Trench warfare 1917 [Quenched]

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Re: Trench warfare1917 V23. 08/05 XML pg.1/18

Postby koontz1973 on Wed Jun 20, 2012 3:36 am

thenobodies80 wrote:
koontz1973 wrote:All I need to know is if I programme the new neutrals into the game, will that affect the current games if someone already holds it?


If the new neutrals will be killer neutrals, yes the current games will be affected (the players will lose the territories to a neutral one). A solution could be to warn players, but it's not a so big problem, afterall Beta play is at your own risk!

The only neutrals that would be programmed in would be on both sides. The ones in the centre stay the same. As soon as flaps get the new image up, I will get the xml finalised and posted.

Thanks nobodies and flaps.
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Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

Postby Flapcake on Thu Jun 21, 2012 3:42 am

Changes to image:

1. Fox-hole bonus, Only works when hold on same side.
2. Typo, from "Poul" to "Paul".
3. GSL4 and ASL1 can no more be bombarded.

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Last edited by Flapcake on Fri Jul 13, 2012 2:06 pm, edited 2 times in total.
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Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

Postby koontz1973 on Thu Jun 21, 2012 3:57 am

Fox hole bonus. Only works when held on same side.

At work, will post xml when home tonight.
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Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

Postby Flapcake on Thu Jun 21, 2012 6:12 am

koontz1973 wrote:held


corrected :ugeek:
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Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

Postby koontz1973 on Thu Jun 21, 2012 3:49 pm

New xml to go with flaps images. All looks good but only games will tell.
Back to 2 positions. Both with 14 starting territs only with one army on each.
All other territs start as a 3 neutral.
Guns at 5
Planes at 7
Removed the 2 corner bombardments from the planes.
Fox hole bonus is now only for one side or the other.
Trenchmapv2.xml
(35.59 KiB) Downloaded 21 times
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Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

Postby thenobodies80 on Sun Jul 01, 2012 9:18 am

The updated images and xml have been sent to lackattack.

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Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

Postby thenobodies80 on Mon Jul 02, 2012 1:04 pm

The map was updated.
I've already warned all players of the active games about this but in case someone will miss the game chat and come here to complain you can use this post as reference:

:!: Due to the change in continents, in the game logs, all past foxhole bonuses will appear as German even if they were Allied. :!:

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Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

Postby codierose on Mon Jul 02, 2012 1:21 pm

cool will try again since last changes stopped playing
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Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

Postby Baby-Bjorn on Wed Jul 04, 2012 9:36 pm

Am I missing something here? It would seem that the map does not work with the CC trench warfare option. With that option all troops are stuck on one side or the other of no mans land as you cannot cross it in one turn and it resets to neutrals every turn.

There are terts on each side that cannot be bombed so, in a 2 player game [for instance] if red wins one side and green the other and both move to the terts that cannot be bombed, you have a draw. Yes? No?

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Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

Postby isaiah40 on Wed Jul 04, 2012 11:34 pm

Baby-Bjorn wrote:Am I missing something here? It would seem that the map does not work with the CC trench warfare option. With that option all troops are stuck on one side or the other of no mans land as you cannot cross it in one turn and it resets to neutrals every turn.

There are terts on each side that cannot be bombed so, in a 2 player game [for instance] if red wins one side and green the other and both move to the terts that cannot be bombed, you have a draw. Yes? No?

BB

With Trench, you can continue to attack through the killer neutrals.
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Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

Postby Baby-Bjorn on Wed Jul 04, 2012 11:53 pm

isaiah40 wrote:With Trench, you can continue to attack through the killer neutrals.


Meaning you are not limited to taking one tert and stopping in no mans land? I just want to understand this because it is contrary to the CC trench rule and I see nothing on the Map that indicates any such change.

So can you help me out with a few more words of explanation? And is there a plan to put this info on the map? Because if it fundamentally changes or even renders a rule inoperable for a section, that kind of info should be present on the map itself. And it does not exist on the map.

Thanks,

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Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

Postby isaiah40 on Thu Jul 05, 2012 12:03 am

Baby-Bjorn wrote:
isaiah40 wrote:With Trench, you can continue to attack through the killer neutrals.


Meaning you are not limited to taking one tert and stopping in no mans land? I just want to understand this because it is contrary to the CC trench rule and I see nothing on the Map that indicates any such change.

So can you help me out with a few more words of explanation? And is there a plan to put this info on the map? Because if it fundamentally changes or even renders a rule inoperable for a section, that kind of info should be present on the map itself. And it does not exist on the map.

Thanks,

BB

You can read about the Trench Warfare game option here. In essence if you attack a killer neutral you are able to continue your attack until you attack a regular region.

This is a site game option not a map specific one so it won't be included on the map.
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Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

Postby Baby-Bjorn on Thu Jul 05, 2012 12:45 am

isaiah40 wrote:You can read about the Trench Warfare game option here. In essence if you attack a killer neutral you are able to continue your attack until you attack a regular region.

This is a site game option not a map specific one so it won't be included on the map.


Wow! And thanks you for the info and the link. Most informative. I have not yet followed your link to verify, but I do not doubt you. Not at all. I will go and read the trench rules again, and yeah I know it is a site option and relatively new. I just set up a war on this map and felt it apropos to add the trench war option. However, I do apologize for my misunderstanding of the trench rules and I have read them several times XD

But, it is time for me to read them again, eh??

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Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

Postby MrBenn on Fri Jul 06, 2012 6:03 pm

All that legend should be at the top of the map, to stop having to keep scrolling past it to see the stats/dice/gamechat etc.
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Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

Postby koontz1973 on Sun Jul 08, 2012 12:14 pm

Flaps, can you see if you can make the colours for the German guns / allies cross hairs more different as I am having trouble with seeing a difference between the two on my laptop.
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