SteamWorks

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Re: SteamWorks

Postby Lindax on Sat Oct 29, 2011 4:55 pm

I really like the map, it's something different.

Only remark I would have is that the winning condition seems a little hard to achieve.

Lx
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Re: SteamWorks

Postby DiM on Sat Oct 29, 2011 9:09 pm

Lindax wrote:I really like the map, it's something different.

Only remark I would have is that the winning condition seems a little hard to achieve.

Lx


glad you like it mate.

i don't know about the winning condition.
it all depends on how many people play the game. i agree in an 8p game it's very hard to do it especially if it's a sunny game. but in a 4p fog game it's perfectly achievable.

it would be nice if we could se t the objective as variable. for example in a 5-8 player game you win if you hold oxford and 2 powered engines and in a 2-4 player game you need oxford and 3 powered engines. unfortunately that can't be done.
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Re: SteamWorks

Postby Lindax on Sun Oct 30, 2011 7:11 am

DiM wrote:
Lindax wrote:I really like the map, it's something different.

Only remark I would have is that the winning condition seems a little hard to achieve.

Lx


glad you like it mate.

i don't know about the winning condition.
it all depends on how many people play the game. i agree in an 8p game it's very hard to do it especially if it's a sunny game. but in a 4p fog game it's perfectly achievable.

it would be nice if we could se t the objective as variable. for example in a 5-8 player game you win if you hold oxford and 2 powered engines and in a 2-4 player game you need oxford and 3 powered engines. unfortunately that can't be done.


I agree, that would be nice.

Lx
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Re: SteamWorks

Postby zimmah on Sun Oct 30, 2011 3:38 pm

Lindax wrote:
DiM wrote:
Lindax wrote:I really like the map, it's something different.

Only remark I would have is that the winning condition seems a little hard to achieve.

Lx


glad you like it mate.

i don't know about the winning condition.
it all depends on how many people play the game. i agree in an 8p game it's very hard to do it especially if it's a sunny game. but in a 4p fog game it's perfectly achievable.

it would be nice if we could se t the objective as variable. for example in a 5-8 player game you win if you hold oxford and 2 powered engines and in a 2-4 player game you need oxford and 3 powered engines. unfortunately that can't be done.


I agree, that would be nice.

Lx


ye, XML is quite limited. i hope there will be some updates in the near future. especially variable XML would be nice.
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Re: SteamWorks

Postby PLAYER57832 on Wed Nov 02, 2011 1:37 pm

Like the map, but the last few times I have played it, the bonuses and descriptions just don't seem to match. Could some error have been inserted at some point?
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Re: SteamWorks

Postby DiM on Wed Nov 02, 2011 2:15 pm

PLAYER57832 wrote:Like the map, but the last few times I have played it, the bonuses and descriptions just don't seem to match. Could some error have been inserted at some point?


as far as i know nothing changed. could be an error from the site? :?
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Re: SteamWorks

Postby thenobodies80 on Wed Nov 02, 2011 3:27 pm

              Quenching

---The Beta period has concluded for the SteamWorks Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

Congratulations DiM and Zimmah, your shiny new medals are well-earned =D>


Conquer Club, enjoy!
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Re: SteamWorks

Postby DiM on Wed Nov 02, 2011 3:55 pm

thanks tnb80 for the medal.
thanks zimmah for the xml contribution
thanks to those that gave me feedback and advice
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Re: SteamWorks

Postby zimmah on Wed Nov 02, 2011 4:24 pm

DiM wrote:thanks tnb80 for the medal.
thanks zimmah for the xml contribution
thanks to those that gave me feedback and advice


most thanks goes to DiM though, he did most of the work.

also thanks for helping me figure out the few bugs quickly by testing it with me and sully.
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Re: SteamWorks

Postby Victor Sullivan on Wed Nov 02, 2011 5:45 pm

=D>

Congrats, DiM! Here's to your next beta map! ;)

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Re: SteamWorks

Postby isaiah40 on Thu Nov 03, 2011 8:17 am

=D> =D> =D> =D> Congrats!!!! =D> =D> =D> =D>
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Re: SteamWorks

Postby trinicardinal on Thu Nov 03, 2011 8:52 am

=D> Congrats on another very nice map
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Re: SteamWorks

Postby koontz1973 on Thu Nov 03, 2011 1:09 pm

Another superb map says goodbye to Beta. Well done to DiM and all.
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Re: SteamWorks

Postby djak. on Fri Nov 11, 2011 1:21 am

PLAYER57832 wrote:Like the map, but the last few times I have played it, the bonuses and descriptions just don't seem to match. Could some error have been inserted at some point?


The -1 is still in the description, but isn't being implemented. In Game 10036329 (fogged), for several turns I've had 4 of the engines, while the remaining 3 engines are neutral. My 2 opponents have 1 or 2 steams each, and no engines. The description says they should get a -1 per turn, but they're not.
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Re: SteamWorks

Postby WILLIAMS5232 on Fri Nov 11, 2011 1:27 am

djak. wrote:
PLAYER57832 wrote:Like the map, but the last few times I have played it, the bonuses and descriptions just don't seem to match. Could some error have been inserted at some point?


The -1 is still in the description, but isn't being implemented. In Game 10036329 (fogged), or several turns I've had 4 of the engines, while the other 3 engines are neutral. My 2 opponents each have 1 steam, and no engines. The description says they should get a -1 per turn, but they're not.


i thought the same as you, but if you read closer, you'll understand that the last portion says, "steam with no engines is a waste and grants no bonus" this means that as long as you have no engines then the -1 is not enforced.

i personally think this could be made clearer, but it's probably more trouble than it's worth, once people start figuring it out it shouldn't be so much of a problem.

just my opinion.
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