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PostPosted: Sat Apr 28, 2007 8:41 pm
by unriggable
Widowmakers, while it wasn't your idea it was brilliantly executed. Congrats.

As for Coleman, awesome job thinking outside the box.

PostPosted: Tue May 01, 2007 9:56 am
by highlifeisdalife
when can we play??????

PostPosted: Tue May 01, 2007 9:58 am
by highlifeisdalife
nvm may 8th.....

PostPosted: Tue May 08, 2007 9:08 am
by highlifeisdalife
wheres sir lack?

PostPosted: Tue May 08, 2007 10:30 am
by Coleman
I wouldn't expect this to appear on the site instantly now that he is back from his trip. In fact lack still reserves the right to completely hate the map and veto its appearance on the site. If he does allow it, I still wouldn't expect to see it playable for a few days.

PostPosted: Tue May 08, 2007 4:28 pm
by Qwert
I must say that these map complete satisfy everything,gameplay, visual( i will give 10 points, because these map is only profesional work here),good work, i hope that will have more high map makers here with, equal or even better quality then yours map, for now yours map is best map here.

PostPosted: Tue May 08, 2007 8:09 pm
by Risktaker17
I don't understand the allying things what is that stuff?

PostPosted: Wed May 09, 2007 1:22 am
by Coleman
Risktaker17 wrote:I don't understand the allying things what is that stuff?

Some of the schools of thought get along and gain an extra bonus if you hold their signature territories, the ones with the symbols.

Compassion likes Harmony and Inspiration for instance. So if you hold the heart, leaf, and light bulb symboled territories you gain a small bonus.

I see this as both a sneak attack later in the game, and a possible early boost.

PostPosted: Thu May 10, 2007 7:52 am
by Captain Crash
Maps up!

Yippeeeeeee!

\:D/ \:D/ \:D/ \:D/ \:D/ \:D/

PostPosted: Thu May 10, 2007 8:02 am
by lord twiggy1
congrats man, im waiting for players right now to play you map

PostPosted: Thu May 10, 2007 1:03 pm
by Coleman
Well, I joined some games, but most of them right now have map settings I refuse to play, lol.

PostPosted: Thu May 10, 2007 2:34 pm
by Gilligan
Isn't Learning, Mandate, and Peace NOT allied? Shouldn't Mandate be Charity?

PostPosted: Thu May 10, 2007 2:54 pm
by Coleman
Gilligan wrote:Isn't Learning, Mandate, and Peace NOT allied? Shouldn't Mandate be Charity?

If you look at the 8 point star and follow the lines out from Learning you'll see that it connects to Mandate and Peace, so they are allied.

PostPosted: Thu May 10, 2007 2:56 pm
by Gilligan
But Peace and Mandate don't have a line connecting them. :?

PostPosted: Thu May 10, 2007 3:00 pm
by Coleman
Gilligan wrote:But Peace and Mandate don't have a line connecting them. :?

No... They are both allies of Learning though, just not with each other. The 3 you are looking at are Learning's allied symbol trinity.

Peace requires Charity and Learning
Mandate requires Learning and Prosperity
Learning requires Peace and Mandate

So if you had Peace, Mandate, Charity, and Learning you would get +4
+2 for Peace, Charity, and Learning.
+2 for Learning, Peace, and Mandate.

I'm sorry for the confusion.

PostPosted: Thu May 10, 2007 3:02 pm
by Gilligan
Ohhhh. I get it now.

PostPosted: Thu May 10, 2007 6:36 pm
by Coleman

PostPosted: Thu May 10, 2007 6:43 pm
by Gilligan
Epic Game: Mods and Retired Mods

But it ended. :wink: :lol: :lol:

PostPosted: Tue May 15, 2007 11:37 pm
by Ishiro
I'm still trying to understand the need for the -1 on Mind. I realize it theoretically holds a strategic position for reducing borders and attacking through the center... but I just flipped through a bunch of games and the people winning don't appear to need mind to be doing that. In fact, mind's largest impact seems to be in screwing the person who gets it on initial deployment since rarely does anyone bother taking it from them, they'll get -1 on all thoughts for the rest of the game until they lose.

PostPosted: Tue May 15, 2007 11:48 pm
by Coleman
Ishiro wrote:I'm still trying to understand the need for the -1 on Mind. I realize it theoretically holds a strategic position for reducing borders and attacking through the center... but I just flipped through a bunch of games and the people winning don't appear to need mind to be doing that. In fact, mind's largest impact seems to be in screwing the person who gets it on initial deployment since rarely does anyone bother taking it from them, they'll get -1 on all thoughts for the rest of the game until they lose.

I've started with mind and won, but then again maybe I'm at an unfair advantage. The people I see lose who start with mind seem to use it the wrong way and fort out of it leaving only 1 guy there. Who is going to feel threatened when you do that? They wouldn't even want to decrease borders at that point.

If you have mind you should harass everyone with it, fort into it all the time, let nobody get bonuses until they have the brass to take it from you. Getting a thought is still a bonus. Just not as much of one.

I guess I've never really seen the problem when playing with and against good players. So you get 5 instead of 6 if you get a bonus... Only 4 people can ever have a bonus anyway unless they get allied symbols. You don't get any off of that if you have mind by the way.

I'm ranting randomly, it isn't good...

PostPosted: Wed May 16, 2007 7:32 am
by Ishiro
I sorta see your point... but I don't like it. After my current games on the map run out, I doubt I'll play it again unless I have to for a tournament.

PostPosted: Wed May 16, 2007 9:07 am
by yeti_c
Ishiro wrote:I'm still trying to understand the need for the -1 on Mind. I realize it theoretically holds a strategic position for reducing borders and attacking through the center... but I just flipped through a bunch of games and the people winning don't appear to need mind to be doing that. In fact, mind's largest impact seems to be in screwing the person who gets it on initial deployment since rarely does anyone bother taking it from them, they'll get -1 on all thoughts for the rest of the game until they lose.


I used it the other day to break a bonus... worked a charm... then someone else took it and forted up... If you hold Mind - you have border protection at the bottom for all of your thoughts... which in the long run makes it easier to spread to another thought seeing as you only ever add 1 border instead of 2...

C.

PostPosted: Mon Jun 18, 2007 3:32 pm
by Nikolai
Guys, I just wanted to drop by and say that this map is graphically beautiful and plays like a charm. Thanks for implementing that -1 suggestion... it really opens up the game. This map is a good standard for other maps. Good job.

Re: Eight Thoughts [Quenched]

PostPosted: Thu Jul 08, 2010 4:55 am
by Joodoo
Question about the allied symbols...
If I only held Prosperity, Learning, and Mandate, would I receive the allied symbol bonus?
Would I still get the bonus if I only held Coin, Fact, and Rule instead?

Re: Eight Thoughts [Quenched]

PostPosted: Thu Jul 08, 2010 11:47 am
by MrBenn
The symbol territories are the territories with symbols on them...