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Re: Tribal War - Florida v3.4(Map Updated 2011-06-17; pg4)

PostPosted: Sat Jun 18, 2011 7:12 am
by Industrial Helix
Is this still in progress?

Edit: Sorry, i see this is in the gameplay workshop now. I thought it was never moved from the DR.

Re: Tribal War - Florida v3.4(Map Updated 2011-06-17; pg4)

PostPosted: Mon Jun 20, 2011 11:54 pm
by Bruceswar
Your borders are very pixelated... What happened to them? Those will surely need to be fixed.. Other than that, keep up the good work and looking to see how you take this.

Re: Tribal War - Florida v3.4(Map Updated 2011-06-17; pg4)

PostPosted: Tue Jun 21, 2011 12:03 pm
by Seamus76
Thanks for the encouragement Bruce. Not sure what happened to the boarders. For the last update I redid the top left regions, which came out a little more sharp. The others are from the original files so maybe that's why.

I'm working on an update and will try to redo those as well. Another main item I am working on is to shrink the "crescent moon" and enlarge the main distinguishing image for each warrior. This will hopefully make them more easily distinguishable at first glance, and throughout the gameplay.

Re: Tribal War - Florida v3.4(Map Updated 2011-06-17; pg4)

PostPosted: Thu Jun 23, 2011 12:12 pm
by isaiah40
The river where the conquistador is needs to be widened a bit as so to tell that it is not connected in any way. This will be a problem when you scale down to the small map.

Re: Tribal War - Florida v3.4(Map Updated 2011-06-17; pg4)

PostPosted: Thu Jun 23, 2011 11:21 pm
by Seamus76
I will take care of that in this upcoming update. Thanks.

Re: Tribal War - Florida v3.5(Map Updated 2011-06-25; pg5)

PostPosted: Sat Jun 25, 2011 12:27 am
by Seamus76
UPDATE INFO-2011-06-25:
Just cosmetic updates for this one, but I think a good one overall. Mainly I reduced the size of the crescent moon shape for each warrior and chief. I have to agree with the feedback provided, this reduction seems to make all of the symbols less harsh on the eye and makes them all more easily identifiable, and distinguishable, from one another. I also slightly reduced the size of the bow and arrows, the tomahawks, and the alligators. For the next update, which should be late Monday or Tuesday, I will have crisper boarders, as well as a wider, more clearly defined river.

Image

Re: Tribal War - Florida v3.5(Map Updated 2011-06-25; pg5)

PostPosted: Sat Jun 25, 2011 3:49 pm
by Bruceswar
What about the redraw of borders? did that get fixed?

Re: Tribal War - Florida v3.5(Map Updated 2011-06-25; pg5)

PostPosted: Sat Jun 25, 2011 10:49 pm
by Seamus76
As I mentioned in the update post above I'm working on those now and should have another update on Monday or Tuesday. It will include the redrawn boarders and wider river.

Re: Tribal War - Florida v3.5(Map Updated 2011-06-25; pg5)

PostPosted: Mon Jun 27, 2011 1:21 pm
by Seamus76
UPDATE INFO-2011-06-27:
Another big cosmetic update for this one with crisper boarders, as well as a wider, more clearly defined river.

Current Version: v3.6
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Re: Tribal War - Florida v3.6(Map Updated 2011-06-27; pg5)

PostPosted: Mon Jun 27, 2011 2:04 pm
by natty dread
You are learning quickly... those borders look great!

Re: Tribal War - Florida v3.6(Map Updated 2011-06-27; pg5)

PostPosted: Mon Jun 27, 2011 3:03 pm
by Seamus76
Wow, that means a lot. Thank you so much. As you know, it's a labor of love.

Re: Tribal War - Florida v3.6(Map Updated 2011-06-27; pg5)

PostPosted: Mon Jun 27, 2011 4:34 pm
by isaiah40
All I have to say is WOW!! A big improvement!!

Re: Tribal War - Florida v3.6(Map Updated 2011-06-27; pg5)

PostPosted: Mon Jun 27, 2011 4:46 pm
by DiM
i very much like where this map is going graphically speaking.
just a couple of things that bother me for now:
1. the background behind the parchment is visible and it shouldn't. it's especially disturbing in the top part of the map.
2. some icons are very crisp (tribe symbols) while others are very blurry (alligators, canoe-2 etc)

Re: Tribal War - Florida v3.6(Map Updated 2011-06-28; pg5)

PostPosted: Tue Jun 28, 2011 12:09 pm
by Seamus76
UPDATE INFO-2011-06-28:
Couple of edits but I did not change the version number. The background offset was fixed for the most part. I had to leave a little white to show the tattered edge of the parchment, , but this can be cleaned up in Graphics if need be. I also tried to clean up the alligators, canoes, and the canoe labels.

Current Version: v3.6
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Re: Tribal War - Florida v3.6(Map Updated 2011-06-28; pg5)

PostPosted: Thu Jun 30, 2011 7:30 am
by Seamus76
I feel like we've addressed most if not all of the comments so far. If there are any other thoughts please let me know. Looking to keep working to move this along.

Re: Tribal War - Florida v3.6(Map Updated 2011-06-28; pg5)

PostPosted: Thu Jun 30, 2011 7:55 am
by isaiah40
A couple of things I noticed. Some of the Tribal symbols are opposite of what you have in the legend. You will need to have them all the same way. i.e. The Calusa Chief (War Zone) is flipped from what you show in the legend. There are others the same way.

The border between CR-1, CH-C and TQ-4 needs to be moved as it looks like CR-1 can attack CH-C.

Other than these couple of things, looking good!

Re: Tribal War - Florida v3.6(Map Updated 2011-06-28; pg5)

PostPosted: Fri Jul 01, 2011 2:55 pm
by Seamus76
Thanks isaiah. Those should be an easy fix. I didn't realize they needed to match the legend, but that makes sense.

Re: Tribal War - Florida v3.6(Map Updated 2011-06-28; pg5)

PostPosted: Fri Jul 01, 2011 3:36 pm
by isaiah40
Seamus76 wrote:Thanks isaiah. Those should be an easy fix. I didn't realize they needed to match the legend, but that makes sense.


Yes, it makes it consistent and easier to find and read.

Re: Tribal War - Florida v3.6(Map Updated 2011-06-28; pg5)

PostPosted: Mon Jul 04, 2011 3:46 pm
by Seamus76
UPDATE INFO-2011-07-04:
I flipped the symbols that had been reverse from the legend. Also fixed the border between CR-1, CH-C and TQ-4 so that it doesn't look like CR-1 can attack CH-C anymore. Thanks for the feedback! Keep it coming.

Current Version: v3.7
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Re: Tribal War - Florida v3.6(Map Updated 2011-06-28; pg5)

PostPosted: Tue Jul 05, 2011 4:47 pm
by iancanton
the map now looks cleaner and much less cluttered than previously.

adjust the zone bonuses so they make more sense: creek is worth at least the +3 of choctaw, or even +4 because all four regions are border regions, while the single miccosukee region has to be no more than +2.

the sw-2 alligator doesn't work well if it's part of no bonus, since no-one has any reason to capture it from the neutral player, unless it starts with a single neutral troop. try making it part of the tequesta bonus zone, since that's the most isolated of the tiny southern bonus zones (and therefore the easiest to hold). make sw-1 a different colour from apalachee, so that it doesn't confuse players.

aren't u going to differentiate the bow-and-arrow bonus from the tomahawk bonus (for example +1 for bow-and-arrow and +2 for tomahawk)? if u don't, then what's the point of having two bonuses? u might as well make all of them tomahawks!

the warrior bonuses are a big improvement.

ian. :)

Re: Tribal War - Florida v3.7(Map Updated 2011-07-04; pg6)

PostPosted: Tue Jul 05, 2011 10:55 pm
by Seamus76
Thanks ian.

adjust the zone bonuses so they make more sense: creek is worth at least the +3 of choctaw, or even +4 because all four regions are border regions, while the single miccosukee region has to be no more than +2.

I think you're right about creek. I'll make it +4, which makes more sense. The thought on the miccosukee region at +3 was that being a region bonus it looked better being more than the bow and arrow, and tomahawk at +2. I would love more thoughts on this, and any other bonuses.

the sw-2 alligator doesn't work well if it's part of no bonus, since no-one has any reason to capture it from the neutral player, unless it starts with a single neutral troop. try making it part of the tequesta bonus zone, since that's the most isolated of the tiny southern bonus zones (and therefore the easiest to hold). make sw-1 a different colour from apalachee, so that it doesn't confuse players.

I'm not giving up on the swamps/alligators, but the map has come a long way since they were added, so what would be the thoughts on removing them and adding one more bow and arrow, and one more tomahawk to the map? A bow and arrow would be added to the war zone, and a warrior would be moved to SW-1. A Tomahawk would be added to SW-2. This removes one element that some folks had a problem with already. Thoughts?

aren't u going to differentiate the bow-and-arrow bonus from the tomahawk bonus (for example +1 for bow-and-arrow and +2 for tomahawk)? if u don't, then what's the point of having two bonuses? u might as well make all of them tomahawks!

At one point early on that had been done, but it just didn't work right with the other bonuses, etc. I think now, while they are both the same bonus value, they each add a lot to the theme of the map, and personally I think that aspect is pretty solid from a looks and gameplay standpoint, but I would certainly lean on your expertise.

Thanks for the feedback everyone, keep it coming.

Re: Tribal War - Florida v3.8 [06 Jul 2011] pg6

PostPosted: Wed Jul 06, 2011 10:14 pm
by Seamus76
CURRENT UPDATE INFO-2011-07-04:
I updated the Creek bonus from +2 to +4, and made some minor cosmetic updates. More feedback please. :)

Current Version: v3.8
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Re: Tribal War - Florida v3.8 [07 Jul 2011] pg6

PostPosted: Thu Jul 07, 2011 8:34 pm
by Seamus76
Itching to work on this map, feedback please. :D

Re: Tribal War - Florida v3.8 [07 Jul 2011] pg6

PostPosted: Thu Jul 07, 2011 10:40 pm
by TaCktiX
You want feedback? Well I'll give you bloody feedback! [/fakeangrybrit]

You've got an interesting concept here, but I'm seeing some clarity issues:
- The outer glow on the tribes is too strong. While you're meaning to make them easier to read in a lot of cases it works against the script. Perhaps try fewer pixels in radius or a lighter color than black?
- As cool as the Conquistador helmet looks, it's out of place as the symbol has no accompanying bonus value. With as many symbols as you have in play right now, that's going to add confusion as people scour the map looking for whether that's a +2 or +2000 bonus.
- If the Swamplands are part of no bonus, why are they colored identically to the motherland they are adjacent to? Perhaps "cut them out" and make them a more neutral gray?
- Canoe-1 and Canoe-2 make me think of decays when you're just trying to name them. I don't think hyphens are necessary.
- The Spanish Fort's "part of no bonus" seems unnecessary since it holds no tribal symbols and has its own noted bonus in the legend. That, and its color isn't remotely like any other region's.
- This may be just my flavoring, but the positioning of "Take over the Spanish Fort..." is terrible. After a terrific paragraph establishing the flavor of your map, it gets undercut by noting that the Indian tribes aren't worth squat unless they have modern weaponry. Not what I think you meant. Perhaps relocate that phrase if you want to keep it, but I don't think it necessary at all.
- Finally, when are you going to make a pimptastic title for the map? You've got plenty of space to put one, have at it.

Re: Tribal War - Florida v3.8 [07 Jul 2011] pg6

PostPosted: Fri Jul 08, 2011 9:37 am
by Seamus76
I'm a glutton for punishment!! :D

Thanks for the feedback. Let me work through these and make the necessary updates or comments.

One question I do have is with regard to your feedback below...
The outer glow on the tribes is too strong. While you're meaning to make them easier to read in a lot of cases it works against the script. Perhaps try fewer pixels in radius or a lighter color than black?

When you say the outer glow on the tribes I'm not sure what are you are specifically referring to. Is it the colored border around all of the regions/motherlands? Is it the colored borders around the tribal chief symbols? Then you mention using a color other than black, does that mean the black outline of the regions/motherlands, or each actual tribe symbol? Sorry for my confusion, I'm just trying to understand so I can potentially fix the problem.

Thanks again.