Moderator: Cartographers
Victor Sullivan wrote:I think the problem is it doesn't get used if there is more than 1 troop on those territories (or so it seems to me).
-Sully
manchild1 wrote:After playing this map a few times, I think that taking the level 3 technology objective is a bit too easy -- the first person to make it to level 3-2 technologies wins every time. Perhaps if each territory on this level had say 3 neutrals it would give others a chance to get their and protect against the victory.
Perhaps this has been discussed previously in the thread (33 pages is a bit daunting to read!). If it has, feel free to ignore.
Jippd wrote:manchild1 wrote:After playing this map a few times, I think that taking the level 3 technology objective is a bit too easy -- the first person to make it to level 3-2 technologies wins every time. Perhaps if each territory on this level had say 3 neutrals it would give others a chance to get their and protect against the victory.
Perhaps this has been discussed previously in the thread (33 pages is a bit daunting to read!). If it has, feel free to ignore.
I have yet to play a game on this map where someone held that objective...how did they hold all four of those and defend all the autodeploys which give you access to break it? would seem if they could do that might as well hold the objective of the base with all the matching autodeploys which I have seen win on this map.
That being said I think tech level 3 should be back to n10 instead of n8 would encourage more play on other parts of the map i think. Maybe comprimise and n9
DiM wrote:i don't really think it will make any difference to have 9 neutrals instead of 8. if we were talking about increasing from 1 to 2 it would have been something cause that would have given the defender 1 extra die. but between 8 and 9 the difference is really small. and the higher the numbers go the smaller this difference becomes.
i'm all for changes as long as they bring something significant, when they don't, i'd rather leave the map as it is. changing it too often can be detrimental to the people that are just getting used to it.
Victor Sullivan wrote:DiM wrote:i don't really think it will make any difference to have 9 neutrals instead of 8. if we were talking about increasing from 1 to 2 it would have been something cause that would have given the defender 1 extra die. but between 8 and 9 the difference is really small. and the higher the numbers go the smaller this difference becomes.
i'm all for changes as long as they bring something significant, when they don't, i'd rather leave the map as it is. changing it too often can be detrimental to the people that are just getting used to it.
But the increase to 10 would be fairly significant.
-Sully
Victor Sullivan wrote:Thanks, manchild1, for bringing the error to my attention. It has been fixed:
-Sully
ask me2 wrote:I'm sorry, but the grammar is driving me crazy. I mean, All Your Base are Belong to Us? Really?
Jippd wrote:He is only 1 so he was probably too young when that came out lolz
ask me2 wrote:Jippd wrote:He is only 1 so he was probably too young when that came out lolz
Exactly! You expect us youngsters to know about all this old school stuff. And how was I to know to search it? I wasn't aware you could steal lines and such from games and such to use in the map.
get real used to the taste of failure! It's your special flavor.
zimmah wrote:get real used to the taste of failure! It's your special flavor.
now guess that quote.
zimmah wrote:"i feel asleep"
zimmah wrote:you're both correct, you win a cookie.
Victor Sullivan wrote:zimmah wrote:you're both correct, you win a cookie.
All your cookie are belong to me!!!!
-Sully
s3xt0y wrote:I think we should throw some more win conditions in, make the fog game a little more interesting
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