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PostPosted: Tue Apr 24, 2007 10:43 am
by nagerous
AndyDufresne wrote:
nagerous wrote:none of the maps in final forge are being quenched and thats because there is an inactive moderator whos supposed to run updates


I've been a bit busy, with a hectic real life at the moment, some unexpected and unfortunate things have arose, which are taking time to deal with. It will be nice to get back to the Foundry, to get my mind off a number of things.


As for the map, lets take a look at the latest images with XML on both the large and the small, along with links to both normal map images and the XML.


--Andy


fair enough sorry if i was overly critical

PostPosted: Tue Apr 24, 2007 4:13 pm
by Qwert
Borders in some places is very lighter, but i think that these map ready for play. :wink:

PostPosted: Wed Apr 25, 2007 5:19 am
by hulmey
in the plains between 3 and 6 the border is also much thicker and they dont join!!!

PostPosted: Wed Apr 25, 2007 7:51 am
by mibi
hulmey wrote:in the plains between 3 and 6 the border is also much thicker and they dont join!!!


the borders in the plains vary in thickness because the grass or wheat overlaps some of the borders, which lie on the ground.

PostPosted: Wed Apr 25, 2007 8:48 am
by DiM
could you add some bunnies in the plains and some frogs in the swamp?
i feel the ducks are sad for being alone.

PS: i'm not joking, it would be a nice addition, plus you got nothing else to do on the map.

PostPosted: Wed Apr 25, 2007 9:27 am
by hulmey
have u got a answer for everything mibi??? hehehe

Why dont borders touch in that area as well?

PostPosted: Wed Apr 25, 2007 10:25 am
by mibi
hulmey wrote:have u got a answer for everything mibi??? hehehe

Why dont borders touch in that area as well?


well if you noticed, the lake is rather full, and the river overflows its banks in some areas, this means that the map was made during or shortly after the rainy season. which explains why the wheat is especially tall. in some places the wind blows the wheat over the borders more, which might explain why it appears not to touch some places. however i assure you that on the ground the borders do touch.

PostPosted: Wed Apr 25, 2007 10:27 am
by mibi
DiM wrote:could you add some bunnies in the plains and some frogs in the swamp?
i feel the ducks are sad for being alone.

PS: i'm not joking, it would be a nice addition, plus you got nothing else to do on the map.


bunnies would not be able to be see about the wheat in the plains. and the swamp is largely uninhabitable for amphibians due to run off from the putrid moat water. however this is already a frog in there, about 3mm south west of the swamp 5 shield.

PostPosted: Wed Apr 25, 2007 10:35 am
by DiM
mibi wrote:
DiM wrote:could you add some bunnies in the plains and some frogs in the swamp?
i feel the ducks are sad for being alone.

PS: i'm not joking, it would be a nice addition, plus you got nothing else to do on the map.


bunnies would not be able to be see about the wheat in the plains. and the swamp is largely uninhabitable for amphibians due to run off from the putrid moat water. however this is already a frog in there, about 3mm south west of the swamp 5 shield.


there could be mutant rabbits due to the "run off from the putrid moat water" :twisted:

and mutant rabbits are big, thus very visible.

PostPosted: Wed Apr 25, 2007 12:47 pm
by mibi
DiM wrote:
mibi wrote:
DiM wrote:could you add some bunnies in the plains and some frogs in the swamp?
i feel the ducks are sad for being alone.

PS: i'm not joking, it would be a nice addition, plus you got nothing else to do on the map.


bunnies would not be able to be see about the wheat in the plains. and the swamp is largely uninhabitable for amphibians due to run off from the putrid moat water. however this is already a frog in there, about 3mm south west of the swamp 5 shield.


there could be mutant rabbits due to the "run off from the putrid moat water" :twisted:

and mutant rabbits are big, thus very visible.


the middle ages time period wouldn't allow for the type material that would mutate a rabbit. probably just kill them.

PostPosted: Wed Apr 25, 2007 2:19 pm
by GrazingCattle
I am not kidding! This is my favorite map that is close to being playable. Please hurry and get this thing on the start game screen!

PostPosted: Wed Apr 25, 2007 4:56 pm
by Coleman
My dorm plays this map almost every night right now (we even did a game with 12 people... That was interesting...) so I'm not complaining to much, but I'm looking forward to having it on the site too.

For those wondering, some people at my dorm (myself included) are kinda games workshop nerds, and play a lot of war hammer and other games they make and are kind of used to painting our own pieces for things. So our risk battle royale games actually work on paper because a lot of us have our own painted risk armies.

If I ever get a hold of a camera I might post what my risk armies look like. I use the Risk 2210 armies with a metallic silver paint and black stripes where it looks good. :oops:

PostPosted: Wed Apr 25, 2007 5:39 pm
by pancakemix
West Ward 1 looks a little off. maybe...?

PostPosted: Wed Apr 25, 2007 5:56 pm
by johloh
West Ward 1 looks a little off.
yeah it is, on the small map.

PostPosted: Wed Apr 25, 2007 6:06 pm
by Coleman
Fixed:
http://members.cox.net/gyrigo/CC/Siege11.xml

Andy Please don't make us repost all the pictures, the only change is that an army number was moved 1 pixel over to the right in West Ward 1 for the small map. The xml link hasn't even changed.

PostPosted: Thu Apr 26, 2007 10:25 am
by SkyCaptain
I'm sure this has been mentioned, btu I don't feel like looking through 40 pages for it. What's with the random 4 stones in the lake?

PostPosted: Thu Apr 26, 2007 1:18 pm
by Coleman
SkyCaptain wrote:I'm sure this has been mentioned, btu I don't feel like looking through 40 pages for it. What's with the random 4 stones in the lake?

Those are ducks, and I have no idea where they came from.

PostPosted: Thu Apr 26, 2007 1:52 pm
by mibi
SkyCaptain wrote:I'm sure this has been mentioned, btu I don't feel like looking through 40 pages for it. What's with the random 4 stones in the lake?


yes they are ducks, notice the faint wake they leave in the water. it was hulmey's idea.

PostPosted: Thu Apr 26, 2007 1:58 pm
by Qwert
So,what wrong with these map? Are ready for play?

PostPosted: Thu Apr 26, 2007 5:07 pm
by GrazingCattle
qwert wrote:So,what wrong with these map? Are ready for play?


I have busted a nut over this map... twice!

LETS PLAY!!!

PostPosted: Thu Apr 26, 2007 8:16 pm
by AndyDufresne
Coleman wrote:Fixed:
http://members.cox.net/gyrigo/CC/Siege11.xml

Andy Please don't make us repost all the pictures, the only change is that an army number was moved 1 pixel over to the right in West Ward 1 for the small map. The xml link hasn't even changed.


Quiet Coleman. Don't make me hold that statement against you! ;)


--Andy

PostPosted: Thu Apr 26, 2007 8:27 pm
by AndyDufresne
I think I'll give the map one more day, but I think things are surely wrapping up nicely. Great job on a fantastic looking map!


--Andy

PostPosted: Thu Apr 26, 2007 8:42 pm
by GrazingCattle
AndyDufresne wrote:I think I'll give the map one more day, but I think things are surely wrapping up nicely. Great job on a fantastic looking map!


--Andy


Quench it now!!! =)

PostPosted: Fri Apr 27, 2007 8:47 pm
by AndyDufresne
              Quenching


The Final Forge period has concluded for the Siege! Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).

Conquer Club, enjoy!


–Andy

PostPosted: Fri Apr 27, 2007 8:49 pm
by DiM
yup i was right this is second. and there should be one more :lol:

congrats.