Re: All Your Base Are Belong To Us [13.Aug.11] - V6 p1&4
Posted: Sun Aug 14, 2011 11:47 pm
There's a lot to take in on this map, but I like where its going. I'm still not certain I know what exactly constitutes a "tech pair" for +2. As I understand from the map, any two tech levels (presumably confined to human or alien) are +2. So HT1.1 and HT1.6 is +2, as are HT1.4 and HT3.5? Similar to Feudal War in a way? This differs from Sully's last post on the subject, but that's what I perceive from looking at the map.
If so, whats the point of Tech level 1? If it can only bombard it is useless. I guess you can build up troops, but you can do the same in Tech level 2, while getting closer to your primary goal. I can attack 5 neutral to get a Tech Level 1 +2 bonus and a dead-end OR attack an adjacent nuke silo with 3 neutral for +1 and be ready for Tech level 2 on my next turn. That's a no-brainer.
That brings up an issue with the current map layout. Some starting positions are currently adjacent to Nukes or DNA labs while others are rather isolated. Even though there are some "non-important" territories (let's find a better term for this!) next to those, the bases getting a +3 autodeploy that can attack a Nuke or DNA lab first turn have a clear advantage. I could see some ugly drop scenarios with the current layout.
The layout of those bases might also cause some bottle-necking issues. For example, SA-2 makes the only passages from one side of the map to the other through either AT1 or SP2. All other routes are blocked by Humans or Aliens. Maps could get lopsided real quick. On the other hand, I suppose its not so different from Arms Race in that regard, so if that is what you are going for, carry on!
Great start! Looking forward to seeing this progress.
If so, whats the point of Tech level 1? If it can only bombard it is useless. I guess you can build up troops, but you can do the same in Tech level 2, while getting closer to your primary goal. I can attack 5 neutral to get a Tech Level 1 +2 bonus and a dead-end OR attack an adjacent nuke silo with 3 neutral for +1 and be ready for Tech level 2 on my next turn. That's a no-brainer.
That brings up an issue with the current map layout. Some starting positions are currently adjacent to Nukes or DNA labs while others are rather isolated. Even though there are some "non-important" territories (let's find a better term for this!) next to those, the bases getting a +3 autodeploy that can attack a Nuke or DNA lab first turn have a clear advantage. I could see some ugly drop scenarios with the current layout.
The layout of those bases might also cause some bottle-necking issues. For example, SA-2 makes the only passages from one side of the map to the other through either AT1 or SP2. All other routes are blocked by Humans or Aliens. Maps could get lopsided real quick. On the other hand, I suppose its not so different from Arms Race in that regard, so if that is what you are going for, carry on!
Great start! Looking forward to seeing this progress.