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Trench warfare 1917 [Quenched]

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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby Armandolas on Tue Jun 19, 2012 2:06 am

@thehippo
Like alaskanassassin, i was playing it on sunny/no trench and you couldnt get the bonus on the german side, while u can take it on Ally side
The bonus should have 4 territories, and the bug is that on the german side it has 5 territories, the 5th being N16 wich is really far away and clearly a mistake

@alaskanassassin.
Hospitals are a much more difficult to get than Supply because u can only reach them by nearing borders , it makes them the only territories that cant be bombarded from the other side
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby codierose on Tue Jun 19, 2012 5:20 am

thehippo8 wrote:
Armandolas wrote:Hello
I think i found a serious bug in this map.
In the German Bonus GFH is included N16..which makes it impossible to get it
Hope it helped


It's not a bug as such ... it's just that this map cannot be played in trench fog mode as it's impossible to see the hospitals (either direction) or get accross the no-man's land. Only solution I can see is to allow an easier path over the no-man's land or to have portals ... ie the planes can bombard and deploy troops?

you can cross no-mans land in trench you will find out in our game :D
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby thehippo8 on Tue Jun 19, 2012 5:23 am

codierose wrote:
thehippo8 wrote:
Armandolas wrote:Hello
I think i found a serious bug in this map.
In the German Bonus GFH is included N16..which makes it impossible to get it
Hope it helped


It's not a bug as such ... it's just that this map cannot be played in trench fog mode as it's impossible to see the hospitals (either direction) or get accross the no-man's land. Only solution I can see is to allow an easier path over the no-man's land or to have portals ... ie the planes can bombard and deploy troops?

you can cross no-mans land in trench you will find out in our game :D


Seriously? You can tell me you know ... you're so far ahead and there's a round limit anyway! Otherwise it just looks like a bug to me!
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby codierose on Tue Jun 19, 2012 5:42 am

Game 11248141
i have left instructions
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby codierose on Tue Jun 19, 2012 5:46 pm

have the new settings been implemented ??
why has deployment been spread out all over the place totally fucked the map up who the hell has heard of war when both trenches occupied by the same side.why has the planes been made so large in number Boooooooo :evil: :evil: :evil: now how do i cancel all the games i just started totally fucked up
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby thenobodies80 on Tue Jun 19, 2012 7:12 pm

Yes, the map was updated.....afaik N16 is not part of GFH bonus.

Anyone is experiencing issues with the map with the new update?
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby koontz1973 on Wed Jun 20, 2012 12:06 am

codierose wrote:have the new settings been implemented ??
why has deployment been spread out all over the place totally fucked the map up who the hell has heard of war when both trenches occupied by the same side.why has the planes been made so large in number Boooooooo :evil: :evil: :evil: now how do i cancel all the games i just started totally fucked up

Do not worry, it will go back as soon as I find a way to balance it better, but there where so many bugs in the first one, it needed to get sorted first.
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby koontz1973 on Wed Jun 20, 2012 12:35 am

This is where I am at with the new xml for the 1v1 game.

Starting territs. All starting territs will be programmed with 1 troop only.
    german starts
    gfh2
    gfh3
    fox8
    pvh2
    pvh5
    pvh4
    el4
    el6
    el2
    gsl2
    gsl3
    w4
    w2
    w5
    british starts
    fox2
    asl2
    asl3
    afh2
    afh3
    jjp1
    jjp2
    jjp5
    ff1
    ff3
    ff4
    dh2
    dh4
    dh3
Neutrals. All other territs will be a 3 neutral with the planes and cannon being set higher at 7.

All I need to know is if I programme the new neutrals into the game, will that affect the current games if someone already holds it? As soon as I know this, I can post the new xml and get this back to 1v1 madness.

Flaps, you thought any more on the foxhole bonus idea I had. Making the bonus for each side only?
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby Flapcake on Wed Jun 20, 2012 2:43 am

koontz1973 wrote:Right now, the bonus is to hold any 3. So you could hold 2 from the Germans and one from the British side to get the bonus. Why not make it hold 3 from the German or British side.



I think its a good idea, also reduse the bombardment in the cornors, so GSL4 and ASL1 cant get hit from plaines.

Il come up with a updated map soon.
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby thenobodies80 on Wed Jun 20, 2012 3:17 am

koontz1973 wrote:All I need to know is if I programme the new neutrals into the game, will that affect the current games if someone already holds it?


If the new neutrals will be killer neutrals, yes the current games will be affected (the players will lose the territories to a neutral one). A solution could be to warn players, but it's not a so big problem, afterall Beta play is at your own risk!
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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby koontz1973 on Wed Jun 20, 2012 3:36 am

thenobodies80 wrote:
koontz1973 wrote:All I need to know is if I programme the new neutrals into the game, will that affect the current games if someone already holds it?


If the new neutrals will be killer neutrals, yes the current games will be affected (the players will lose the territories to a neutral one). A solution could be to warn players, but it's not a so big problem, afterall Beta play is at your own risk!

The only neutrals that would be programmed in would be on both sides. The ones in the centre stay the same. As soon as flaps get the new image up, I will get the xml finalised and posted.

Thanks nobodies and flaps.
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Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

Postby Flapcake on Thu Jun 21, 2012 3:42 am

Changes to image:

1. Fox-hole bonus, Only works when hold on same side.
2. Typo, from "Poul" to "Paul".
3. GSL4 and ASL1 can no more be bombarded.

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Last edited by Flapcake on Fri Jul 13, 2012 2:06 pm, edited 2 times in total.
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Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

Postby koontz1973 on Thu Jun 21, 2012 3:57 am

Fox hole bonus. Only works when held on same side.

At work, will post xml when home tonight.
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Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

Postby Flapcake on Thu Jun 21, 2012 6:12 am

koontz1973 wrote:held


corrected :ugeek:
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Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

Postby koontz1973 on Thu Jun 21, 2012 3:49 pm

New xml to go with flaps images. All looks good but only games will tell.
Back to 2 positions. Both with 14 starting territs only with one army on each.
All other territs start as a 3 neutral.
Guns at 5
Planes at 7
Removed the 2 corner bombardments from the planes.
Fox hole bonus is now only for one side or the other.
Trenchmapv2.xml
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Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

Postby thenobodies80 on Sun Jul 01, 2012 9:18 am

The updated images and xml have been sent to lackattack.
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Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

Postby thenobodies80 on Mon Jul 02, 2012 1:04 pm

The map was updated.
I've already warned all players of the active games about this but in case someone will miss the game chat and come here to complain you can use this post as reference:

:!: Due to the change in continents, in the game logs, all past foxhole bonuses will appear as German even if they were Allied. :!:

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Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

Postby codierose on Mon Jul 02, 2012 1:21 pm

cool will try again since last changes stopped playing
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Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

Postby Baby-Bjorn on Wed Jul 04, 2012 9:36 pm

Am I missing something here? It would seem that the map does not work with the CC trench warfare option. With that option all troops are stuck on one side or the other of no mans land as you cannot cross it in one turn and it resets to neutrals every turn.

There are terts on each side that cannot be bombed so, in a 2 player game [for instance] if red wins one side and green the other and both move to the terts that cannot be bombed, you have a draw. Yes? No?

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Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

Postby isaiah40 on Wed Jul 04, 2012 11:34 pm

Baby-Bjorn wrote:Am I missing something here? It would seem that the map does not work with the CC trench warfare option. With that option all troops are stuck on one side or the other of no mans land as you cannot cross it in one turn and it resets to neutrals every turn.

There are terts on each side that cannot be bombed so, in a 2 player game [for instance] if red wins one side and green the other and both move to the terts that cannot be bombed, you have a draw. Yes? No?

BB

With Trench, you can continue to attack through the killer neutrals.
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Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

Postby Baby-Bjorn on Wed Jul 04, 2012 11:53 pm

isaiah40 wrote:With Trench, you can continue to attack through the killer neutrals.


Meaning you are not limited to taking one tert and stopping in no mans land? I just want to understand this because it is contrary to the CC trench rule and I see nothing on the Map that indicates any such change.

So can you help me out with a few more words of explanation? And is there a plan to put this info on the map? Because if it fundamentally changes or even renders a rule inoperable for a section, that kind of info should be present on the map itself. And it does not exist on the map.

Thanks,

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Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

Postby isaiah40 on Thu Jul 05, 2012 12:03 am

Baby-Bjorn wrote:
isaiah40 wrote:With Trench, you can continue to attack through the killer neutrals.


Meaning you are not limited to taking one tert and stopping in no mans land? I just want to understand this because it is contrary to the CC trench rule and I see nothing on the Map that indicates any such change.

So can you help me out with a few more words of explanation? And is there a plan to put this info on the map? Because if it fundamentally changes or even renders a rule inoperable for a section, that kind of info should be present on the map itself. And it does not exist on the map.

Thanks,

BB

You can read about the Trench Warfare game option here. In essence if you attack a killer neutral you are able to continue your attack until you attack a regular region.

This is a site game option not a map specific one so it won't be included on the map.
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Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

Postby Baby-Bjorn on Thu Jul 05, 2012 12:45 am

isaiah40 wrote:You can read about the Trench Warfare game option here. In essence if you attack a killer neutral you are able to continue your attack until you attack a regular region.

This is a site game option not a map specific one so it won't be included on the map.


Wow! And thanks you for the info and the link. Most informative. I have not yet followed your link to verify, but I do not doubt you. Not at all. I will go and read the trench rules again, and yeah I know it is a site option and relatively new. I just set up a war on this map and felt it apropos to add the trench war option. However, I do apologize for my misunderstanding of the trench rules and I have read them several times XD

But, it is time for me to read them again, eh??

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Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

Postby MrBenn on Fri Jul 06, 2012 6:03 pm

All that legend should be at the top of the map, to stop having to keep scrolling past it to see the stats/dice/gamechat etc.
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Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

Postby koontz1973 on Sun Jul 08, 2012 12:14 pm

Flaps, can you see if you can make the colours for the German guns / allies cross hairs more different as I am having trouble with seeing a difference between the two on my laptop.
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