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Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

PostPosted: Thu Aug 23, 2012 9:15 am
by koontz1973
nolefan5311 wrote:It's amazing how many times this question has come up in this thread. The same question was literally answered 4 posts before your post.


Anyone taking bets on how many more times it will be asked?

Something needs to be done, not on this map but in general over this trench setting. :-s

Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

PostPosted: Thu Aug 23, 2012 9:53 am
by isaiah40
koontz1973 wrote:
nolefan5311 wrote:It's amazing how many times this question has come up in this thread. The same question was literally answered 4 posts before your post.


Anyone taking bets on how many more times it will be asked?

Something needs to be done, not on this map but in general over this trench setting. :-s

Nothing needs to be done because:
  • People don't want to read or,
  • they don't know where to go
Anyone can read the instructions on, well, the instructions page!

Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

PostPosted: Thu Aug 23, 2012 10:27 am
by koontz1973
Never knew that was there.

Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

PostPosted: Thu Aug 23, 2012 4:05 pm
by Jippd
Sorry nole but I am very busy in real life and don't have time to read any posts and barely have time for playing as of late. I did not have the time to read this thread but I did have time to come here and post that. I should have realized you can advance past killer neutrals because I knew that already but it was late after a 12 hour shift of work and my brain wasn't working. Just because you have all day to devote to reading threads upon threads does not mean everyone else in the world does buddy :). Consider being more positive and less negative.

So I'm assuming by interpreting your post that your point is that I should have read the whole thread or even the posts above my post. I didn't have time for that with my real life schedule so I'm sorry that me asking the question offended you so much. I'll make sure to never post in the forums again unless I have read all previous posts in a thread because that is obviously a requirement of a forum.

Thank you koontz for politely answering the question.

You need to realize that most of the users on conquer club do not check the forums constantly and spend hours upon hours on here a day. When you are negative to people that post in the forums because you figure they should know better because it is all over the forums you are wrong. A majority of the users I would be willing to bet barely check the forums or even know how to navigate them.

It may be irritating to you to see "repeat" questions on the site because you spend an obscene amount of time on here, but you should not assume that everyone else should know everything that you know.

Consider being friendlier instead of carrying an egotistical you should have known better attitude and maybe that would help the forum usage and community participation grow. Just a thought

Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

PostPosted: Thu Aug 23, 2012 8:05 pm
by nolefan5311
Jippd wrote:Sorry nole but I am very busy in real life and don't have time to read any posts and barely have time for playing as of late. I did not have the time to read this thread but I did have time to come here and post that. I should have realized you can advance past killer neutrals because I knew that already but it was late after a 12 hour shift of work and my brain wasn't working. Just because you have all day to devote to reading threads upon threads does not mean everyone else in the world does buddy :). Consider being more positive and less negative.

So I'm assuming by interpreting your post that your point is that I should have read the whole thread or even the posts above my post. I didn't have time for that with my real life schedule so I'm sorry that me asking the question offended you so much. I'll make sure to never post in the forums again unless I have read all previous posts in a thread because that is obviously a requirement of a forum.

Thank you koontz for politely answering the question.

You need to realize that most of the users on conquer club do not check the forums constantly and spend hours upon hours on here a day. When you are negative to people that post in the forums because you figure they should know better because it is all over the forums you are wrong. A majority of the users I would be willing to bet barely check the forums or even know how to navigate them.

It may be irritating to you to see "repeat" questions on the site because you spend an obscene amount of time on here, but you should not assume that everyone else should know everything that you know.

Consider being friendlier instead of carrying an egotistical you should have known better attitude and maybe that would help the forum usage and community participation grow. Just a thought


Woah woah woah, let's pump the brakes there bud. I was not particularly negative or insulting to you. You just have to understand, the question was literally answered 4 posts above yours, and has probably been answered 20 times in this thread alone. My annoyance in this instance certainly shouldn't be enough to drive you away from posting in the forums. From all other accounts, you're a very valuable poster in the Foundry.

And I spend "hours upon hours" in these threads because it is my job to do so. :D

Let's just agree that you get over my annoyance, and I will ignore your thinly veiled insults, and everything is kosher. Cool?

Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

PostPosted: Thu Aug 23, 2012 8:48 pm
by Jippd
We are kosher

Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

PostPosted: Sat Aug 25, 2012 9:38 am
by mr_chopper
Hello,

I quite enjoy playing this map. My only quibble is that it is somewhat difficult to distinguish between some of the colours of the 'bomb' icons - for which the planes target as a bombardment. It might be my graphics card or my old XP windows PC that doesn't show the difference. But, I have made the mistake of taking out the wrong plane - I think it is the blue and green 'bombs' which I can't distinguish too well from.

One other very minor quibble: why isn't there a Canadian flag on the board? You have the 'stars and stripes' - but the Americans didn't enter the war until, I believe, 1917.

Cheers

Chops.

Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

PostPosted: Sun Aug 26, 2012 10:38 am
by Flapcake
mr_chopper wrote:Hello,

I quite enjoy playing this map. My only quibble is that it is somewhat difficult to distinguish between some of the colours of the 'bomb' icons - for which the planes target as a bombardment. It might be my graphics card or my old XP windows PC that doesn't show the difference. But, I have made the mistake of taking out the wrong plane - I think it is the blue and green 'bombs' which I can't distinguish too well from.

One other very minor quibble: why isn't there a Canadian flag on the board? You have the 'stars and stripes' - but the Americans didn't enter the war until, I believe, 1917.

Cheers

Chops.


Hi mr_chopper, thx for your post, first the colours on the bombs are far from each other on my monitor, also your the only one who have stated it, perhaps its your system not showing the colours correct (as you pointed out your self) and that we cant ofcoruse not do anything about ;)

The US did join ww1 in 1917, the map is also called "Trench warfare 1917" the map is not historical correct, and dont have to be, I have described this serval times befor in this tread, but I dont mind do it again, its a map about trench warefare in the 19 century, ww1, not so much by who, but how, and no the canadian are not present, nor is russia, austria or belgium. Becourse its not about who figths who, but how it was to figth in a trench.

Im happy that you enjoy the map and recoment that you solve your grafix, then you can enjoy games even more :P

Flaps.

Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

PostPosted: Sun Aug 26, 2012 12:18 pm
by codierose
koontz1973 wrote:xml raising the starting troops to 3 in 1v1 games.
Trenchmapv1.xml

=D> =D> =D>
only little quibble for me is manual will it stay at zero deploy

Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

PostPosted: Mon Aug 27, 2012 12:13 am
by koontz1973
Yes, I programmed it that way.

Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

PostPosted: Tue Sep 11, 2012 7:42 am
by blue_max
Apologies if this has been covered earlier! But in Game 11630302 I am unable to launch any attack from A2. Even with nuff troops there A2 never comes up in "assault from" drop down. Is this a glitch or I am doing something wrong.?

Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

PostPosted: Tue Sep 11, 2012 8:32 am
by nolefan5311
blue_max wrote:Apologies if this has been covered earlier! But in Game 11630302 I am unable to launch any attack from A2. Even with nuff troops there A2 never comes up in "assault from" drop down. Is this a glitch or I am doing something wrong.?


Where were you attempting to attack to? The game is fogged so you're the only person who can see anything.

Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

PostPosted: Tue Sep 11, 2012 10:11 am
by koontz1973
A2 can attack these territs.
ASL4
DH5
AFH1
A1

It also has a lot of territs it can bombard so the drop down box should of been very full.

Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

PostPosted: Tue Sep 11, 2012 10:18 am
by blue_max
sorry should have specified that earlier!
cant attack from A2 to L2/GSL1/GSL2/GSL3/GC2/W (Wilhelm II) regions. I thought those were possible. Here is the screengrab http://img402.imageshack.us/img402/1390/imgnkv.jpg

Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

PostPosted: Tue Sep 11, 2012 10:22 am
by koontz1973
Those are bombardments only, not attack routes. You can turn all troops into neutrals but not advance any troops over. All the planes and cannons bombard over no mans land.

Hope that helps/

Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

PostPosted: Tue Sep 11, 2012 10:35 am
by blue_max
Even if its supposed to bombard shouldn't the dropdown give me an option for A2? If you look at the screengrab the dropdown is only populated with Fox2

Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

PostPosted: Tue Sep 11, 2012 11:01 am
by koontz1973
Your playing trench so if you took A2 on that turn, you would not be able to attack from it till the next round.

Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

PostPosted: Tue Sep 11, 2012 12:47 pm
by blue_max
Thank you for the explanation

Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

PostPosted: Mon Sep 24, 2012 5:45 pm
by Huegelkoenig
well, i know that bazillion of hours were already played on this map, while i am just in the middle of my first game on this map
but i have to "complain" about a thing

i really don't like the fact, that A1 <-> L1 and A2 <-> L2 (where " -> " stands for "can bombard")
i think it would be much more fun, if those planes could bombard eachother crisscross: A1 -> L2, L2 -> A2, A2 -> L1, L1 -> A1

Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

PostPosted: Mon Sep 24, 2012 7:08 pm
by Flapcake
Huegelkoenig wrote:well, i know that bazillion of hours were already played on this map, while i am just in the middle of my first game on this map
but i have to "complain" about a thing

i really don't like the fact, that A1 <-> L1 and A2 <-> L2 (where " -> " stands for "can bombard")
i think it would be much more fun, if those planes could bombard eachother crisscross: A1 -> L2, L2 -> A2, A2 -> L1, L1 -> A1


Hi Huegelkoenig, thx for your 25 cents, well you are the only one who have that opinion, and I dont agree with you, if the plaines only could hit each other, the excitement for capture them would not be that greate, becourse it dont give any impact on the game, as it is now it can make a turning point, the plaines have a significant role in the game.

flap

Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

PostPosted: Fri Sep 28, 2012 6:00 pm
by Huegelkoenig
^^ wait! i didnt say anything about "planes should be bombard only"
even though i have to admit, when i first played this map, i thought planes would be bombard only, which led to a major mistake in my gameplan :lol:
i realize that, if you would turn those planes into "bombard only"-planes, the whole gameplay of this map would change.
thats not what i intended

what i "complained" about was:
at the moment we have:
A1 can bombard L1, L1 can bombard A1
A2 can bombard L2, L2 can bombard A2

why not mix it up:
A1 can bombard L2, L2 can bombard A2
A2 can bombard L1, L1 can bombard A1
(simply turn the green bomb at L2 into white, and the white bomb at L1 into green and adjust the xml)
(thats what i called "criss-cross-bombing")

effectively this would mean:
while in a game with trench off this would only lead to minor changes not really affecting the gameplay we have now (except for ongoing games, but its still beta).
but in a game with trench on, after using up your troops while bombarding another plane, you can't be sure if you will still hold "your" plane next turn.
get what i mean?

Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

PostPosted: Sat Sep 29, 2012 4:50 am
by Flapcake
Huegelkoenig wrote:^^ wait! i didnt say anything about "planes should be bombard only"
even though i have to admit, when i first played this map, i thought planes would be bombard only, which led to a major mistake in my gameplan :lol:
i realize that, if you would turn those planes into "bombard only"-planes, the whole gameplay of this map would change.
thats not what i intended

what i "complained" about was:
at the moment we have:
A1 can bombard L1, L1 can bombard A1
A2 can bombard L2, L2 can bombard A2

why not mix it up:
A1 can bombard L2, L2 can bombard A2
A2 can bombard L1, L1 can bombard A1
(simply turn the green bomb at L2 into white, and the white bomb at L1 into green and adjust the xml)
(thats what i called "criss-cross-bombing")

effectively this would mean:
while in a game with trench off this would only lead to minor changes not really affecting the gameplay we have now (except for ongoing games, but its still beta).
but in a game with trench on, after using up your troops while bombarding another plane, you can't be sure if you will still hold "your" plane next turn.
get what i mean?


Ok I understand ;)

Well it would only course minor changes, I even think that no one would ever notis, nor in trench games, I do get what you mean, but it dosent realy matter which plane hits which plane, they are right next to each other and both can be atacked from all sides of the airfields...

So changing the map and XML for only this, Im sorry, this should have been implanted in the map early stage, but thx for your input and I hope you will spend some more time in the fondry giving mapmakers good constructive critique.

Flaps

Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

PostPosted: Sat Nov 17, 2012 2:04 am
by terrafutan
As a matter of interest, if 1 player holds 1 side of the map, and another player the other so that they are separated by no mans land and the game play is trench, how exactly does a player win and get to the other side ?

Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

PostPosted: Sat Nov 17, 2012 2:16 am
by koontz1973
killer neutrals do not affect trench. You can attack another time after the killers.

Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

PostPosted: Sun Nov 18, 2012 10:24 am
by terrafutan
Reverting back to neutral doesn't affect trench ?

Didn't know that.