Moderator: Cartographers
Victor Sullivan wrote:Sully's Breakdown:
- Dixie to +2, Haiti to +1
- Normally, I would be against a change like this, but I feel like these bonuses shouldn't be very hefty, since they aren't the focus of the map.
Victor Sullivan wrote:Military Bases - Try something like +1 for each missile base, -1 per US-Soviet pair. Adds some flair.
Victor Sullivan wrote:Hotline and HQs - I say drop the hotline and make the HQs killer neutrals. That way, no one can stack on the HQs while reaping the benefits of all techs in the chain. And, technically, I believe the hotline was installed after this debacle.
Victor Sullivan wrote:Naval Control - Try +1 for 1, makes the tech more worth it. Also, add "US" and "USSR" at the beginning of their respective tech names.
Victor Sullivan wrote:Nuclear Base Control - Maybe something like +2 per base, or +6 for all.
Victor Sullivan wrote:Nuclear Launch - I see two options here: make it an auto-decay 99999... and a -9999... deploy bonus or just make the killer neutrals high.
jakewilliams wrote:There are only three different dotted lines: one style to show ship to ship connections, one to show ship to land connections, and one to show the connections between the Military Quarantine (to help that bonus stand out). The ship to ship connections have been made nicer.
koontz1973 wrote:I really like this map and you seem to of put in and continue to put in a lot of work.
Quick question though as for the life of me I cannot see the answer on the map, what is the reason for the marking (like a tank tread) between the red 88's MQ1 to MQ8?
Tisha wrote:koontz1973 wrote:I really like this map and you seem to of put in and continue to put in a lot of work.
Quick question though as for the life of me I cannot see the answer on the map, what is the reason for the marking (like a tank tread) between the red 88's MQ1 to MQ8?
the center bottom, of the lower legend.
Military Quarantine
Tisha wrote:koontz1973 wrote:I really like this map and you seem to of put in and continue to put in a lot of work.
Quick question though as for the life of me I cannot see the answer on the map, what is the reason for the marking (like a tank tread) between the red 88's MQ1 to MQ8?
the center bottom, of the lower legend.
Military Quarantine
jakewilliams wrote:Gameplay discussion:
According to Widowmakers' spreadsheet, bonus values should be 3.67 for Dixie, 3.92 for Georgia, 7.5 for Florida, 1.5 for Jamaica, 3.25 for Haiti.
According to MrBenn's calculator, at least one player will drop the missiles, US ships, and the USSR ships in a 2p/3p game. fairly likely someone will drop the MQ bonus as well.
We may have to add some neutrals and starting positions to negate these.
iancanton wrote:i like the gameplay too. there's plenty of strategy, with some elements of arms race in a more open environment. i'm not sure how many regions start neutral, since the first post contradicts itself (31 or 16), but both numbers sound good (assuming there are 75 regions total).
the +1 for every 3 ships bonus is the only aspect of which i'm not too fond: the bonus is too small to make taking ships worthwhile, so virtually the only purpose it serves is to give a fairly common starting bonus on a lucky drop. this can perhaps be modified to no bonus for ships alone, but +1 per ship (or even +2 per ship) for the naval control operation. this single change ought to be enough to move the map to the graphics workshop.
neutral values will almost certainly have to be amended when in beta so, being new to the map, i shall not attempt to make a judgement on their suitability here.
rather than the little-known cornwall county and middlesex county, i suggest using the names of the two best-known jamaican cities, montego bay and kingston.
ian.
Bruceswar wrote:If you ask me I think you can improve on the water background. I know this is not game play related, but might help some of the small visible problems people will have with those lines.
Also have you looked into other fonts? The font does not seem to match the rest of the map.
Industrial Helix wrote:The biggest qualm I have is that the invasion crafts start completely open... I think they shouldn't be attackable by he ships nearby and one should have to go through the government orders to do it. I think it would make that section of government options much more of an attractive place to attack and thus bring it in the game more.
iancanton wrote:the +1 for every 3 ships bonus is the only aspect of which i'm not too fond: the bonus is too small to make taking ships worthwhile, so virtually the only purpose it serves is to give a fairly common starting bonus on a lucky drop. this can perhaps be modified to no bonus for ships alone, but +1 per ship (or even +2 per ship) for the naval control operation. this single change ought to be enough to move the map to the graphics workshop.
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