800)
Click image to enlarge.
image


v14.2 - Small (630x600)
Click image to enlarge.
image


XML
http://www.fileden.com/files/2011/9/30/3202881//finalxml-v10.xml

Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

PostPosted: Wed Feb 01, 2012 5:34 pm
by thenobodies80
Just a thing about the new xml version.
Right now you have only BA-1,BA-3,TH-3,Castillo de San Marcos,Conquistador,TH-2,TH-1,Shell Mound Ruins,BA-2,TM-4,AP-4,CH-2 and AP-3 coded as neutral.

Do you know that starting positions are given out randomly? With your current xml your players won't start with 8 regions because you have 43 starting positions with a max 8.
For example in a 1vs1 game with all the above regions assigned as starting positions you still have 43-8-4=31 regions that are given out randomly (31/3=10+1 neutral) so each player can start with 18 territories. If you want each players start with only 8 regions you have to code all your starting positions with a coded neutral in the <territory> tag. If you don't add the neutral tag, when not assigned they come into the starting pot.

Are you sure that the code you posted is what you want? :?

Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

PostPosted: Wed Feb 01, 2012 10:14 pm
by Seamus76
In a 1v1 game we want each player to start with 8, so I guess the code we posted is not what we want. V.J. will have to work on this tomorrow and re-post a new version.

Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

PostPosted: Thu Feb 02, 2012 3:59 am
by thenobodies80
Ok, in this case V.J. you have just to be sure that all the territories have the <neutral> tag (with the value you want into it) after the coordinates one - see the example below - everything else looks good. ;)

Code: Select all
    <territory>
       <name>Alberta</name>
       <borders>
          <border>Alaska</border>
          <border>Northwest Territory</border>
          <border>Ontario</border>
          <border>Western United States</border>
       </borders>
       <coordinates>
          <smallx>90</smallx>
          <smally>90</smally>
          <largex>120</largex>
          <largey>111</largey>
       </coordinates>
       <neutral>10</neutral>
    </territory>

Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

PostPosted: Fri Feb 03, 2012 4:38 pm
by V.J.
Here is the new file thenobodies80! hopefully I understood this time :D

http://www.fileden.com/files/2011/9/30/3202881//finalxml-v11.xml

Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

PostPosted: Tue Feb 07, 2012 2:20 pm
by thenobodies80
Yeah, it seems to me you got it. ;)
Sent to the turtle!

Nobodies

Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

PostPosted: Thu Feb 23, 2012 5:20 am
by thenobodies80
The map was updated! :)

Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

PostPosted: Tue Feb 28, 2012 11:18 am
by Seamus76
thenobodies80 wrote:The map was updated! :)


Do you know if the most recent graphics file was updated as well? It's on the first post, and includes wording regarding shell mound being attacked by the canoe, etc.

Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

PostPosted: Wed Feb 29, 2012 8:39 am
by thenobodies80
No, they weren't.....sending them right now.

Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

PostPosted: Wed Feb 29, 2012 9:48 am
by thenobodies80
The images should be updated now! ;)

Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

PostPosted: Mon Mar 19, 2012 3:38 pm
by thenobodies80
So, how it plays now? I haven't tested the new version.
I think that if everyone is happy and there're no issues, we can quench this one soon...

Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

PostPosted: Mon Mar 26, 2012 3:00 pm
by thenobodies80
So, everyone is happy with the map as it is now ? :?:

Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

PostPosted: Fri Mar 30, 2012 8:48 am
by Seamus76
Sorry for the delay. It seems like 8 is too few actually. We're going to try adjusting it up to 10 or maybe 11, and will post new xml shortly.

Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

PostPosted: Mon Apr 02, 2012 8:23 am
by thenobodies80
Yeah I had the same feeling testing the map...

Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

PostPosted: Tue Apr 03, 2012 2:58 pm
by agentcom
Seamus76 wrote:Sorry for the delay. It seems like 8 is too few actually. We're going to try adjusting it up to 10 or maybe 11, and will post new xml shortly.


Yeah, what happened? I'll go back and read the last few pages, but there was A LOT more starting territs last time I played this map. Not sure whether I like the new set up, but I'll play with an open mind. Maybe it's better this way, who knows?

Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

PostPosted: Sun Apr 08, 2012 4:46 am
by greenoaks
thenobodies80 wrote:So, everyone is happy with the map as it is now ? :?:

i'm not.

8 is far too few 1v1 for the bonuses to come into play. raise it to 10 at least

Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

PostPosted: Fri May 11, 2012 6:22 pm
by V.J.
We are updating to 10 starting positions.

Here is the new xml, thenobodies, please upload.

http://www.fileden.com/files/2011/9/30/3202881/finalxml-v12.xml

Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

PostPosted: Fri May 11, 2012 7:19 pm
by chapcrap
V.J. wrote:We are updating to 10 starting positions.

Here is the new xml, thenobodies, please upload.

http://www.fileden.com/files/2011/9/30/3202881/finalxml-v12.xml

My prod in the doubles game worked!!

Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

PostPosted: Mon May 21, 2012 2:26 pm
by thenobodies80
Sent to lackattack.
Sorry for the delay :oops:

Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

PostPosted: Tue May 22, 2012 1:12 pm
by V.J.
You took a vacation? hehehe

Re: Tribal War - Florida v14.2 [31 Jan 2012] pg27

PostPosted: Wed May 23, 2012 2:51 am
by thenobodies80
Unfortunately not a vacation.
But I'm going to take one in a week or two. :)