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Re: USA 2.1 [13 Dec 2012] V.37 sm Pg31, V.4 large updated Pg

PostPosted: Thu Jan 17, 2013 5:06 pm
by iancanton
+3 for every 5 consecutive interstate cities means 15 bonuses for i-80, 3 bonuses for i-55 and so on. roughly 100 interstate bonuses is a figure that is by no means impossible or even especially difficult to code, but it'll be a lengthy and tedious process with a lot of copying where errors are hard to spot, unless someone knows of a shortcut; by shortcut, i mean something more elegant than the brute force method of copying the list of ordered i-80 cities 14 times, then deleting the unwanted ones from each bonus.

+3 for every 5 interstate cities is so easy that both players in 1v1 are almost certain to start with one or more of these bonuses, with the first player depriving the second player of one or more of his bonuses, which is not what we want. another downside is that, on the longer interstates such as i-80, the principles of best play dictate that a player has to keep counting the number of an opponent's cities on that road to determine how many cities he must conquer to reduce that opponent's current interstate bonus, which is not much fun. the upside is that the new collections xml makes implementing this bonus a piece of cake.

is +5 for every 7 consecutive interstate cities a reasonable alternative? this reduces the number of interstate bonuses by 28. will players bother with playing for such a long, thin bonus that can be broken at almost every city? if not, then this defeats the point of the bonus.

ian. :)

Re: USA 2.1 [13 Dec 2012] V.37 sm Pg31, V.4 large updated Pg

PostPosted: Thu Jan 17, 2013 5:09 pm
by Gilligan
iancanton wrote:+3 for every 5 consecutive interstate cities means 15 bonuses for i-80, 3 bonuses for i-55 and so on. roughly 100 interstate bonuses is a figure that is by no means impossible or even especially difficult to code, but it'll be a lengthy and tedious process with a lot of copying where errors are hard to spot, unless someone knows of a shortcut; by shortcut, i mean something more elegant than the brute force method of copying the list of ordered i-80 cities 14 times, then deleting the unwanted ones from each bonus.

+3 for every 5 interstate cities is so easy that both players in 1v1 are almost certain to start with one or more of these bonuses, with the first player depriving the second player of one or more of his bonuses, which is not what we want. another downside is that, on the longer interstates such as i-80, the principles of best play dictate that a player has to keep counting the number of an opponent's cities on that road to determine how many cities he must conquer to reduce that opponent's current interstate bonus, which is not much fun. the upside is that the new collections xml makes implementing this bonus a piece of cake.

is +5 for every 7 consecutive interstate cities a reasonable alternative? this reduces the number of interstate bonuses by 28. will players bother with playing for such a long, thin bonus that can be broken at almost every city? if not, then this defeats the point of the bonus.

ian. :)


Ian, your first scenario there I already have coded - but the way isaiah wanted it was that you could travel through different interstates - IE, you could have Boston, Worcester, Albany, Syracuse, Buffalo.

At the moment, I have +3 for every 5 consecutive cities coded within each interstate, just like route 66 is coded. You could also say "+3 for every 5 consecutive interstates and +3 for each city after that".

Re: USA 2.1 [13 Dec 2012] V.37 sm Pg31, V.4 large updated Pg

PostPosted: Fri Jan 18, 2013 5:19 pm
by iancanton
Gilligan wrote:Ian, your first scenario there I already have coded

wow! u've done well!

Gilligan wrote:but the way isaiah wanted it was that you could travel through different interstates - IE, you could have Boston, Worcester, Albany, Syracuse, Buffalo.

the example u've given is all on i-90. if u mean something like augusta, boston, worcester, albany, syracuse, then this does become something of a nightmare to code because u have to take account of every fork in each interstate. all through the gameplay stage, i had been working on the assumption that all 5 consecutive cities in each bonus had to be on the same interstate. if the 5 consecutive cities can be on more than one interstate, then the differences in interstate names and colours, such as i-90 being red, no longer have a part in gameplay and their function becomes purely decorative. to my mind, the map would lose a little something if that happened.

ian. :)

Re: USA 2.1 [13 Dec 2012] V.37 sm Pg31, V.4 large updated Pg

PostPosted: Fri Jan 18, 2013 5:29 pm
by isaiah40
:oops: I think I missed understood my own idea! :lol: The way Gilligan has it coded is the best way.

Re: USA 2.1 [13 Dec 2012] V.37 sm Pg31, V.4 large updated Pg

PostPosted: Fri Jan 18, 2013 5:33 pm
by Gilligan
iancanton wrote:
Gilligan wrote:Ian, your first scenario there I already have coded

wow! u've done well!

Gilligan wrote:but the way isaiah wanted it was that you could travel through different interstates - IE, you could have Boston, Worcester, Albany, Syracuse, Buffalo.

the example u've given is all on i-90. if u mean something like augusta, boston, worcester, albany, syracuse, then this does become something of a nightmare to code because u have to take account of every fork in each interstate. all through the gameplay stage, i had been working on the assumption that all 5 consecutive cities in each bonus had to be on the same interstate. if the 5 consecutive cities can be on more than one interstate, then the differences in interstate names and colours, such as i-90 being red, no longer have a part in gameplay and their function becomes purely decorative. to my mind, the map would lose a little something if that happened.

ian. :)


Whoops yeah, my fault. So we are all okay that it's plus 3 for each 5 consecutive cities WITHIN an interstate? eg, +3 for 5 and +3 for each consecutive after that.

Re: USA 2.1 [13 Dec 2012] V.37 sm Pg31, V.4 large updated Pg

PostPosted: Wed Jan 23, 2013 2:12 am
by iancanton
Gilligan wrote:So we are all okay that it's plus 3 for each 5 consecutive cities WITHIN an interstate? eg, +3 for 5 and +3 for each consecutive after that.

yes, absolutely agree with plus 3 for each 5 consecutive cities WITHIN an interstate! sorry for the delay: there was something in the back of my mind that i knew i wanted to jot down, which i've remembered, and it's that each +3 i-90 bonus needs to override the next four neighbouring i-90 ones, for example boston-worcester-albany-syracuse-buffalo overrides worcester-albany-syracuse-buffalo-erie, albany-syracuse-buffalo-erie-cleveland, syracuse-buffalo-erie-cleveland-toledo and buffalo-erie-cleveland-toledo-goshen, but boston-worcester-albany-syracuse-buffalo probably shouldn't override any i-95 bonuses that happen to include boston.

ian. :)

Re: USA 2.1 [13 Dec 2012] V.37 sm Pg31, V.4 large updated Pg

PostPosted: Sat Jan 26, 2013 9:51 pm
by isaiah40
To try and keep the XML down in size, there has been a change to one of the bonuses. Instead of +3 for 5 consecutive interstate cities, it is now +3 for any 5 cities which includes 1 capital. You must hold one capital to receive the bonus, no capital, no bonus.

I also slightly moved 2 army ovals on the small only, Arcata and San Fransisco.
Large:
Click image to enlarge.
image


Small:
Click image to enlarge.
image


Links:
Large: http://img824.imageshack.us/img824/3713/megausav5large.png
Small: http://img69.imageshack.us/img69/8494/megausav39small.png
Starting Neutrals: http://img651.imageshack.us/img651/8728/startingneutrals.png

Re: USA 2.1 [13 Dec 2012] V.37 sm Pg31, V.4 large updated Pg

PostPosted: Mon Feb 04, 2013 2:31 am
by iancanton
from +3 for every 5 consecutive interstate cities, we've changed to +3 for any 5 cities on an interstate includes 1 capital and you must hold one capital to recieve the bonus.

if u hold 10 cities on i-95, then do u still receive only +3 for i-95? receive has been misspelled as recieve.

ian. :)

Re: USA 2.1 [13 Dec 2012] V.37 sm Pg31, V.4 large updated Pg

PostPosted: Mon Feb 04, 2013 10:36 am
by nolefan5311
iancanton wrote:from +3 for every 5 consecutive interstate cities, we've changed to +3 for any 5 cities on an interstate includes 1 capital and you must hold one capital to recieve the bonus.

if u hold 10 cities on i-95, then do u still receive only +3 for i-95? receive has been misspelled as recieve.

ian. :)


I thought we agreed to change it to "for every 2 capitals held along the same interstate route you receive an additional +2", right?

Re: USA 2.1 [13 Dec 2012] V.37 sm Pg31, V.4 large updated Pg

PostPosted: Mon Feb 04, 2013 11:38 am
by isaiah40
nolefan5311 wrote:
iancanton wrote:from +3 for every 5 consecutive interstate cities, we've changed to +3 for any 5 cities on an interstate includes 1 capital and you must hold one capital to recieve the bonus.

if u hold 10 cities on i-95, then do u still receive only +3 for i-95? receive has been misspelled as recieve.

ian. :)


I thought we agreed to change it to "for every 2 capitals held along the same interstate route you receive an additional +2", right?

Correct! I just haven't got around to updating the images. Will do that later today.

Re: USA 2.1 [26 Jan 2013] V.39 small & V.5 large Pg33

PostPosted: Mon Feb 04, 2013 11:08 pm
by isaiah40
Images updated above!

Re: USA 2.1 [4 Feb 2013] images updated pg.33

PostPosted: Tue Feb 05, 2013 9:45 am
by nolefan5311
I think you need to clarify it to say, "For every 2 capitals held along the same interstate you will receive +2".

Also, maybe transpose the "Capital Bonus" and the "D.C. Autodeploy" with each other, so that the Capital Bonus and Interstate Bonus are right next to each other.

Re: USA 2.1 [4 Feb 2013] images updated pg.33

PostPosted: Tue Feb 05, 2013 9:56 am
by sannemanrobinson
It is on the small map not totally clear if there is a connection between Berlin and Waterville.

Also, could Gulfport move a bit to the left to be more clearly in MS? The border with FL is now not reallyu visible. New Orleans might then have to move a bit as well.

Re: USA 2.1 [4 Feb 2013] images updated pg.33

PostPosted: Sun Feb 17, 2013 5:29 am
by iancanton
nolefan5311 wrote:I think you need to clarify it to say, "For every 2 capitals held along the same interstate you will receive +2".

agreed.

nolefan5311 wrote:Also, maybe transpose the "Capital Bonus" and the "D.C. Autodeploy" with each other, so that the Capital Bonus and Interstate Bonus are right next to each other.

better still will be the capital bonus, interstate bonus and dc autodeploy on the left, with the airport and ships on the right. this groups together the bonuses on the left and the transport on the right.

sannemanrobinson wrote:It is on the small map not totally clear if there is a connection between Berlin and Waterville.

between these cities, we need to have at least two whole black dots. to give enough room, this necessitates a more north-south i-95 between waterville and bangor.

sannemanrobinson wrote:Also, could Gulfport move a bit to the left to be more clearly in MS? The border with FL is now not reallyu visible. New Orleans might then have to move a bit as well.

several cities straddle a border, but this is the only one where the troop count is about half in each state (with more than half of the 888 in the wrong state).

ian. :)

Re: USA 2.1 [4 Feb 2013] images updated pg.33

PostPosted: Sun Feb 17, 2013 7:37 am
by thenobodies80
Considering that it's really big, before I start to check it....the xml posted here is the final and correct one?
viewtopic.php?f=64&t=163962&start=15#p4061629

I would like to do it all at once, so a confirmation would be nice before proceed.
Thanks in advance
Nobodies

Re: USA 2.1 [4 Feb 2013] images updated pg.33

PostPosted: Sun Feb 17, 2013 12:24 pm
by isaiah40
thenobodies80 wrote:Considering that it's really big, before I start to check it....the xml posted here is the final and correct one?
viewtopic.php?f=64&t=163962&start=15#p4061629

I would like to do it all at once, so a confirmation would be nice before proceed.
Thanks in advance
Nobodies

Nope, I moved 4 army ovals on the small and 2 on the large (maybe more once I finish). I'll be posting an update here soon.

Re: USA 2.1 [4 Feb 2013] images updated pg.33

PostPosted: Sun Feb 17, 2013 12:37 pm
by isaiah40
Small update:

- Moved Berlin NH, Gulfport MS, Pensacola FL, Amarillo TX army ovals on the small,
- Moved Pensacola Fl, Gulfport MS army ovals on the large,
- Moved the southern Michigan border up so it is more visible on both

Large:
Click image to enlarge.
image


Small:
Click image to enlarge.
image

Re: USA 2.1 [17 Feb 2013] images updated pg.34

PostPosted: Sun Feb 17, 2013 3:01 pm
by thenobodies80
So it's just a couple of coords? everything else it's like in the current xml?

Re: USA 2.1 [17 Feb 2013] images updated pg.34

PostPosted: Sun Feb 17, 2013 3:07 pm
by Gilligan
Yes, other than those coords the XML is final

Re: USA 2.1 [17 Feb 2013] images updated pg.34

PostPosted: Wed Feb 20, 2013 9:54 pm
by Gilligan
I have updated the post in the XML check thread to reflect the change in coordinates above

Re: USA 2.1 [17 Feb 2013] images updated pg.34

PostPosted: Sun Mar 10, 2013 9:00 am
by thenobodies80
Ok guys, finally I was able to check and double check this huge xml file.
It was nightmare in some parts! ](*,)

Anyway, here below a list of things for you:

Coords to move
Small Version
    -Arcata
    -San Francisco
    - Pierre
Big Version
    Juneau

Unclear Connections (not everyone is american :!: )
Small Version
    - Boston, it's not clear if is in Maine or Massachussets
    -Newark, not clear if it is in New York or New Jersey (this one could be good because there's the abbrevaition into the legend)
    -Richmond <-> Virginia Beach, dots are almost invisible there
    -Philadelphia <-> Trenton, the road is invisible there
    -Augusta <-> Savannah, dot's visible, but they could be better
    -Kennewick <-> Spokane, again dots
    -Lawton <-> Oklahoma City, dots invisbile
    -D.C. is Maryland but looks VA on the map
    -Weston is not clear if it is West Virginia or Maryland

Big Version
    -Boston border is unclear

I strongly suggest to add abbreviations (e.g. Alaska (AK) ) to the bonus names so it's written in the log, it's a pain to understand where some are if you don't have a knowledge of US geography.

Missing Connections (I found just one gilly :P )
    -Seattle <-> Anchorage, missing blue plane connection

Missing Parts/info/Components into bonuses
    - D.C. doesn't have the +2 autodeploy into the code but i see it on the map.
    -Capitals on Route 35, Austin is not included into it. Obviously the <bonus> tag must be extended to include the 4 option.
    -Boston is not on Route 90, when the route starts (or ends) into that city.
    -Route 20 has some unnecessary lines into the code, line 1496 and 1497 can be deleted
    -Pennsylvania is +5 on the map but only +4 into the code
    -Dyer is not part of Kentucky
    -Tennessee is not listed anywhere as bonus inot the code
    -Utah and washington are doubled into the code, lines from 1017 to 1040 can be deleted

Starting Positions & Neutrals
    -Annapolis is the only starting positions with 5 starting neutrals. Is it desired?

That's all! ;)

Nobodies

Re: USA 2.1 [17 Feb 2013] images updated pg.34

PostPosted: Sun Mar 10, 2013 9:06 am
by Gilligan
Yes, I was thinking I should add the abbreviations. I'm on it

Re: USA 2.1 [17 Feb 2013] images updated pg.34

PostPosted: Sun Mar 10, 2013 12:21 pm
by isaiah40
Corrections done!
thenobodies80 wrote:Unclear Connections (not everyone is american :!: )
Small Version

- Boston, it's not clear if is in Maine or Massachussets - Moved Boston down
-Newark, not clear if it is in New York or New Jersey (this one could be good because there's the abbrevaition into the legend) - I agree, since Newark is in the abbreviation legend it should be self explanitory
-Richmond <-> Virginia Beach, dots are almost invisible there - Moved down
-Philadelphia <-> Trenton, the road is invisible there - Moved to the left
-Augusta <-> Savannah, dot's visible, but they could be better - Added Augusta to the abbreviation list
-Kennewick <-> Spokane, again dots - Moved down and to the left
-Lawton <-> Oklahoma City, dots invisbile - Moved to the left
-D.C. is Maryland but looks VA on the map - For gameplay purposes D.C. is in neither Maryland or Virginia (though it is technically in Maryland) so no changes made
-Weston is not clear if it is West Virginia or Maryland - Moved down


Big Version

-Boston border is unclear - Moved down


Large
Click image to enlarge.
image


Small
Click image to enlarge.
image


Links updated in XML thread!

Gilligan, when you are done can you please just update the post in the XML thread?

Re: USA 2.1 [10 Mar 2013] Image Corrections made pg.34

PostPosted: Sun Mar 10, 2013 1:00 pm
by koontz1973
This map is going to be bloody awesome.

Had a look at it finally on my TV. Bloody marvellous to see it in all of its glory on a 62" TV. No scrolling on that, even with the large map.

Re: USA 2.1 [10 Mar 2013] Image Corrections made pg.34

PostPosted: Sun Mar 10, 2013 2:32 pm
by ManBungalow
Well done to all involved so far.