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Classic cities: London [19.2.12] p27

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Re: Classic cities: London [11.12.11] p19

Postby AndyDufresne on Wed Dec 14, 2011 9:52 am

gimil wrote:
isaiah40 wrote:I would suggest to decreasing the opacity of the background in the playable area. It looks a tad bit cluttered, distracting. Other than that it is looking better.


I disagree with this. I look at the map with the '888' think I could play a whole speed game on it without feeling distracted by the background.


I think I'm more with Isaiah on this.


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Re: Classic cities: London [14.12.11] p20

Postby DiM on Wed Dec 14, 2011 9:55 am

i like the background as it is
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Re: Classic cities: London [14.12.11] p20

Postby natty dread on Wed Dec 14, 2011 10:34 am

Hm, seems like this is one of these "subjective" things I keep hearing about...

I'd rather keep the background as it is, I really doubt it's going to cause any problems. But if it does, I can reconsider the decision then.
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Re: Classic cities: London [14.12.11] p20

Postby isaiah40 on Wed Dec 14, 2011 10:55 am

I think this is one of those times I didn't make myself clear. The background on the non-playable area is good, IMHO, perfect. It's the playable area that I have problems with. Decrease the transparency of the bonus areas until the back ground is barely showing through. I hope this makes more sense.
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Re: Classic cities: London [14.12.11] p20

Postby natty dread on Wed Dec 14, 2011 11:08 am

isaiah40 wrote:I think this is one of those times I didn't make myself clear. The background on the non-playable area is good, IMHO, perfect. It's the playable area that I have problems with. Decrease the transparency of the bonus areas until the back ground is barely showing through. I hope this makes more sense.


No, I got what you meant, still disagree though. I'm pretty happy with the opacity of the background on the playable area. I don't think it's going to be a problem.
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Re: Classic cities: London [14.12.11] p20

Postby Ogrecrusher on Wed Dec 14, 2011 11:11 am

Sorry to make a post like this, but I really don't like this map.

As a Londoner I've always wanted a good London map ever since the NYC one came out and I saw what could be done in a city. There's nothing overly bad about this attempt, the artwork is fine, but it feels like such a waste of potential. There doesn't seem much creativity or imagination in just taking a map of the boroughs and adding a few impassables.

I guess it's what I get for not learning photoshop and doing it myself!
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Re: Classic cities: London [14.12.11] p20

Postby natty dread on Wed Dec 14, 2011 11:30 am

Sorry to hear that, but there's really nothing stopping you from making another London map with different gameplay. This is purposefully a small and simple map, which will be optimal for quick speed games and 2v2 team games.
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Re: Classic cities: London [14.12.11] p20

Postby gimil on Wed Dec 14, 2011 1:02 pm

natty_dread wrote:
isaiah40 wrote:I think this is one of those times I didn't make myself clear. The background on the non-playable area is good, IMHO, perfect. It's the playable area that I have problems with. Decrease the transparency of the bonus areas until the back ground is barely showing through. I hope this makes more sense.


No, I got what you meant, still disagree though. I'm pretty happy with the opacity of the background on the playable area. I don't think it's going to be a problem.


I second this.
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Re: Classic cities: London [14.12.11] p20

Postby AndyDufresne on Wed Dec 14, 2011 3:36 pm

natty_dread wrote:Hm, seems like this is one of these "subjective" things I keep hearing about...

I'd rather keep the background as it is, I really doubt it's going to cause any problems. But if it does, I can reconsider the decision then.

Indeed. All in all, I'll still play on the map. ;)

Nice work so far.


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Re: Classic cities: London [14.12.11] p20

Postby natty dread on Wed Dec 14, 2011 3:52 pm

I could just remove the bonus names from the large version as well. I don't think they're strictly necessary, and I'm starting to think they don't necessarily add anything to the map, besides clutter it up.

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Re: Classic cities: London [14.12.11] p20

Postby Victor Sullivan on Wed Dec 14, 2011 11:07 pm

While reading this whole conversation, I was thinking this was Patch Wars for some reason... I was like, wait, I thought gimil couldn't stare at the map for 5 seconds let alone play an entire speed game, then isaiah mentioned decreasing opacity, and I'm like, "What? How is that going to help?" Then I saw the map and my face is soon hit by my palm.

#-o

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P.S. Uhhh, looks good! Though I kinda liked the bonus names. Heh... :oops:
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Re: Classic cities: London [14.12.11] p20

Postby gimil on Thu Dec 15, 2011 3:16 am

I liked them as well...but i don't miss them now there gone. I fact i don't miss them at all...the map still looks great without them.
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Re: Classic cities: London [14.12.11] p20

Postby koontz1973 on Fri Dec 16, 2011 12:44 am

natty, not sure if it has been discussed, but is there any chance you could move the red around to the North bonus area. Either move each colour round one or just swap over the north and north west. I ask as the red is the strongest colour there and now that you have included Camden in it, it looks strange (best way for me to describe it) having the red sticking out like that. Also, it is the first thing my eye goes to, so having it at the top centre would be more a natural place.
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Re: Classic cities: London [14.12.11] p20

Postby natty dread on Fri Dec 16, 2011 1:59 am

I tried putting red on top but I don't know if it works...
I'm not sure why, it just looks kinda off:

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Re: Classic cities: London [14.12.11] p20

Postby koontz1973 on Fri Dec 16, 2011 5:49 am

Your right, it does not work up at the top. Could it be that red is a bolder colour than the others? Not sure how to change it, but as Camden is now part of the NW, I am not sure any colour change will suit it. Go with what you feel.
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Re: Classic cities: London [14.12.11] p20

Postby natty dread on Fri Dec 16, 2011 7:05 am

Ok, I solved the issue by making Southeast darker - it's opposite to northwest so it should balance the palette.

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Re: Classic cities: London [16.12.11] p22

Postby koontz1973 on Fri Dec 16, 2011 9:33 am

It look better. Now my eyes are fighting over two places. Not a bad thing as it does balance it out. It is just that pesky Camden. I understand the GP reason for the change to include Camden into the NW, but it does bugger the look up. It was nicer on the eye before the Camden change.

Could I ask you to make the ends of the impassables into points like the one ending at Camden. Right now, that and the river end in points. The other two just stop. Also, the City text looks lighter. Any change of making it darker to look like the other.
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Re: Classic cities: London [16.12.11] p22

Postby natty dread on Fri Dec 16, 2011 9:58 am

The city text is light on purpose, it's so it doesn't clash with the army numbers. But I'll do the impassables.

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Re: Classic cities: London [16.12.11] p22

Postby koontz1973 on Fri Dec 16, 2011 12:45 pm

Sorry, but you forgot the legend impassable. ;)
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Re: Classic cities: London [16.12.11] p22

Postby natty dread on Fri Dec 16, 2011 2:30 pm

Nah, I just thought it looks better that way, since it's not on top of any borders...
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Re: Classic cities: London [16.12.11] p22

Postby AndyDufresne on Fri Dec 16, 2011 2:43 pm

Where does the Kensington troop count go? It looks pretty crammed in there with the full name. Islington is close too.


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Re: Classic cities: London [16.12.11] p22

Postby natty dread on Fri Dec 16, 2011 3:28 pm

Oh ye of little faith... lo and behold:

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Re: Classic cities: London [16.12.11] p22

Postby Victor Sullivan on Sat Dec 17, 2011 12:41 am

What if you toned down the red a bit? I feel like my eye naturally gravitates toward it specifically.

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Re: Classic cities: London [16.12.11] p22

Postby natty dread on Sat Dec 17, 2011 1:49 am

Already addressed, read back.
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Re: Classic cities: London [16.12.11] p22

Postby Victor Sullivan on Sat Dec 17, 2011 1:57 am

natty_dread wrote:Already addressed, read back.

Derp! I missed an entire page...lol :oops:

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