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PostPosted: Wed Dec 05, 2007 7:52 am
by yeti_c
DiM wrote:nice =D>

now the question is: who knows lack address? so we can TP his house if he doesn't do the update :lol:


TP?

C.

PostPosted: Wed Dec 05, 2007 8:59 am
by DiM
yeti_c wrote:
DiM wrote:nice =D>

now the question is: who knows lack address? so we can TP his house if he doesn't do the update :lol:


TP?

C.


wiki

Image

PostPosted: Wed Dec 05, 2007 9:05 am
by Night Strike
Well, I guess we'll just have to bug lack for that update. Thanks for checking that yeti_c. Too bad it can't be done now, but at least you're willing to do it when lack updates.

PostPosted: Wed Dec 05, 2007 9:09 am
by yeti_c
Night Strike wrote:Well, I guess we'll just have to bug lack for that update. Thanks for checking that yeti_c. Too bad it can't be done now, but at least you're willing to do it when lack updates.


No problems...

I was annoyed that I had to build in so much superfluous XML in the first place... I'd like to see the XML streamlined back.

C.

Re: Age of Merchants - [Quenched]

PostPosted: Mon May 26, 2008 4:05 pm
by Arbotross
I believe there is a bug in the bonuses

http://www.conquerclub.com/game.php?gam ... 0#map-cell

I have both resource pairs(not for long at this point) and the island market but I'm receiving no bonus for it.

Re: Age of Merchants - [Quenched]

PostPosted: Mon May 26, 2008 4:09 pm
by TaCktiX
That's not a bug. You don't have two ports to connect your foreign Colato market to your local plant pair in the southern continent. Your local market for that pair is Huaretas, which you don't own.

Re: Age of Merchants - [Quenched]

PostPosted: Fri Jun 13, 2008 9:10 am
by zimmah
i think there is a 'bug' however. since you'll only get a foreign market bonus if you connect via the ports, if you have connecting docks however it doesn't count. i think this should be also taken into consideration. a few examples:

example one:
consider you have captured Maurito and Chamu (the Coconut and the Pineapple recourse pair) and you also own Manchia Market (the market on the same island) and you hold Puerto Tingo (one of the Ports on that island) and you hold Solia (a dock on the island with the wine and coffee? or what is it?) and you also hold the Solidut Market and the resource pair on that island (Javas and Capo Longo), however you don't have a port. normally you would only get the local bonusses on both islands now. however i think you should also get the foreign bonus for bringing coconut and pineapple to Solidut market, since the port connects you with the dock (however it doesn't bring the wine and the coffee back, so you won't get that one still)

example two: now if you hold the same stuff as in example one, but you also hold Falta now, so Falta and Solia connect. they are both docks but they connect to each other. so you should get the bonus for bringing the resources to the foreign market for both the resource pairs now.

Re: Age of Merchants - [Quenched]

PostPosted: Fri Jun 13, 2008 9:41 am
by yeti_c
zimmah wrote:i think there is a 'bug' however. since you'll only get a foreign market bonus if you connect via the ports, if you have connecting docks however it doesn't count. i think this should be also taken into consideration. a few examples:

example one:
consider you have captured Maurito and Chamu (the Coconut and the Pineapple recourse pair) and you also own Manchia Market (the market on the same island) and you hold Puerto Tingo (one of the Ports on that island) and you hold Solia (a dock on the island with the wine and coffee? or what is it?) and you also hold the Solidut Market and the resource pair on that island (Javas and Capo Longo), however you don't have a port. normally you would only get the local bonusses on both islands now. however i think you should also get the foreign bonus for bringing coconut and pineapple to Solidut market, since the port connects you with the dock (however it doesn't bring the wine and the coffee back, so you won't get that one still)

example two: now if you hold the same stuff as in example one, but you also hold Falta now, so Falta and Solia connect. they are both docks but they connect to each other. so you should get the bonus for bringing the resources to the foreign market for both the resource pairs now.


Legend don't say nowt about Docks - Only Ports.

Think of it as a Port can take large amounts of goods in and out on Merchant vessels - and a Dock - can just take small rowing boats - thus not enough goods.

C.

Re: Age of Merchants - [Quenched]

PostPosted: Fri Jun 13, 2008 9:52 am
by zimmah
Think of it as a Port can take large amounts of goods in and out on Merchant vessels - and a Dock - can just take small rowing boats - thus not enough goods.


that make's sence.

Re: Age of Merchants - [Quenched]

PostPosted: Fri Jun 13, 2008 7:15 pm
by DiM
yeti is right.

also i'd like to mention the fact that the map is 1 year old. it's impossible for a map to have an undiscovered bug after so much time :mrgreen:

Re: Age of Merchants - [Quenched]

PostPosted: Sat Jun 14, 2008 1:27 am
by yeti_c
DiM wrote:also i'd like to mention the fact that the map is 1 year old. it's impossible for a map to have an undiscovered bug after so much time :mrgreen:


Shit is it really that old - stands the test of time though...

Gameplay is still fresh.

C.

Re: Age of Merchants - [Quenched]

PostPosted: Sat Jun 14, 2008 8:43 am
by DiM
yeti_c wrote:
DiM wrote:also i'd like to mention the fact that the map is 1 year old. it's impossible for a map to have an undiscovered bug after so much time :mrgreen:


Shit is it really that old - stands the test of time though...

Gameplay is still fresh.

C.


that's because nobody did anything similar :mrgreen:

Re: Age of Merchants - [Quenched]

PostPosted: Sat Jun 21, 2008 7:28 am
by Kemmler
liking the new font... except the bonuses are still hard to work out (eg my opponent holds shell sets to duna market... I have to spend ages working out how to break it), and pirate cove is still broken!

Re: Age of Merchants - [Quenched]

PostPosted: Sat Jun 21, 2008 8:23 am
by yeti_c
Kemmler wrote:liking the new font... except the bonuses are still hard to work out (eg my opponent holds shell sets to duna market... I have to spend ages working out how to break it), and pirate cove is still broken!


I'm not 100% sure what you're talking about...

C.

fortification bug in age of merchants map

PostPosted: Mon Jul 28, 2008 3:38 pm
by slitrobo
Concise description:
  • fortification bug in age of merchants map

Specifics:
  • At the end of my turn I tried to move 4 armies off of Javas(top right) to another territory but i could only move it to Terra Nera. Other adjacent territories were not optional.

Re: fortification bug in age of merchants map

PostPosted: Tue Aug 05, 2008 4:31 pm
by cicero
Moved to Map Foundry for merging with quenched thread.

Cicero

Re: fortification bug in age of merchants map

PostPosted: Tue Aug 05, 2008 4:40 pm
by gimil
slitrobo wrote:Concise description:
  • fortification bug in age of merchants map

Specifics:
  • At the end of my turn I tried to move 4 armies off of Javas(top right) to another territory but i could only move it to Terra Nera. Other adjacent territories were not optional.


Can we get a link to the game? I doubt there is any problem. The map has been live and played thousands of times.

I will merge this in a bit!

(busy)

Re: fortification bug in age of merchants map

PostPosted: Tue Aug 05, 2008 9:08 pm
by fireedud

Re: Age of Merchants - [Quenched]

PostPosted: Sun Aug 10, 2008 5:03 pm
by White Moose
That could be becuase you had adjecent forts.....

Re: Age of Merchants - [Quenched]

PostPosted: Tue Aug 11, 2009 5:19 pm
by saaimen
Nice map :) Played it for the first time (and with success :P), great gameplay and nice looks!

Just one thing. I was going for a big run with a lot of armies and I went from Puerto Tranquillo to Gringo and advanced... Because I was hasty, I didn't notice the fold in the parchment was NOT the collection line I thought it was.
This is mostly my fault, but if other people notice the same thing, it might prove useful to move the fold north-east or south-west a bit. IF that is possible, of course!

But once again, great map!

Re: Age of Merchants - [Quenched]

PostPosted: Tue Feb 23, 2010 4:39 pm
by yeti_c
I thought I'd give you a heads up...

Lack has installed a new more efficient XML that I crafted...

The XML is significantly smaller now - there are approximately 25% of the continents there were before.

Hope this helps with the games being a bit smaller - especially in BOB.

Please let me know if I've cocked any bonuses up too!!!

C.

Re: Age of Merchants - [Quenched]

PostPosted: Tue Feb 23, 2010 6:11 pm
by AndyDufresne
Hope this does speed up things indeed! Good to see some of these old XMLs becoming more efficient.


--Andy

Re: Age of Merchants - [Quenched]

PostPosted: Tue Feb 23, 2010 7:57 pm
by MrBenn
Cheers yeti_c ;-)

I'll keep my eyes peeled for odd bonuses in the games I'm currently playing...

Re: Age of Merchants - [Quenched]

PostPosted: Tue Mar 02, 2010 3:01 pm
by yeti_c
Hey - does that mean I get another medal!?!??!?!?

C.

Re: Age of Merchants - [Quenched]

PostPosted: Tue Mar 02, 2010 3:17 pm
by MrBenn
I expect this is a BOB issue, that the continents list shows bonuses with 0 value (whereas these are hidden from the game log itself)...