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2. there's a terit in the boroko continent that has no name. it's the one right bellow pmhs
isaiah40 wrote:Here is your shiny new stamp!!...
Seamus76 wrote:Congrats!
DiM wrote:fine looking map you got here cairns.
just 2 things for now:
1. some continent shapes in the legend don't have the same colour as the continents on the actual map. this may lead to confusion. (example: gerehu, mid wes)
2. there's a terit in the boroko continent that has no name. it's the one right bellow pmhs
PS: congrats on the stamp
Seamus76 wrote:Yeah, it looks like you had it as Karabosea in the first version.
Gillipig wrote:Haven't got anything negative to say about this one. Awesome, beautiful, inspiring, positive and fun. All because of the graphics. Can't wait to see how it will look when done.
DiM wrote:fine looking map you got here cairns.
just 2 things for now:
1. some continent shapes in the legend don't have the same colour as the continents on the actual map. this may lead to confusion. (example: gerehu, mid wes)
2. there's a terit in the boroko continent that has no name. it's the one right bellow pmhs
PS: congrats on the stamp
DiM wrote:i don't know what others think but the Napa Napa Inter Oil Refinery is a really long name and it distract me. wouldn't it be better to use an acronym like you did with PMHS?
one more thing, the rivers and the pools(?) in the top right corner have a thin black stroke but the big lake over there doesn't.
edit// the little ship is blurry
edit2// waters solwara doesn't connect to anything
TaCktiX wrote:I really don't like the continent explanation. As the continents are presently arranged in the legend, they don't match up with where they are on the map. Would it be possible to move the legend's continents so they are roughly below the continents in question? I realize this isn't possible with the parks and utilities, but for the rest it should be.
On an unrelated note (to gameplay), your tribesmen are the weakest graphical elements on the map.
TaCktiX wrote:Inland Saut and Gerehu should switch places. The rest follow a fairly logical North-South-West-East approach.
AndyDufresne wrote:It might be worthwhile to adjust the color of the Viles so it doesn't correspond to the Waigani Ponds. For a bit I thought those were a part of the bonus, since it took me a bit to locate all of the vile territories, and I noticed the larger blue areas over the smaller ones.
--Andy
Gillipig wrote:I love the impassables in this map! Most mapmakers have a hard time with the trees, but I must say they look brilliant already.
isaiah40 wrote:Aren't you a little early for that Sully? Everything looks good to me so far. Does anyone else have any other gameplay related concerns, before I stamp it?
AndyDufresne wrote:Regarding the impassable legend, the glow or fuzziness around the text is a little hard. Maybe go with the style of text you have in the bonus legend.
The killer neutrals mentioned in the legend are the solawaras and pasis? What does Walters connect to?
The bonus legend takes some getting use to. Some of the continents have recognizable shapes, and others are closer to one another. It might be just that the large map is tall, which means there is a touch of scroll between looking over the legend and looking at the top of the map for corresponding bonus zones. The small map may not have such a problem.
Looking at the game play, it looks like every tribe is set up access to a easy/middle range bonus zone. Highland, Asaro, and Enga might have some of the better expansion possibilities while limiting borders. Motu might fit into that group too.
Hm, best of luck.
---Andy
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