Classic cities: London [19.2.12] p27

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Re: Classic cities: London [16.12.11] p22

Postby thenobodies80 on Sat Jan 21, 2012 6:54 am

To be honest it's clear and well drawn, but it has nothing to do with the rest of the map. In my opinion there's not enough "road references" in your current theme to put that kind of road sign.
When I asked you to add an explanation for the impassable, you told me that add it was like ruin the balance of the map (and i don't think it is in that way).
Well, add those signs is much worse in my opinion, have them alone on the map, without anything else to create link with the road/road signs theme, is certainly a sort of eyesore!

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Re: Classic cities: London [16.12.11] p22

Postby natty dread on Sat Jan 21, 2012 7:23 am

I'm inclined to agree with you on this nobodies... I just wanted to try it out.

I think, barring any complaints, the version on the first page is the one we should go to beta with.
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Re: Classic cities: London [16.12.11] p22

Postby Victor Sullivan on Sat Jan 21, 2012 2:00 pm

natty_dread wrote:I'm inclined to agree with you on this nobodies... I just wanted to try it out.

I think, barring any complaints, the version on the first page is the one we should go to beta with.

Good call, I think.

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Re: Classic cities: London [16.12.11] p22

Postby thenobodies80 on Sun Jan 22, 2012 2:10 pm

          Beta - Quenching

---The Final Forge period has concluded for the Classic Cities: London Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!

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While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
    1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
    2. Finally, it is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.


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Re: Classic cities: London [16.12.11] p22

Postby Flapcake on Sun Jan 22, 2012 5:54 pm

Congratulations =D>
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Re: Classic cities: London [16.12.11] p22

Postby Pedronicus on Sun Jan 22, 2012 6:39 pm

I think the No Entry signs made more sense on the impassable's.

but of course an Italian gets to have the final say, because he's got a blue bold font username.
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Re: Classic cities: London [16.12.11] p22

Postby thenobodies80 on Sun Jan 22, 2012 6:59 pm

i have no final say, the map is going to be uploaded (Beta), not quenched. It can be changed again if natty finds something that works with the map and that he likes. ;)

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Re: Classic cities: London [16.12.11] p22

Postby natty dread on Sun Jan 22, 2012 7:16 pm

Pedro, I made the decision not to go forward with the no entry signs, so be angry with me if you need to...

If this map was drawn in a more conventional style, then your suggestion for the traffic cones, or the traffic sign impassables, would have been a great idea and either would probably have worked great. However, the map is drawn in a sort of abstract style - it's kind of reminiscent of subway maps and other public transportation maps, or that's the look I was taking inspiration from... so I just think it's best to keep the style clean, simple and straight-forward for this.
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Re: Classic cities: London [16.12.11] p22

Postby Pedronicus on Sun Jan 22, 2012 7:33 pm

ok. if your happy with it. cool.
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Re: Classic cities: London [16.12.11] p22

Postby natty dread on Tue Jan 24, 2012 4:10 am

It is live!

Game 10491254 - password: foundry

Everyone welcome.
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Re: Classic cities: London [16.12.11] p22

Postby Bruceswar on Sun Jan 29, 2012 9:42 pm

Just finished my first game on it. Plays nice for doubles.
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Re: Classic cities: London [16.12.11] p22

Postby BadgerJelly on Mon Jan 30, 2012 2:25 pm

just curious ... why does the first image look better than the latest one?
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Re: Classic cities: London [16.12.11] p22

Postby AndyDufresne on Mon Jan 30, 2012 2:49 pm

I've got a couple of 1vs1 games going on it, and plays alright so far. Nothing glaringly unbalanced from my few games.


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Re: Classic cities: London [16.12.11] p22

Postby natty dread on Mon Jan 30, 2012 3:38 pm

BadgerJelly wrote:just curious ... why does the first image look better than the latest one?


No idea what you mean.

AndyDufresne wrote:I've got a couple of 1vs1 games going on it, and plays alright so far. Nothing glaringly unbalanced from my few games.


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Good to hear.
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Re: Classic cities: London [16.12.11] p22

Postby DiM on Mon Jan 30, 2012 3:43 pm

natty_dread wrote:
BadgerJelly wrote:just curious ... why does the first image look better than the latest one?


No idea what you mean.



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