Conquer Club

SteamWorks

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: SteamWorks

Postby DiM on Thu Sep 29, 2011 10:17 pm

Bruceswar wrote:Both games I have been involved in it did not happen.



what are you talking about?

i just looked at those games.


in Game 9757162 green took a steam in round 1. and you went for an engine in round 3. also in round 3 green took an engine. you cashed in and conquered more neutrals. then in round 4 green was kicked for violating the rules and the game ended. but still both of you went for the engines/steam.

in Game 9760217 the opposing team took an engine from round 1 and the game is still in its early stages so probably by the time it ends more steam/engines will be conquered.

if the steam/engine gets reduced from 2 to 1 neutral then somebody could easily conquer one of the smaller islands right from the start and then if it's an unlimited forts game secure that bonus and basically win the game. that would completely destroy the map for 1v1 games.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Re: SteamWorks

Postby WILLIAMS5232 on Tue Oct 04, 2011 12:18 am

not sure if i understand the rules completely, nor have i read the hole forum post, but as i would understand it, if you have a steam but not an engine, then you lose 1 army right?

i don't think that happened in this game.

Game 9802792

maybe i'm wrong, but in case you'd like to check it out.
i was planning on trapping pink with the steam and getting him a -1, instead, i could have gone for the bonus.

EDIT;
after reading the rules a few more times i see now that there is no problem other than my comprehension skills. :oops:
disregard my concern.
Image
User avatar
Major WILLIAMS5232
 
Posts: 1838
Joined: Sun Aug 16, 2009 4:22 pm
Location: houston texas

Re: SteamWorks

Postby DiM on Tue Oct 04, 2011 8:58 am

glad it worked out after all :)
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Re: SteamWorks

Postby gimil on Sat Oct 08, 2011 5:19 am

I hate this map. But that is probably because DiM beat my ass on it. Asshole.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: SteamWorks

Postby DiM on Sat Oct 08, 2011 8:24 am

gimil wrote:I hate this map. But that is probably because DiM beat my ass on it. Asshole.



i own you bitch :twisted:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Re: SteamWorks

Postby QoH on Sat Oct 08, 2011 7:25 pm

Game 9882620

Lindax owned Cumberland and Westmorland in the final round of the game. He had more steam than engines. Why did he get to deploy 3 and not 2?

Am I misreading something?
Image
Please don't invite me to any pickup games. I will decline the invite.
Major QoH
 
Posts: 1817
Joined: Fri Aug 20, 2010 12:37 pm

Re: SteamWorks

Postby DiM on Sat Oct 08, 2011 9:07 pm

QoH wrote:Game 9882620

Lindax owned Cumberland and Westmorland in the final round of the game. He had more steam than engines. Why did he get to deploy 3 and not 2?

Am I misreading something?


he had 1 steam and 1 non important terit but he had NO engines.

the negative bonus only applies when you have at least 1 engine and more steam.
read the last 2 sentences in the legend.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Re: SteamWorks

Postby Leehar on Thu Oct 13, 2011 11:59 am

Idk, the bonus just hasn't yet come into play for me...
show
User avatar
Colonel Leehar
 
Posts: 5484
Joined: Fri Mar 06, 2009 12:12 pm
Location: Johannesburg

Re: SteamWorks

Postby DiM on Thu Oct 13, 2011 12:47 pm

Leehar wrote:Idk, the bonus just hasn't yet come into play for me...



you've played 1 quad game on this map. that's all :roll:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Re: SteamWorks

Postby Mande1992 on Tue Oct 18, 2011 9:29 am

It is a nice looking map, but 1vs1 play is really just a battle of dice. There is some strategy trying to block your opponents path, but there is really no time to take neutrals to build bonuses as everything is connected to everything.

Just my opinion but there is very little to do but roll 6s.
User avatar
Captain Mande1992
 
Posts: 124
Joined: Thu Jan 20, 2011 3:38 pm
Location: British Columbia

Re: SteamWorks

Postby zimmah on Wed Oct 19, 2011 1:06 pm

Mande1992 wrote:It is a nice looking map, but 1vs1 play is really just a battle of dice. There is some strategy trying to block your opponents path, but there is really no time to take neutrals to build bonuses as everything is connected to everything.

Just my opinion but there is very little to do but roll 6s.


i personally think this is one of the best balanced maps for 1v1.

other small maps like luxemburg often have 1 player end up with a bonus, and even the bigger maps will often depend on a lucky drop. a player dropping 3/4 or 4/5th of a continent will usually have a huge advantage, especially if neutrals are blocking all or some of the borders.

on this map it's not only unlikely, but even impossable for any player to start out with a bonus, and therefore at least the drop is balanced. and even though everything is connected, you still have to balance between using balloons or ships, and choose between taking a bonus (by fighting some neutrals) or attacking your opponent directly.

i think this map is high in the top 5 of most balanced maps for 1v1, 1v1v1, 1v1v1v1, and 2v2. for bigger games it might not be best, even tho it's still playable with 6 or even 8 players, i'd advice playing this map with 5 or less players.
Click image to enlarge.
image
User avatar
Major zimmah
 
Posts: 1652
Joined: Fri Jun 01, 2007 12:43 pm
Location: VDLL

Re: SteamWorks

Postby DiM on Wed Oct 19, 2011 2:50 pm

the map works best for 2-4 player 5-6 is acceptable while 7-8 is too much.
as zimmah pointed the map is made like this to be very balanced and not give the starting player a huge advantage. i could make all the terits to start as deployable but then probably many players will get bonuses right from the start and that would ruin everything.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Re: SteamWorks

Postby thenobodies80 on Wed Oct 19, 2011 3:08 pm

Luck is part of this game. We must live with the idea that sometimes things go in the right way and sometimes not....
I'm of the opinion that there's nothing wrong with this map...in fact it is very close to the top of my "maps to quench" list.
User avatar
Sergeant 1st Class thenobodies80
 
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Location: Milan

Re: SteamWorks

Postby WILLIAMS5232 on Wed Oct 19, 2011 4:53 pm

i would agree that every map cannot suit every setting.
Image
User avatar
Major WILLIAMS5232
 
Posts: 1838
Joined: Sun Aug 16, 2009 4:22 pm
Location: houston texas

Re: SteamWorks

Postby thenobodies80 on Sat Oct 29, 2011 12:36 pm

Last Call

If anyone has any other comments on tweaking the gameplay/graphics, now is the time to speak up! If there are no other concerns within the next couple of days, this map will be quenched!

thenobodies80
User avatar
Sergeant 1st Class thenobodies80
 
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Location: Milan

Re: SteamWorks

Postby Lindax on Sat Oct 29, 2011 4:55 pm

I really like the map, it's something different.

Only remark I would have is that the winning condition seems a little hard to achieve.

Lx
"Winning Solves Everything" - Graeko
User avatar
Colonel Lindax
Tournament Director
Tournament Director
 
Posts: 10985
Joined: Sun Jan 20, 2008 12:58 pm
Location: Paradise Rediscovered

Re: SteamWorks

Postby DiM on Sat Oct 29, 2011 9:09 pm

Lindax wrote:I really like the map, it's something different.

Only remark I would have is that the winning condition seems a little hard to achieve.

Lx


glad you like it mate.

i don't know about the winning condition.
it all depends on how many people play the game. i agree in an 8p game it's very hard to do it especially if it's a sunny game. but in a 4p fog game it's perfectly achievable.

it would be nice if we could se t the objective as variable. for example in a 5-8 player game you win if you hold oxford and 2 powered engines and in a 2-4 player game you need oxford and 3 powered engines. unfortunately that can't be done.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Re: SteamWorks

Postby Lindax on Sun Oct 30, 2011 7:11 am

DiM wrote:
Lindax wrote:I really like the map, it's something different.

Only remark I would have is that the winning condition seems a little hard to achieve.

Lx


glad you like it mate.

i don't know about the winning condition.
it all depends on how many people play the game. i agree in an 8p game it's very hard to do it especially if it's a sunny game. but in a 4p fog game it's perfectly achievable.

it would be nice if we could se t the objective as variable. for example in a 5-8 player game you win if you hold oxford and 2 powered engines and in a 2-4 player game you need oxford and 3 powered engines. unfortunately that can't be done.


I agree, that would be nice.

Lx
"Winning Solves Everything" - Graeko
User avatar
Colonel Lindax
Tournament Director
Tournament Director
 
Posts: 10985
Joined: Sun Jan 20, 2008 12:58 pm
Location: Paradise Rediscovered

Re: SteamWorks

Postby zimmah on Sun Oct 30, 2011 3:38 pm

Lindax wrote:
DiM wrote:
Lindax wrote:I really like the map, it's something different.

Only remark I would have is that the winning condition seems a little hard to achieve.

Lx


glad you like it mate.

i don't know about the winning condition.
it all depends on how many people play the game. i agree in an 8p game it's very hard to do it especially if it's a sunny game. but in a 4p fog game it's perfectly achievable.

it would be nice if we could se t the objective as variable. for example in a 5-8 player game you win if you hold oxford and 2 powered engines and in a 2-4 player game you need oxford and 3 powered engines. unfortunately that can't be done.


I agree, that would be nice.

Lx


ye, XML is quite limited. i hope there will be some updates in the near future. especially variable XML would be nice.
Click image to enlarge.
image
User avatar
Major zimmah
 
Posts: 1652
Joined: Fri Jun 01, 2007 12:43 pm
Location: VDLL

Re: SteamWorks

Postby PLAYER57832 on Wed Nov 02, 2011 1:37 pm

Like the map, but the last few times I have played it, the bonuses and descriptions just don't seem to match. Could some error have been inserted at some point?
Corporal PLAYER57832
 
Posts: 3085
Joined: Fri Sep 21, 2007 9:17 am
Location: Pennsylvania

Re: SteamWorks

Postby DiM on Wed Nov 02, 2011 2:15 pm

PLAYER57832 wrote:Like the map, but the last few times I have played it, the bonuses and descriptions just don't seem to match. Could some error have been inserted at some point?


as far as i know nothing changed. could be an error from the site? :?
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Re: SteamWorks

Postby thenobodies80 on Wed Nov 02, 2011 3:27 pm

              Quenching

---The Beta period has concluded for the SteamWorks Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

Congratulations DiM and Zimmah, your shiny new medals are well-earned =D>


Conquer Club, enjoy!
              Image

thenobodies80
User avatar
Sergeant 1st Class thenobodies80
 
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Location: Milan

Re: SteamWorks

Postby DiM on Wed Nov 02, 2011 3:55 pm

thanks tnb80 for the medal.
thanks zimmah for the xml contribution
thanks to those that gave me feedback and advice
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Re: SteamWorks

Postby zimmah on Wed Nov 02, 2011 4:24 pm

DiM wrote:thanks tnb80 for the medal.
thanks zimmah for the xml contribution
thanks to those that gave me feedback and advice


most thanks goes to DiM though, he did most of the work.

also thanks for helping me figure out the few bugs quickly by testing it with me and sully.
Click image to enlarge.
image
User avatar
Major zimmah
 
Posts: 1652
Joined: Fri Jun 01, 2007 12:43 pm
Location: VDLL

Re: SteamWorks

Postby Victor Sullivan on Wed Nov 02, 2011 5:45 pm

=D>

Congrats, DiM! Here's to your next beta map! ;)

-Sully
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users