Page 17 of 18

Re: Kingdom of Denmark [Beta]

PostPosted: Sat Mar 17, 2012 11:20 am
by Flapcake
Outer glow added to the river edges, (and yes its outer glow and not beveled) sea foam added to, although its limited how much sea foam a creek can contain ;)

Click image to enlarge.
image


Click image to enlarge.
image

Re: Kingdom of Denmark [Beta]

PostPosted: Sat Mar 17, 2012 1:42 pm
by natty dread
I am satisfied

Re: Kingdom of Denmark [Beta]

PostPosted: Mon Mar 19, 2012 3:31 pm
by thenobodies80
Sent to lackattack!

Re: Kingdom of Denmark [Beta]

PostPosted: Mon Mar 19, 2012 7:04 pm
by thenobodies80
And updated! :D

Re: Kingdom of Denmark [Beta]

PostPosted: Tue Mar 20, 2012 3:41 am
by Flapcake
Thanks :D

Re: Kingdom of Denmark [Beta]

PostPosted: Wed Mar 21, 2012 8:28 pm
by Nola_Lifer
Final Stamp this guy! :D Nice map flappy.

Re: Kingdom of Denmark [Beta]

PostPosted: Mon Mar 26, 2012 2:54 pm
by thenobodies80
Last Call

If anyone has any other comments on tweaking the gameplay/graphics, now is the time to speak up! If there are no other concerns within the next couple of days, this map will be quenched!

thenobodies80

Re: Kingdom of Denmark [Beta]

PostPosted: Mon Mar 26, 2012 8:37 pm
by nolefan5311
Congrats Flapcake...beautiful map.

Re: Kingdom of Denmark [Beta]

PostPosted: Mon Mar 26, 2012 10:23 pm
by macbone
It's a great map, Flapcake, a lot of fun to play. Nice job, man!

Re: Kingdom of Denmark [Beta]

PostPosted: Mon Mar 26, 2012 11:25 pm
by koontz1973
No problems from my end. Quench this map. Good job flaps.

Re: Kingdom of Denmark [Beta]

PostPosted: Tue Mar 27, 2012 12:07 am
by mcshanester29
Great map, plays very nice

Re: Kingdom of Denmark [Beta]

PostPosted: Tue Mar 27, 2012 3:56 pm
by CafeT
I like the graphical style of the minimap better than the main one. Should the two be more consistent?

Bonuses in the east look hard to keep (not a bad thing). Haven't played because, you know, four games at a time.

Re: Kingdom of Denmark [Beta]

PostPosted: Wed Mar 28, 2012 3:42 am
by Flapcake
CafeT wrote:I like the graphical style of the minimap better than the main one. Should the two be more consistent?

Bonuses in the east look hard to keep (not a bad thing). Haven't played because, you know, four games at a time.


I do not agree on any of your isues, graphical got all the consistest as it can get, the minimap has been worked out through a process in the foundry where the current design attained an understanding that its the bedst looking and optimal for the amounth of space available.
Bonus in the east pays of by its difficult level.

Re: Kingdom of Denmark [Beta]

PostPosted: Wed Mar 28, 2012 8:47 am
by CafeT
Flapcake wrote:
CafeT wrote:I like the graphical style of the minimap better than the main one. Should the two be more consistent?

Bonuses in the east look hard to keep (not a bad thing). Haven't played because, you know, four games at a time.


I do not agree on any of your isues, graphical got all the consistest as it can get, the minimap has been worked out through a process in the foundry where the current design attained an understanding that its the bedst looking and optimal for the amounth of space available.
Bonus in the east pays of by its difficult level.


thenobodies80 wrote:Last Call

If anyone has any other comments on tweaking the gameplay/graphics, now is the time to speak up! If there are no other concerns within the next couple of days, this map will be quenched!

thenobodies80


it's fine that you think that the graphics are in the best state possible, but the call on the home page for more comments justifies my comments (they weren't inappropriate at this time despite the foundry process).

they could be a lot more consistent: both use inner glows or both use bevels, both use black text or both use black-outlined white text. not saying that would be better, but u saying they can't be more consistent doesn't agree w/the evidence i just presented. still asking everyone whether they should be more consistent, it might be good the way it is.

i like the map. just being nitpicky with the graphical style, and i could say more but it looks like everyone wants this out the door.

Re: Kingdom of Denmark [Beta]

PostPosted: Wed Mar 28, 2012 12:23 pm
by Flapcake
CafeT wrote:it looks like everyone wants this out the door.



thats is not what this is about, this map have been in beta for 3 months, I think your consern for what you like to be changed will course so huge changes that your critics would had be more appropriate when the map was in Main foundry.

so yes i feel you are littel late with so major issues, what I would like to see it that you make some comments in the foundry, thats what we realy need, more people who helps out mapmakers in the early progress.

But you comments are heard, and only if the majority of CC agree with you changes can be done.

Re: Kingdom of Denmark [Beta]

PostPosted: Wed Mar 28, 2012 12:38 pm
by koontz1973
Flap, sorry for being late to this, but can I ask you to have a quick look at your text at the bottom of the small legend [Osterseen + Kattegat are not part of any bonus], to see if you can sharpen it up a tad. Apart from that, great work and lets see this quenched.

CafeT wrote:Bonuses in the east look hard to keep (not a bad thing).

They seem that way but they are being taken. ;)

As for the changes in the style of mini map to the large, I have not noticed the differences till now that they have been mentioned. Not a huge thing to mention now and not really anything worth holding this up. Quench it. :D

Re: Kingdom of Denmark [Beta]

PostPosted: Wed Mar 28, 2012 12:43 pm
by CafeT
Flapcake wrote:so yes i feel you are littel late with so major issues, what I would like to see it that you make some comments in the foundry, thats what we realy need, more people who helps out mapmakers in the early progress.


sure, i'll go there more often.

Flapcake wrote:But you comments are heard, and only if the majority of CC agree with you changes can be done.


thanks, but ok to ignore them, looks good in its own right and better than a lot of other quenched maps.

Re: Kingdom of Denmark [Beta]

PostPosted: Wed Mar 28, 2012 2:59 pm
by natty dread
Flapcake wrote:thats what we realy need, more people who helps out mapmakers in the early progress.


Well duh, but try convincing the site admin of that... they pretty much don't give a shit about the foundry at this point, as long as maps keep coming out... But I digress...

I don't think this map needs any serious graphical changes at this point, in fact unless any gameplay flaws show up that haven't been addressed yet I think this can be pushed out the door.

Re: Kingdom of Denmark [Beta]

PostPosted: Thu Mar 29, 2012 5:40 am
by Kabanellas
Nice work on the map guys! :)

I just have a small remark to do. The autodeploys from the shields might be too much. And not only because of the isolated bonus 'per se', but especially if you combine them with the bonus zones (continents) where they're inserted:

Ost Jylland has 5 borders and gives 5 troops bonus where you can had a +2 bonus from the autodeploy (a/d) well placed on one of its borders. That is +7 for 5 borders. Even more profitable if you take Alborg, which will substitute 1 border for an extra +2 a/d. And that will make +9 troops for 5 borders...

Same for Syd Jylland and Ost Sjaelland.

I'd recommend notching those bonuses down to +1 (reducing shield's neutral starters from 3 to 2 could also be acceptable...eventually)

Re: Kingdom of Denmark [Beta]

PostPosted: Fri Mar 30, 2012 3:03 am
by Flapcake
Kabanellas wrote:
I just have a small remark to do. The autodeploys from the shields might be too much. And not only because of the isolated bonus 'per se', but especially if you combine them with the bonus zones (continents) where they're inserted:

Ost Jylland has 5 borders and gives 5 troops bonus where you can had a +2 bonus from the autodeploy (a/d) well placed on one of its borders. That is +7 for 5 borders. Even more profitable if you take Alborg, which will substitute 1 border for an extra +2 a/d. And that will make +9 troops for 5 borders...

Same for Syd Jylland and Ost Sjaelland.

I'd recommend notching those bonuses down to +1 (reducing shield's neutral starters from 3 to 2 could also be acceptable...eventually)


Thx for your comment Kabanellas. The reason that we went from +1 to +2 autodeploy on shields was to inspire players to go for the winning condiction, as ther was a lack of it with the +1 version, It have shown that it works very vell. players use the condiction more now. The 3 neutrals was also in effect from the +2 to give it some kind of balance.

I like thise condictions much more than the previous ones.

Re: Kingdom of Denmark [Beta]

PostPosted: Fri Mar 30, 2012 5:06 am
by Gillipig
Flapcake wrote:
Kabanellas wrote:
I just have a small remark to do. The autodeploys from the shields might be too much. And not only because of the isolated bonus 'per se', but especially if you combine them with the bonus zones (continents) where they're inserted:

Ost Jylland has 5 borders and gives 5 troops bonus where you can had a +2 bonus from the autodeploy (a/d) well placed on one of its borders. That is +7 for 5 borders. Even more profitable if you take Alborg, which will substitute 1 border for an extra +2 a/d. And that will make +9 troops for 5 borders...

Same for Syd Jylland and Ost Sjaelland.

I'd recommend notching those bonuses down to +1 (reducing shield's neutral starters from 3 to 2 could also be acceptable...eventually)


Thx for your comment Kabanellas. The reason that we went from +1 to +2 autodeploy on shields was to inspire players to go for the winning condiction, as ther was a lack of it with the +1 version, It have shown that it works very vell. players use the condiction more now. The 3 neutrals was also in effect from the +2 to give it some kind of balance.

I like thise condictions much more than the previous ones.

Good call! +2 is needed to give them enough importance. I don't think the victory condition is worth going for in 1v1 but definitely in larger games.

Btw your spruces are pretty darn cool :)! Did you use any special tool?
The reason I'm asking is that I need to work on my vegetation in Nigeria and if I could get my trees to look that good, I'd be very happy with them :)!

Re: Kingdom of Denmark [Beta]

PostPosted: Fri Mar 30, 2012 7:57 pm
by Flapcake
Gillipig wrote:Good call! +2 is needed to give them enough importance. I don't think the victory condition is worth going for in 1v1 but definitely in larger games.

Btw your spruces are pretty darn cool :)! Did you use any special tool?
The reason I'm asking is that I need to work on my vegetation in Nigeria and if I could get my trees to look that good, I'd be very happy with them :)!


In 1v1 bonuses arent even attractive, that goes for almost any map, the victory condiction are reasonable attractive in multi player games.

Trees, try find some clip art ones, then model them with colours, shadows and ohter effects, to make them different induvidual.

Re: Kingdom of Denmark [Beta]

PostPosted: Fri Mar 30, 2012 10:19 pm
by chapcrap
I also see no issues with the map. The autodeploys are good. The graphics are good.

Re: Kingdom of Denmark [Beta]

PostPosted: Sat Mar 31, 2012 12:50 pm
by thenobodies80
A minor thing: on the map is svendborg, in the xml is svenborg

Re: Kingdom of Denmark [Beta]

PostPosted: Sat Mar 31, 2012 5:01 pm
by Flapcake
thenobodies80 wrote:A minor thing: on the map is svendborg, in the xml is svenborg



Good spotted, its has been corrected in the XML file, as "Svendborg" is the rigth way to spell it ;)


New XML file: http://www.fileden.com/files/2012/3/20/3280817/kingdomofdenmark.xml