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Dukasaur wrote:I'm not thrilled about the bombardments.
It's bad from both a historical accuracy perspective and from a right-now gameplay perspective.
From a historical accuracy point of view, those rifles simply weren't that accurate at long range. Sure, they could occassionally peg off an enemy half a mile away, but not with enough frequency to seriously damage an enemy formation.
From the right-now point of view, it basically means that once someone gets a hold of a British position, anyone who doesn't have one is doomed unless they can take it from him in one turn. There isn't any safe area where you can hang back, lick your wounds for a while, and launch a fresh offensive.
That was one of the things I liked about this map, and now it's gone.
Colour Sergeant Bourne: It's a miracle.
Lieutenant John Chard: If it's a miracle, Colour Sergeant, it's a short chamber Boxer Henry point 45 caliber miracle.
Colour Sergeant Bourne: And a bayonet, sir, with some guts behind.
wobbles-grogan wrote:Hi there.
We're currently in a game on this map, thouroughly enjoying it.
Some concerns:
Are the british front line too OP? They can bombard ALL the chieftans, so a large player could feesibly take just one of them, put all his troops on it, and take out everyones bonuses in one fell swoop.
Maybe it would be better if the front line were only allowed bombard two chieftans, and only the ones that he is facing (So Allen on the top-right of the building can bombard the Cetshwayo and Ndaba, and similar the whole way around the building)
Just an idea, it just seems a small bit OP at the moment. Although, maybe im playing badly
Leehar wrote:Did the win condition change? Originally it was just the 2 officers? Now it's all british?
Did the neutrals stay the same then? I think going through 25 neutrals(12 each +1 in between) just to get a measly +3 is useless? specially since it's no longer for the win?
koontz1973 wrote:Leehar wrote:Did the win condition change? Originally it was just the 2 officers? Now it's all british?
Did the neutrals stay the same then? I think going through 25 neutrals(12 each +1 in between) just to get a measly +3 is useless? specially since it's no longer for the win?
The win condition did change to all of the outpost and some neutrals did change as well to accommodate the new gameplay. This was done way back in beta though when the map was locked.
Goes to show how long it is since your last game on it was then.
koontz1973 wrote:Thanks nobodies for that.
Thanks for the comments guys. The +3 may be about right as it is a late bonus. Do not want to give the outpost away too easily. But lets get a few games played to see what this is like and then I can increase it to the +5 if needed. But right now, I think I am over the moon about this map now.
Leehar wrote:Did you ever get to see if the outpost bonus was used?
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