Re: USA 2.1 [13 Dec 2012] V.37 sm Pg31, V.4 large updated Pg
Posted: Fri Dec 14, 2012 9:41 pm
color blind guy here, lover this map- easy to see, the bonuses are easy to ID, great!
Conquer Club, a free online multiplayer variation of a popular world domination board game.
https://www.conquerclub.com/forum/
https://www.conquerclub.com/forum/viewtopic.php?f=358&t=152467
Ugly_Moose wrote:Here is my little comment.
Anchorage and Juneau are not connected by ship in real life but Juneau and Seattle or Bellingham is connected by the Alaska Marine Highway. Make a ship port in Bellingham to Juneau with a blue ship and drop Anchorage. Have dotted line from Tok to Juneau.
Next make a red ship from San Diego to Hawaii.
y2manypbr wrote:color blind guy here, lover this map- easy to see, the bonuses are easy to ID, great!
RedBaron0 wrote:
Onward and upward!
nolefan5311 wrote:Is the XML being worked on? Just looking for an update on this one.
Gilligan wrote:nolefan5311 wrote:Is the XML being worked on? Just looking for an update on this one.
Yes
nolefan5311 wrote:Gilligan wrote:nolefan5311 wrote:Is the XML being worked on? Just looking for an update on this one.
Yes
Thank you sir
Gilligan wrote:nolefan5311 wrote:Gilligan wrote:nolefan5311 wrote:Is the XML being worked on? Just looking for an update on this one.
Yes
Thank you sir
I will try my best to have it completed this week. Been busy with moving into my dorm and the holidays!
nolefan5311 wrote:Gilligan wrote:nolefan5311 wrote:Gilligan wrote:nolefan5311 wrote:Is the XML being worked on? Just looking for an update on this one.
Yes
Thank you sir
I will try my best to have it completed this week. Been busy with moving into my dorm and the holidays!
No rush at all.
iancanton wrote:+3 for every 5 consecutive interstate cities means 15 bonuses for i-80, 3 bonuses for i-55 and so on. roughly 100 interstate bonuses is a figure that is by no means impossible or even especially difficult to code, but it'll be a lengthy and tedious process with a lot of copying where errors are hard to spot, unless someone knows of a shortcut; by shortcut, i mean something more elegant than the brute force method of copying the list of ordered i-80 cities 14 times, then deleting the unwanted ones from each bonus.
+3 for every 5 interstate cities is so easy that both players in 1v1 are almost certain to start with one or more of these bonuses, with the first player depriving the second player of one or more of his bonuses, which is not what we want. another downside is that, on the longer interstates such as i-80, the principles of best play dictate that a player has to keep counting the number of an opponent's cities on that road to determine how many cities he must conquer to reduce that opponent's current interstate bonus, which is not much fun. the upside is that the new collections xml makes implementing this bonus a piece of cake.
is +5 for every 7 consecutive interstate cities a reasonable alternative? this reduces the number of interstate bonuses by 28. will players bother with playing for such a long, thin bonus that can be broken at almost every city? if not, then this defeats the point of the bonus.
ian.
Gilligan wrote:Ian, your first scenario there I already have coded
Gilligan wrote:but the way isaiah wanted it was that you could travel through different interstates - IE, you could have Boston, Worcester, Albany, Syracuse, Buffalo.
iancanton wrote:Gilligan wrote:Ian, your first scenario there I already have coded
wow! u've done well!Gilligan wrote:but the way isaiah wanted it was that you could travel through different interstates - IE, you could have Boston, Worcester, Albany, Syracuse, Buffalo.
the example u've given is all on i-90. if u mean something like augusta, boston, worcester, albany, syracuse, then this does become something of a nightmare to code because u have to take account of every fork in each interstate. all through the gameplay stage, i had been working on the assumption that all 5 consecutive cities in each bonus had to be on the same interstate. if the 5 consecutive cities can be on more than one interstate, then the differences in interstate names and colours, such as i-90 being red, no longer have a part in gameplay and their function becomes purely decorative. to my mind, the map would lose a little something if that happened.
ian.
Gilligan wrote:So we are all okay that it's plus 3 for each 5 consecutive cities WITHIN an interstate? eg, +3 for 5 and +3 for each consecutive after that.
iancanton wrote:from +3 for every 5 consecutive interstate cities, we've changed to +3 for any 5 cities on an interstate includes 1 capital and you must hold one capital to recieve the bonus.
if u hold 10 cities on i-95, then do u still receive only +3 for i-95? receive has been misspelled as recieve.
ian.
nolefan5311 wrote:iancanton wrote:from +3 for every 5 consecutive interstate cities, we've changed to +3 for any 5 cities on an interstate includes 1 capital and you must hold one capital to recieve the bonus.
if u hold 10 cities on i-95, then do u still receive only +3 for i-95? receive has been misspelled as recieve.
ian.
I thought we agreed to change it to "for every 2 capitals held along the same interstate route you receive an additional +2", right?