Re: [IDEA] SteamWorks - V6 - pg.1&5 - The Island of Dr.DiM
Posted: Sun Jun 26, 2011 4:09 pm
V7:
*tweaked continent names to make them less chunky
*incorporated middlesex into essex. this way the total number of terits is 39 and 15 start neutral so that leaves exactly 24 to be divided at start-up. 24 is much better than *25, that's why i eliminated 1 terit.
*moved around some steam icons to avoid having steam resource in a port/balloon terit
*added army numbers to test visibility of different colour (i think it's ok)
*added neutral armies so people can easily form an idea about the gameplay.
*changed east bonus from 5 to 4.
*tweaked continent names to make them less chunky
*incorporated middlesex into essex. this way the total number of terits is 39 and 15 start neutral so that leaves exactly 24 to be divided at start-up. 24 is much better than *25, that's why i eliminated 1 terit.
*moved around some steam icons to avoid having steam resource in a port/balloon terit
*added army numbers to test visibility of different colour (i think it's ok)
*added neutral armies so people can easily form an idea about the gameplay.
*changed east bonus from 5 to 4.