All Your Base Are Belong To Us

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Re: All Your Base Are Belong To Us

Postby koontz1973 on Sat Jan 21, 2012 11:40 am

zimmah wrote:
get real used to the taste of failure! It's your special flavor.


now guess that quote.

Zelda.

Groose to be more exact. See, I can use a search engine. :P
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Re: All Your Base Are Belong To Us

Postby natty dread on Sat Jan 21, 2012 1:40 pm

zimmah wrote:"i feel asleep"


Metal Gear, NES version.

(didn't even need a search engine for that)
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Re: All Your Base Are Belong To Us

Postby zimmah on Sat Jan 21, 2012 4:04 pm

you're both correct, you win a cookie.
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Re: All Your Base Are Belong To Us

Postby Victor Sullivan on Sat Jan 21, 2012 5:49 pm

zimmah wrote:you're both correct, you win a cookie.

All your cookie are belong to me!!!!

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Re: All Your Base Are Belong To Us

Postby natty dread on Sat Jan 21, 2012 9:11 pm

Victor Sullivan wrote:
zimmah wrote:you're both correct, you win a cookie.

All your cookie are belong to me!!!!

-Sully


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Re: All Your Base Are Belong To Us

Postby nebsmith on Sun Jan 22, 2012 2:06 pm

I don't know it this has been mentioned but I think the win conditions need to be made clearer.
holding all of the DNA or Nukes with a base is clear, because it is stated in the map legend, but holding the bottom row if either tech could be explained more clearly.

For me the problem is having the full name of the Tech in the victory conditions. wouldn't it be easier and clearer to just have the abbreviations used on the map. Or to just state "Hold the bottom row of either tech level 3"
I think the same could be said for the DNA and Nuke win conditions at the side of the map. Is it necessary to restate them there ?
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Re: All Your Base Are Belong To Us

Postby s3xt0y on Sun Feb 05, 2012 11:02 pm

I think we should throw some more win conditions in, make the fog game a little more interesting :)
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Re: All Your Base Are Belong To Us

Postby DiM on Sun Feb 05, 2012 11:35 pm

s3xt0y wrote:I think we should throw some more win conditions in, make the fog game a little more interesting :)



if you want a map with plenty of win conditions check out pirates and merchants
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Re: All Your Base Are Belong To Us

Postby thenobodies80 on Wed Feb 08, 2012 5:02 am

mmm....apart the title thing, spelling, grammar etc etc

Is there something else that needs to be changed on the map? Are you happy with it?

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Give every man your ear, but few thy voice. Take each man's censure, but reserve thy judgment.
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Re: All Your Base Are Belong To Us

Postby crazymilkshake5 on Wed Feb 08, 2012 6:23 am

YES! Quench it! so that way I can use it in clan wars :D
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Re: All Your Base Are Belong To Us

Postby DiM on Wed Feb 08, 2012 7:47 am

thenobodies80 wrote:mmm....apart the title thing, spelling, grammar etc etc

Is there something else that needs to be changed on the map? Are you happy with it?

Nobodies


i am happy with it :mrgreen:

from all the maps i made this one has become my favourite for 1v1 :lol:
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Re: All Your Base Are Belong To Us

Postby mr. CD on Tue Feb 14, 2012 5:05 am

Roses are red, violins are blue
All of my base are belong to you.
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Re: All Your Base Are Belong To Us

Postby danfrank on Fri Feb 17, 2012 11:22 pm

2 player game , which i am involved in now. no spoils. we are both dropped an alien base.. It`s a stacking stalemate .. :roll:
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Re: All Your Base Are Belong To Us

Postby Jippd on Sat Feb 18, 2012 12:03 am

I play no spoils all the time 1 v 1. They are not stacking games even if u start with the same base. You should be going for an autodeploy in that case
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Re: All Your Base Are Belong To Us

Postby DiM on Sat Feb 18, 2012 7:41 am

danfrank wrote:2 player game , which i am involved in now. no spoils. we are both dropped an alien base.. It`s a stacking stalemate .. :roll:


you're in a stalemate by choice.
you can deploy in as-1 and take out eu-2 then focus on taking the dna-lab in as-2. or take out red in af-4 and go for the nuke lab in as-5.

or you can aim for getting 12 terits and thus a +4 bonus. take out red in eu-2 and af-4 as those are remote locations that he can't reach without going through neutrals. then use your terit in sa-1 to take more of his terits there. always leave 2 troops where he can attack you to improve the chance of him failing or at least losing a lot of troops. do this right and you'll either get that +4 or you'll force him to come out of his base to take his terits back and maybe lose a lot of troops.
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