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DiM wrote:mr. CD wrote:Why don't all Nuke Silos + any Alien base gets you a win? Would make it more fair imo.
because i think that would be a very hard objective to accomplish.
4 nukes + 4 dna means 8 terits which are highly sought by all players that also give bonuses and are hard to defend.
by comparison gaining a complete tech lvl 3 would be easier because there's no bonus there, the connections to it are limited and there are only 4 borders to defend.
lostatlimbo wrote:There's a lot to take in on this map, but I like where its going. I'm still not certain I know what exactly constitutes a "tech pair" for +2. As I understand from the map, any two tech levels (presumably confined to human or alien) are +2. So HT1.1 and HT1.6 is +2, as are HT1.4 and HT3.5? Similar to Feudal War in a way? This differs from Sully's last post on the subject, but that's what I perceive from looking at the map.
If so, whats the point of Tech level 1? If it can only bombard it is useless. I guess you can build up troops, but you can do the same in Tech level 2, while getting closer to your primary goal. I can attack 5 neutral to get a Tech Level 1 +2 bonus and a dead-end OR attack an adjacent nuke silo with 3 neutral for +1 and be ready for Tech level 2 on my next turn. That's a no-brainer.
lostatlimbo wrote:That brings up an issue with the current map layout. Some starting positions are currently adjacent to Nukes or DNA labs while others are rather isolated. Even though there are some "non-important" territories (let's find a better term for this!) next to those, the bases getting a +3 autodeploy that can attack a Nuke or DNA lab first turn have a clear advantage. I could see some ugly drop scenarios with the current layout.
The layout of those bases might also cause some bottle-necking issues. For example, SA-2 makes the only passages from one side of the map to the other through either AT1 or SP2. All other routes are blocked by Humans or Aliens. Maps could get lopsided real quick. On the other hand, I suppose its not so different from Arms Race in that regard, so if that is what you are going for, carry on!
Great start! Looking forward to seeing this progress.
lostatlimbo wrote:One last thought... I'd consider getting more creative with your tech level names. There's something about all these HT2.5 AT6.4 names that conflict with the very slick, fun, arcade-style graphics you have going on. HT2.3 looks more like a long-haul trucker's CB radio tag than a top-secret technology advancement. When I look at this map, I see Space Invaders in the middle and Algebra on the sides. I want to know what technology I'm building!
I'd be happy to help you brainstorm some names. Like advancing from artillery to lasers? EMPs?
mr. CD wrote:DiM wrote:mr. CD wrote:Why don't all Nuke Silos + any Alien base gets you a win? Would make it more fair imo.
because i think that would be a very hard objective to accomplish.
4 nukes + 4 dna means 8 terits which are highly sought by all players that also give bonuses and are hard to defend.
by comparison gaining a complete tech lvl 3 would be easier because there's no bonus there, the connections to it are limited and there are only 4 borders to defend.
Yes, but there's a 4 dna + Human base winning condition. Let's say you start with just Alien Bases, you wouldn't be able to win by using that while your opponent could work on that constantly. I'd say either add 4 Nuke Silos and any Alien Base as winning condition or get rid of the 4 dna+ Human base one. That one might be too easy in smaller singles too. Is there any reason why it gains you the win actually? Wouldn't 4 Dna + any Alien base make more sense?
DiM wrote:mr. CD wrote:DiM wrote:mr. CD wrote:Why don't all Nuke Silos + any Alien base gets you a win? Would make it more fair imo.
because i think that would be a very hard objective to accomplish.
4 nukes + 4 dna means 8 terits which are highly sought by all players that also give bonuses and are hard to defend.
by comparison gaining a complete tech lvl 3 would be easier because there's no bonus there, the connections to it are limited and there are only 4 borders to defend.
Yes, but there's a 4 dna + Human base winning condition. Let's say you start with just Alien Bases, you wouldn't be able to win by using that while your opponent could work on that constantly. I'd say either add 4 Nuke Silos and any Alien Base as winning condition or get rid of the 4 dna+ Human base one. That one might be too easy in smaller singles too. Is there any reason why it gains you the win actually? Wouldn't 4 Dna + any Alien base make more sense?
top left legend and top right legend contain all 4 winning objectives as well as the 2 losing conditions.
among all those i already have human base + 4 dna labs as well as alien base +4 nukes. so regardless of the base you start with you can go for any one of those 2 objectives. or you can go for the tech lvl 3 objective.
mr. CD wrote:It doesn't say Alien Base +4 nukes, it just says Human base + 4 dna labs.
DiM wrote:V7.
fixed the objective mistake in the legend
made new connections and moved around some terits.
i need feedback on the following:
1. terits and connections
2. tech names
3. should i leave the autodeployed bonuses or make them in-hand?
mr. CD wrote:Put a space between any and alien in the left legend
A few numbers are somewhat misplaced now (if you didn't notice yet)
mr. CD wrote:Keep the auto-deploybonuses imo.
Maybe swap A5-6 and PA-1 and connect NP-4 to PA-1 too then? Seems a bit crowded over there now and starting with a base with just one way out makes you easy to isolate.
Will give the tech names some thought.
DiM wrote:in theory you can win the game without even going to the tech tree. you'd just have to keep your base and take all dna labs or all nuke silos depending on what base you have.
DiM wrote:on the left/right display you have some techs encased in a box. each box has 2 suchs techs in it with an arrow connecting them. that makes a tech pair that gives +2 troops.
DiM wrote:tech lvl 1 bombards non important terits on the map. those are the very terits that are divided amongst each player at the start of the game.
imagine you're in an assassin game. would you rather go through 10 terits to get you your target's final one, or would you take tech lvl 1 and bombard him wherever he is?
DiM wrote:lostatlimbo wrote:One last thought... I'd consider getting more creative with your tech level names. There's something about all these HT2.5 AT6.4 names that conflict with the very slick, fun, arcade-style graphics you have going on. HT2.3 looks more like a long-haul trucker's CB radio tag than a top-secret technology advancement. When I look at this map, I see Space Invaders in the middle and Algebra on the sides. I want to know what technology I'm building! :)
I'd be happy to help you brainstorm some names. Like advancing from artillery to lasers? EMPs?
i've been told this but i don't know what to say. on one hand i'd love to see some specific names especially if they're good ones. but on the other hand i like the fact that the current names give you a mental image of their location very easily. when you say HT2.3 you immediately know it's the 3rd terit on the 2nd row for tech lvl 2 on the human tech tree.
however if there were distinct tech names that i could shorten to 2 characters and use them like i do now perhaps it would be the same.
for example alien tech lvl 2 could be "Gene Splicing" and i'd have terit names like this: GS-1, GS-2....GS-8
mr. CD wrote:DiM wrote:imagine you're in an assassin game. would you rather go through 10 terits to get you your target's final one, or would you take tech lvl 1 and bombard him wherever he is?
Neither, you'd take his base and have him eliminated. It'd be nice to bombard some people around your lab or silo though.
DiM wrote:mr. CD wrote:DiM wrote:imagine you're in an assassin game. would you rather go through 10 terits to get you your target's final one, or would you take tech lvl 1 and bombard him wherever he is?
Neither, you'd take his base and have him eliminated. It'd be nice to bombard some people around your lab or silo though.
to take his base you need to get all the way to tech lvl 3. bases can only be attacked from there.
ManBungalow wrote:I'm guessing the legend at the bottom is supposed to read "can attack HT 1.1, 1.2, 1.3, 1.4" instead of "can attack HT 2.1, 2.2, 2.3, 2.4" next to the human base.
The Bison King wrote:This is what I find confusing, It says bases can ONLY be attacked by HT2.1 ect... but what about the territories on the map that are connected to it.
Also the font, while conducive to the theme, is an incredible chore to read.
ironsij0287 wrote:ManBungalow wrote:I'm guessing the legend at the bottom is supposed to read "can attack HT 1.1, 1.2, 1.3, 1.4" instead of "can attack HT 2.1, 2.2, 2.3, 2.4" next to the human base.
I wanted to mention this but saw ManBungalow addressed on the page 5. As of right now the instructions don't appear to list any way to attack Human Tech Level 1.
DiM wrote:still no stamp/movement?
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