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Re: Cuban Missile Crisis [Quenched]

PostPosted: Wed Nov 21, 2012 11:23 pm
by koontz1973
agentcom wrote:I haven't played this map since that time, but it looks like this never got addressed. I think the key is misleading. And the only time people notice it is when it screws them over.

Ace does come over here any more. :( Problems like this may never get solved. But I do not think it is an issue. The bottom left legend states flags=ships ownership with the +1 for with of the same ownership. But the top right legend clearly has the landing craft symbols and names them landing craft, not ships.

Re: Cuban Missile Crisis [Quenched]

PostPosted: Fri Nov 23, 2012 2:11 pm
by agentcom
koontz1973 wrote:
agentcom wrote:I haven't played this map since that time, but it looks like this never got addressed. I think the key is misleading. And the only time people notice it is when it screws them over.

Ace does come over here any more. :( Problems like this may never get solved. But I do not think it is an issue. The bottom left legend states flags=ships ownership with the +1 for with of the same ownership. But the top right legend clearly has the landing craft symbols and names them landing craft, not ships.


That's too bad that it might not get fixed. I still stand by my opinion though that the legend is misleading. Nobodies could give permission to edit the map, but I doubt that anyone is going to want to take the time to edit this map for what I admit will be an infrequent problem.

Re: Cuban Missile Crisis [Quenched]

PostPosted: Fri Nov 23, 2012 6:53 pm
by greenoaks
agentcom wrote:
koontz1973 wrote:
agentcom wrote:I haven't played this map since that time, but it looks like this never got addressed. I think the key is misleading. And the only time people notice it is when it screws them over.

Ace does come over here any more. :( Problems like this may never get solved. But I do not think it is an issue. The bottom left legend states flags=ships ownership with the +1 for with of the same ownership. But the top right legend clearly has the landing craft symbols and names them landing craft, not ships.


That's too bad that it might not get fixed. I still stand by my opinion though that the legend is misleading. Nobodies could give permission to edit the map, but I doubt that anyone is going to want to take the time to edit this map for what I admit will be an infrequent problem.

threaten to remove the map and his medal until he rectifies the problem.

Re: Cuban Missile Crisis [Quenched]

PostPosted: Thu Nov 29, 2012 6:44 am
by thenobodies80
I already did some changes to the map in past with Ace permission.
If one of you can make a list of all changes needed I can discuss it with Ace an see what we can do.

Please remember that I can work only on the final images (no layers...it's a long story) so please don't be too pretentious! ;)

Nobodies

Re: Cuban Missile Crisis [Quenched]

PostPosted: Fri Dec 06, 2013 1:10 am
by agentcom
thenobodies80 wrote:I already did some changes to the map in past with Ace permission.
If one of you can make a list of all changes needed I can discuss it with Ace an see what we can do.

Please remember that I can work only on the final images (no layers...it's a long story) so please don't be too pretentious! ;)

Nobodies


(... a year later. Sorry I don't think about these things until I play the map again and am bothered by the same problem)

I'm not sure what the best way of going about it would be, especially since you don't have access to the layered file. I think what I would do is just erase the word "ship's" from the bottom right side of the key in the bottom left corner. Then it would say that flags "Denote ownership" while removing the confusing reference to ships. That might be the easiest fix.

The best solution would be to note somewhere on the map the difference between ships and invasion craft. I think the best and simplest solution had this been done by the original author would be to replace the text in that same legend with "Denotes ownership and ships and invasion craft," thus indicating that these are distinct things.

Re: Cuban Missile Crisis [Quenched]

PostPosted: Fri Dec 06, 2013 1:27 am
by Jippd
Is the issue that invasion craft are not part of the shifts bonus?

If that is the issue a possible solution could be to put "Invasion crafts are not part of the ships bonus" or something similar along the bottom of the map to the right of the legend. This could solve the issue.

Re: Cuban Missile Crisis [Quenched]

PostPosted: Mon Dec 09, 2013 12:49 am
by agentcom
Yes, that would work as well.

Once you know it, it's not hard to remember, especially for me since I've come over here and commented on it. But I just would hate if someone new to the map made the same mistake that I did in reading the key and it ruined a game for them.

Some constructive criticism for the Foundry: sometimes I think you guys get so caught up in these maps that you don't look at them how a first timer would. I think the explanatory keys are the weak spot of a few maps. But I can see how you wouldn't think twice about them if you already knew how they worked from helping in the development of the map. And I know you guys concentrate a lot on the gameplay and overall visual aspect. So I get it. Just maybe some room for improvement, IMO.

Re: Cuban Missile Crisis [Quenched]

PostPosted: Mon Dec 09, 2013 1:48 pm
by thenobodies80
I'll contact the mapmaker. ;)

Re: Cuban Missile Crisis [Quenched]

PostPosted: Mon Dec 09, 2013 2:26 pm
by Ace Rimmer
you rang?

I like the idea that we add something that says "Invasion craft are not part of the ships bonus" as they were not intended to be. A ship meant something bigger than a speedboat.

No I don't have the image, we work with what we've got.

Re: Cuban Missile Crisis [Quenched]

PostPosted: Mon Dec 09, 2013 2:27 pm
by Ace Rimmer
Also just for the record - the Foundry Foreman (current or future) has full permission to make any changes deemed necessary to the map in perpetuity.

Re: Cuban Missile Crisis [Quenched]

PostPosted: Mon Dec 09, 2013 2:56 pm
by Jippd
Thanks ace :)

Re: Cuban Missile Crisis [Quenched]

PostPosted: Mon Dec 09, 2013 11:24 pm
by agentcom
Ace Rimmer wrote:Also just for the record - the Foundry Foreman (current or future) has full permission to make any changes deemed necessary to the map in perpetuity.


Thanks Ace. Glad we could track you down :)

I'm rarely disappointed in my visits to the Foundry.

Re: Cuban Missile Crisis [Quenched]

PostPosted: Tue Dec 10, 2013 12:08 am
by chapcrap
agentcom wrote:
Ace Rimmer wrote:Also just for the record - the Foundry Foreman (current or future) has full permission to make any changes deemed necessary to the map in perpetuity.


Thanks Ace. Glad we could track you down :)

I'm rarely disappointed in my visits to the Foundry.

Ace Rimmer has never disappointed me. /flour

Re: Cuban Missile Crisis [Quenched]

PostPosted: Tue Dec 10, 2013 9:01 am
by trinicardinal
chapcrap wrote:
agentcom wrote:
Ace Rimmer wrote:Also just for the record - the Foundry Foreman (current or future) has full permission to make any changes deemed necessary to the map in perpetuity.


Thanks Ace. Glad we could track you down :)

I'm rarely disappointed in my visits to the Foundry.

Ace Rimmer has never disappointed me. /flour


*adds the maple syrup

you can catch him occasionally in LC as well folks

Re: Cuban Missile Crisis [Quenched]

PostPosted: Sun Dec 15, 2013 7:44 am
by thenobodies80
Not the final image, just a proposal to understand if something like this could solve the issue

Click image to enlarge.
image


In addition, what font you suggest? right now it's just the first font i picked with PS, but first I don't know what font was used, second there're various font on the map, which one we should use?

As soon as we agreed about the things to change I'll produce the final images. ;)

Nobodies

Re: Cuban Missile Crisis [Quenched]

PostPosted: Wed Dec 18, 2013 12:57 am
by agentcom
That's kind of a weird place for it, but I understand if you don't have many options. Given that you're going this route, you might want to drop an asterisk to the right of the word "ownership" in the key. Shouldn't be too hard at all, just try to match the color. To me an asterisk would make someone look down (not possible) or to the right, and they'd find the info.

Re: Cuban Missile Crisis [Quenched]

PostPosted: Wed Dec 18, 2013 1:20 am
by Jippd
Asterik is a good idea but what if you placed the text below the invasion craft in the top right box?

Re: Cuban Missile Crisis [Quenched]

PostPosted: Fri Dec 20, 2013 6:00 am
by thenobodies80
I would like to put it into the legend, but there's no free room for that....without layers, well i can duplicate the legend to change it but it's lot of work when it can be done in 2 mins with the layers.
I can move the text to the top right legend even if wanted to stay away from the "to kremlin" to not cause confusion.

However, X-mas holidays are going to start so now I should have more free time, let me see what i can do.

Re: Cuban Missile Crisis [Quenched]

PostPosted: Mon Feb 01, 2016 9:50 am
by sm8900
hi! sorry if anyone has asked this before, but is the Huntsville region part of the "Dixie" continent? I'm guessing that it is not? thanks.

great map, by the way. thanks!

Re: Cuban Missile Crisis [Quenched]

PostPosted: Mon Feb 01, 2016 10:06 am
by t-o-m
sm8900 wrote:hi! sorry if anyone has asked this before, but is the Huntsville region part of the "Dixie" continent? I'm guessing that it is not? thanks.

great map, by the way. thanks!


Hi sm8900! Huntsville is part of the Dixie continent.

Re: Cuban Missile Crisis [Quenched]

PostPosted: Mon Feb 01, 2016 1:21 pm
by sm8900
t-o-m wrote:
sm8900 wrote:hi! sorry if anyone has asked this before, but is the Huntsville region part of the "Dixie" continent? I'm guessing that it is not? thanks.

great map, by the way. thanks!


Hi sm8900! Huntsville is part of the Dixie continent.


really? ok, no problem. good thing I asked! thanks so much. :-)