Classic cities: London [19.2.12] p27

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Re: Classic cities: London [16.12.11] p22

Postby thenobodies80 on Sat Jan 21, 2012 6:54 am

To be honest it's clear and well drawn, but it has nothing to do with the rest of the map. In my opinion there's not enough "road references" in your current theme to put that kind of road sign.
When I asked you to add an explanation for the impassable, you told me that add it was like ruin the balance of the map (and i don't think it is in that way).
Well, add those signs is much worse in my opinion, have them alone on the map, without anything else to create link with the road/road signs theme, is certainly a sort of eyesore!

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Re: Classic cities: London [16.12.11] p22

Postby natty dread on Sat Jan 21, 2012 7:23 am

I'm inclined to agree with you on this nobodies... I just wanted to try it out.

I think, barring any complaints, the version on the first page is the one we should go to beta with.
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Re: Classic cities: London [16.12.11] p22

Postby Victor Sullivan on Sat Jan 21, 2012 2:00 pm

natty_dread wrote:I'm inclined to agree with you on this nobodies... I just wanted to try it out.

I think, barring any complaints, the version on the first page is the one we should go to beta with.

Good call, I think.

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Re: Classic cities: London [16.12.11] p22

Postby thenobodies80 on Sun Jan 22, 2012 2:10 pm

          Beta - Quenching

---The Final Forge period has concluded for the Classic Cities: London Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!

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While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
    1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
    2. Finally, it is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.


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Re: Classic cities: London [16.12.11] p22

Postby Flapcake on Sun Jan 22, 2012 5:54 pm

Congratulations =D>
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Re: Classic cities: London [16.12.11] p22

Postby Pedronicus on Sun Jan 22, 2012 6:39 pm

I think the No Entry signs made more sense on the impassable's.

but of course an Italian gets to have the final say, because he's got a blue bold font username.
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Re: Classic cities: London [16.12.11] p22

Postby thenobodies80 on Sun Jan 22, 2012 6:59 pm

i have no final say, the map is going to be uploaded (Beta), not quenched. It can be changed again if natty finds something that works with the map and that he likes. ;)
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Re: Classic cities: London [16.12.11] p22

Postby natty dread on Sun Jan 22, 2012 7:16 pm

Pedro, I made the decision not to go forward with the no entry signs, so be angry with me if you need to...

If this map was drawn in a more conventional style, then your suggestion for the traffic cones, or the traffic sign impassables, would have been a great idea and either would probably have worked great. However, the map is drawn in a sort of abstract style - it's kind of reminiscent of subway maps and other public transportation maps, or that's the look I was taking inspiration from... so I just think it's best to keep the style clean, simple and straight-forward for this.
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Re: Classic cities: London [16.12.11] p22

Postby Pedronicus on Sun Jan 22, 2012 7:33 pm

ok. if your happy with it. cool.
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Re: Classic cities: London [16.12.11] p22

Postby natty dread on Tue Jan 24, 2012 4:10 am

It is live!

Game 10491254 - password: foundry

Everyone welcome.
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Re: Classic cities: London [16.12.11] p22

Postby Bruceswar on Sun Jan 29, 2012 9:42 pm

Just finished my first game on it. Plays nice for doubles.
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Re: Classic cities: London [16.12.11] p22

Postby BadgerJelly on Mon Jan 30, 2012 2:25 pm

just curious ... why does the first image look better than the latest one?
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Re: Classic cities: London [16.12.11] p22

Postby AndyDufresne on Mon Jan 30, 2012 2:49 pm

I've got a couple of 1vs1 games going on it, and plays alright so far. Nothing glaringly unbalanced from my few games.


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Re: Classic cities: London [16.12.11] p22

Postby natty dread on Mon Jan 30, 2012 3:38 pm

BadgerJelly wrote:just curious ... why does the first image look better than the latest one?


No idea what you mean.

AndyDufresne wrote:I've got a couple of 1vs1 games going on it, and plays alright so far. Nothing glaringly unbalanced from my few games.


--Andy


Good to hear.
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Re: Classic cities: London [16.12.11] p22

Postby DiM on Mon Jan 30, 2012 3:43 pm

natty_dread wrote:
BadgerJelly wrote:just curious ... why does the first image look better than the latest one?


No idea what you mean.



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Re: Classic cities: London [16.12.11] p22

Postby AndyDufresne on Mon Jan 30, 2012 4:38 pm

natty_dread wrote:
AndyDufresne wrote:I've got a couple of 1vs1 games going on it, and plays alright so far. Nothing glaringly unbalanced from my few games.


--Andy


Good to hear.

Whoops, that was a lie. I meant to post this in the Istanbul topic. But I now have some London 1vs1 going too. My apologies.


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Re: Classic cities: London [16.12.11] p22

Postby natty dread on Mon Jan 30, 2012 4:40 pm

Oh... that?

Well, that didn't really work out thematically. It was too generic in style, and really had nothing connecting it to London, it didn't look like a city map. So the map took a different turn in development.
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Re: Classic cities: London [16.12.11] p22

Postby BadgerJelly on Tue Jan 31, 2012 6:46 am

So it went from looking like a reasonable map to a pile of shit and got made?
Seriously WHO makes these decisions??? :shock:

You have made a great map now I see but I struggle to understand how THIS map can be made above others. Has what is required for a map changed since this one was brought out? In which case I can understand it.
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Re: Classic cities: London [16.12.11] p22

Postby natty dread on Tue Jan 31, 2012 8:20 am

BadgerJelly wrote:So it went from looking like a reasonable map to a pile of shit and got made?
Seriously WHO makes these decisions??? :shock:


Well, lucky to me, it isn't you ;)

BadgerJelly wrote:You have made a great map now I see but I struggle to understand how THIS map can be made above others. Has what is required for a map changed since this one was brought out? In which case I can understand it.


Well, not everyone can like the same things, I guess. All I can say is if you don't appreciate the visual style of this map, you can aspire to do better.
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Re: Classic cities: London [16.12.11] p22

Postby BadgerJelly on Tue Jan 31, 2012 2:03 pm

Fair point :D
Just because I don't like the look doesn't mean others do. Just much prefered your FIRST draft myself ... it is personal preference though.
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Re: Classic cities: London [16.12.11] p22

Postby natty dread on Tue Jan 31, 2012 2:39 pm

I had to make a slight graphical change - to get the background closer to the colour I intended it to be... this is such a minor change though that I'd rather wait to see if there are any other changes needed before uploading these.


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Re: Classic cities: London [16.12.11] p22

Postby MrBenn on Mon Feb 06, 2012 6:09 pm

BadgerJelly wrote:So it went from looking like a reasonable map to a pile of shit and got made?
Seriously WHO makes these decisions??? :shock:

:lol:
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Re: Classic cities: London [16.12.11] p22

Postby chapcrap on Sat Feb 18, 2012 3:28 am

Everything seems good to me.

I wouldn't mind if City was changed to an autodeploy. That's just a preference thing though.
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Re: Classic cities: London [16.12.11] p22

Postby natty dread on Sat Feb 18, 2012 6:03 am

I don't really see any reason for changing the city bonus. I think it works fine as is.
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Re: Classic cities: London [16.12.11] p22

Postby thenobodies80 on Sat Feb 18, 2012 8:04 am

natty, I think this one is supposed to be a quick map, maybe good also for 1vs1 games. a thing I've noticed is that there're many games in which everything is done in 3 or 4 rounds. Usually if the first player to play had a good drop in the west side there's nothing you can do to stop him. You're done from the start, stop.
Have you considered a way to prevent this? I know drop percentages are ok and rarely a player start with north or west, but I have the feeling that the drop in 1vs1 games can be managed better....maybe set 2 positions , or have different starting values on some regions.....I still have to focus a way to fix this....but start a game and discover you lost it from the start is pretty disappointing.

On the contrary the city bonus seems good as it is to me.

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