Huegelkoenig wrote:well, i know that bazillion of hours were already played on this map, while i am just in the middle of my first game on this map
but i have to "complain" about a thing
i really don't like the fact, that A1 <-> L1 and A2 <-> L2 (where " -> " stands for "can bombard")
i think it would be much more fun, if those planes could bombard eachother crisscross: A1 -> L2, L2 -> A2, A2 -> L1, L1 -> A1
Huegelkoenig wrote:^^ wait! i didnt say anything about "planes should be bombard only"
even though i have to admit, when i first played this map, i thought planes would be bombard only, which led to a major mistake in my gameplan
i realize that, if you would turn those planes into "bombard only"-planes, the whole gameplay of this map would change.
thats not what i intended
what i "complained" about was:
at the moment we have:
A1 can bombard L1, L1 can bombard A1
A2 can bombard L2, L2 can bombard A2
why not mix it up:
A1 can bombard L2, L2 can bombard A2
A2 can bombard L1, L1 can bombard A1
(simply turn the green bomb at L2 into white, and the white bomb at L1 into green and adjust the xml)
(thats what i called "criss-cross-bombing")
effectively this would mean:
while in a game with trench off this would only lead to minor changes not really affecting the gameplay we have now (except for ongoing games, but its still beta).
but in a game with trench on, after using up your troops while bombarding another plane, you can't be sure if you will still hold "your" plane next turn.
get what i mean?
Coors1 wrote:This game will never end in trench mode, which I happened to make by mistake, troops can never make it across no-mans land they always will get naturalized.
So game can never end.
Armandolas wrote:what i know is:
1vs1 is one player at each side
top of the map player starts 1st and wears red
the map is not necessarly unfair.what makes it unfair in 1vs1 is the same as most of 1vs1 games.Player who starts get advantage
Flapcake wrote:Players do not start on one side only, so its not a problem.
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