Re: 1588 Spanish Armada [25.6.12] V14-P10 Gameplay?
Posted: Thu Jun 28, 2012 4:55 pm
i very much suspect that the basic layout of the map, after ur changes, is virtually there (apart from the fact that some command ships can still be bombarded by enemy ship start positions) and only the bonuses and neutrals need more critical attention.
antwerp and brugge have no army count. bruxelles is anomalously in french, while the other nearby regions are in dutch; brussel is more logical.
although the overall package looks better if there is legend at top and bottom with the playable map in the middle, this doesn't work so well when trying to understand the bonuses.
it makes more sense for the ship bonus to be valid for 9 single ships of the same nation, so that a player will tend to accumulate ships from one side of the battle. it's not at all obvious that a command ship is part of this bonus and, unless a player is familiar with trafalgar (which has a similar concept), it probably wouldn't even cross his mind in his first armada game. this needs some explanation in the legend.
one might wonder why certain parts of the english channel give such high bonuses of +2 to +4 for holding 3 to 5 regions. after all, they're just areas of empty sea, while conquering 9 ships gives just +1. i understand that the sea areas cannot bombard, so they need some bonus to compensate, but the difference appears to be excessive.
ian.
antwerp and brugge have no army count. bruxelles is anomalously in french, while the other nearby regions are in dutch; brussel is more logical.
although the overall package looks better if there is legend at top and bottom with the playable map in the middle, this doesn't work so well when trying to understand the bonuses.
it makes more sense for the ship bonus to be valid for 9 single ships of the same nation, so that a player will tend to accumulate ships from one side of the battle. it's not at all obvious that a command ship is part of this bonus and, unless a player is familiar with trafalgar (which has a similar concept), it probably wouldn't even cross his mind in his first armada game. this needs some explanation in the legend.
one might wonder why certain parts of the english channel give such high bonuses of +2 to +4 for holding 3 to 5 regions. after all, they're just areas of empty sea, while conquering 9 ships gives just +1. i understand that the sea areas cannot bombard, so they need some bonus to compensate, but the difference appears to be excessive.
ian.