koontz1973 wrote: So it is really going to be down to how well you can visualize the board as a whole.
this is actually the only gimmick of the map. and honestly it's not very gimmicky at all. any player that went through at least 1 chess game will immediately visualise the attack routes and plan his attack.
imagine this map without the knight attack rule.
you would have 2 opposing sides with no bonuses, identical starting positions and perfect map symmetry.
1. no bonuses means that you have NO strategic options to go for something small and easy to protect, to go for something risky and large etc. right here there's even no incentive to make the first move (unless you play with spoils) because mathematically speaking if 2 people have identical dice the one attacking the neutrals first will lose.
2. identical positions means that in each and every game you will start the game and try to use the same strategy over and over again.
3. perfect symmetry also sucks because you don't have dead ends, you don't have one ways or ranged attacks or any other means of setting a trap or hiding in fog.
now, we can all agree that if somebody comes and presents this very map but without the knight attack rule he's going to get booted out of the foundry really really fast and his map binned right away.
now, in my opinion your map has the exact same flaws but it adds special attack routes. when i was in school (a long time ago) i used to make various sized chess tables during class and then try to fill them with 1 knight jumping over and over. similar to this game here: http://www.flash-game.net/game/2294/troyis.html. it was much more interesting than french lessons
anyway, the only thing about this map is that you have to plan your attack route a few moves in advance to make sure you can reach all the terits you want to. and there are 2 possibilities here:
1. you're a complete retard that never heard of chess and can't plan ahead more than 1 move. in which case you'll never play this map after your first game.
2. you are a normal person that played chess at least once and it's perfectly capable of planning an attack route. in which case you'll never play this map once you realised that luck is too important on this map.
i'm sorry but i don't really have any suggestions on how to improve this map other than a total redesign which involves more rules, the addition of bonuses etc.