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Re: SteamWorks [03 Aug 2011] V26 pg.1&26 - XML done?

Postby DiM on Thu Sep 08, 2011 4:45 am

zimmah wrote:please update the link to the xml in the opening post, the c should be a d.



done
ā€œIn the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.ā€- Michio Kaku
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Re: SteamWorks [03 Aug 2011] V26 pg.1&26 - XML done?

Postby zimmah on Fri Sep 09, 2011 5:29 pm

as soon as it's in beta let's make a doubles game on it.

DiM and Me vs whoever wants to join :)
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Re: SteamWorks [03 Aug 2011] V26 pg.1&26 - XML done?

Postby DiM on Fri Sep 09, 2011 5:33 pm

sure
ā€œIn the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.ā€- Michio Kaku
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Re: SteamWorks [03 Aug 2011] V26 pg.1&26 - XML done?

Postby Victor Sullivan on Fri Sep 09, 2011 5:39 pm

zimmah wrote:as soon as it's in beta let's make a doubles game on it.

DiM and Me vs whoever wants to join :)

Me and cairnswk. Boom, it's a date. :P

-Sully
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Re: SteamWorks [03 Aug 2011] V26 pg.1&26 - XML done?

Postby mr. CD on Mon Sep 12, 2011 2:03 pm

zimmah wrote:as soon as it's in beta let's make a doubles game on it.

DiM and Me vs whoever wants to join :)


If you want another taker, I'm in. Would love to. Love all DiM's maps and doing well on them, so you're going down <3
And it's looking awesome DiM, well done!
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Re: SteamWorks [03 Aug 2011] V26 pg.1&26 - XML done?

Postby zimmah on Mon Sep 12, 2011 5:18 pm

mr. CD wrote:
zimmah wrote:as soon as it's in beta let's make a doubles game on it.

DiM and Me vs whoever wants to join :)


If you want another taker, I'm in. Would love to. Love all DiM's maps and doing well on them, so you're going down <3
And it's looking awesome DiM, well done!


max of 4 teams can join, so get yourself a partner and join in.

currently:

team 1:
DiM and zimmah
team 2:
Victor Sullivan and cairnswk
team 3:
mr. CD and
team 4:
open or unused (if noone claims team 4 we will make a 6 player game)
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Re: SteamWorks [03 Aug 2011] V26 pg.1&26 - XML done?

Postby cairnswk on Mon Sep 12, 2011 6:13 pm

Victor Sullivan wrote:
zimmah wrote:as soon as it's in beta let's make a doubles game on it.

DiM and Me vs whoever wants to join :)

Me and cairnswk. Boom, it's a date. :P

-Sully

I'm in. :)
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Re: SteamWorks [03 Aug 2011] V26 pg.1&26 - XML done?

Postby ender516 on Mon Sep 12, 2011 7:16 pm

I will team with mr. CD, if he will have me.
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Re: SteamWorks [03 Aug 2011] V26 pg.1&26 - XML done?

Postby Victor Sullivan on Tue Sep 13, 2011 5:57 am

cairnswk wrote:
Victor Sullivan wrote:
zimmah wrote:as soon as it's in beta let's make a doubles game on it.

DiM and Me vs whoever wants to join :)

Me and cairnswk. Boom, it's a date. :P

-Sully

I'm in. :)

:D

-Sully
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Re: SteamWorks [03 Aug 2011] V26 pg.1&26 - XML done?

Postby DiM on Tue Sep 13, 2011 7:56 am

thenobodies80 wrote:Dim, let me say now that you have to wait for another couple of days....so please be patient, be patient!


that was posted Thu Sep 08, 2011 1:48 am
and now it is Tue Sep 13, 2011 3:56 pm
so it's been 5 days and 14 hours not just a couple of days :mrgreen:
so you see, i really am patient. i waited an extra 2 days and 14 hours before saying anything :P
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Re: SteamWorks [03 Aug 2011] V26 pg.1&26 - XML done?

Postby zimmah on Tue Sep 13, 2011 11:42 am

DiM wrote:
thenobodies80 wrote:Dim, let me say now that you have to wait for another couple of days....so please be patient, be patient!


that was posted Thu Sep 08, 2011 1:48 am
and now it is Tue Sep 13, 2011 3:56 pm
so it's been 5 days and 14 hours not just a couple of days :mrgreen:
so you see, i really am patient. i waited an extra 2 days and 14 hours before saying anything :P


you got it all wrong DiM, only 16 hours have passed in the CC realm.
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Re: SteamWorks [03 Aug 2011] V26 pg.1&26 - XML done?

Postby thenobodies80 on Wed Sep 14, 2011 3:42 pm

          Beta - Quenching

---The Final Forge period has concluded for the SteamWorks Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!

              Image


While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
    1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
    2. Finally, it is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.


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Re: SteamWorks [03 Aug 2011] V26 pg.1&26 - XML done?

Postby cairnswk on Wed Sep 14, 2011 3:59 pm

Congrats Dim, finally ! =D>
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Re: SteamWorks [03 Aug 2011] V26 pg.1&26 - XML done?

Postby DiM on Wed Sep 14, 2011 4:21 pm

ā€œIn the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.ā€- Michio Kaku
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Re: SteamWorks [03 Aug 2011] V26 pg.1&26 - XML done?

Postby DiM on Wed Sep 14, 2011 4:22 pm

cairnswk wrote:Congrats Dim, finally ! =D>



thanks mate. :D
ā€œIn the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.ā€- Michio Kaku
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Re: SteamWorks [03 Aug 2011] V26 pg.1&26 - XML done?

Postby DiM on Wed Sep 14, 2011 4:23 pm

thenobodies80 wrote:Image


yay :mrgreen: =D>


PS: uploaded all the necessary files in the first post and also on this page.
ā€œIn the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.ā€- Michio Kaku
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Re: SteamWorks

Postby thenobodies80 on Wed Sep 14, 2011 4:31 pm

Damn! I sent to lackattack the old ones (and he has already received them)....going to send him the new files. [-( :lol:
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Re: SteamWorks

Postby zimmah on Wed Sep 14, 2011 4:35 pm

yay, soon we wil be able to play this map :)
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Re: SteamWorks

Postby thenobodies80 on Wed Sep 14, 2011 4:37 pm

Sent, don't change them again now! :evil: :lol:
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Re: SteamWorks

Postby Kabanellas on Wed Sep 14, 2011 4:42 pm

Congrats guys!!
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Re: SteamWorks [03 Aug 2011] V26 pg.1&26 - XML done?

Postby ender516 on Wed Sep 14, 2011 10:47 pm

DiM wrote:Final Images for lack to upload.
XML: http://zimmah.webs.com/Steamworks%20v1.1d.xml
Large: http://img545.imageshack.us/img545/9400/steamworksl.png
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Small: http://img52.imageshack.us/img52/1061/steamworkss.png
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What last minute changes did you make here?
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Re: SteamWorks

Postby zimmah on Wed Sep 14, 2011 10:56 pm

he added some microscopicly small text about the CA, if you zoom in a lot on the ships sail you'll see.

i think DiM will kill me for telling this secret
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Re: SteamWorks

Postby cairnswk on Thu Sep 15, 2011 6:48 am

games are setup and invites sent peoples...let's rumble
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Re: SteamWorks

Postby Seamus76 on Thu Sep 15, 2011 6:51 am

congrats!! Can't wait to play on it.
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Re: SteamWorks

Postby thenobodies80 on Thu Sep 15, 2011 7:00 am

The map is now available! ;)
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