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Re: Pot Mosbi [12.10.11] V4

PostPosted: Tue Oct 11, 2011 3:15 pm
by isaiah40
cairnswk wrote:
isaiah40 wrote:To be honest cairns, I really don't think you will need those army circles.

isaiah40...these are created as representational of the neck-gear that natives wear (some to show wealth) made from pigs teeth.
I am sorry but they stay as they give the map a slight "cultural" difference as part of the overall aesthetic :)


Ah, I read. Okay then.

Re: Pot Mosbi [12.10.11] V4

PostPosted: Tue Oct 11, 2011 3:33 pm
by cairnswk
isaiah40 wrote:...
Ah, I read. Okay then.

lukaut! yu, yupela ritim. bihain, yu raitim wantaim edukeitim :lol:
look out! you can read. next you can write with eduction

Re: Pot Mosbi [12.10.11] V4

PostPosted: Wed Oct 12, 2011 1:08 pm
by Seamus76
I am really, really liking this map.

I don't see any gameplay issues, just a couple minor things:

- Maybe add "All" to Parks and Utilities in the Legend, i.e. "All Parks +5"
- The circle for Lapun Durand Epot needs to be moved down a bit.
- Where the Motu Tribe attack route and Walters Solwara attack route meet is a little funky. What if you moved the Motu Tribe ship closer to Paga, and had the Walters attack route go behind it? That would eliminate the crossing altogether. Just a thought.

Again, this is really cool and seems to be a great play for an 8 person game, and a nice, long tactical play for 1v1.

Re: Pot Mosbi [12.10.11] V4

PostPosted: Wed Oct 12, 2011 3:47 pm
by cairnswk
Seamus76 wrote:I am really, really liking this map.

I don't see any gameplay issues, just a couple minor things:

- Maybe add "All" to Parks and Utilities in the Legend, i.e. "All Parks +5"
- The circle for Lapun Durand Epot needs to be moved down a bit.
- Where the Motu Tribe attack route and Walters Solwara attack route meet is a little funky. What if you moved the Motu Tribe ship closer to Paga, and had the Walters attack route go behind it? That would eliminate the crossing altogether. Just a thought.

Again, this is really cool and seems to be a great play for an 8 person game, and a nice, long tactical play for 1v1.

Thanks Seamus76. :)
I have adjusted those items for you and will post the updated version shortly.
I'm going to re-work the text in CorelDraw so hopefully they;ll come up better.

Re: Pot Mosbi [12.10.11] V4

PostPosted: Wed Oct 12, 2011 4:05 pm
by greenoaks
why have you bastardised the name?

Re: Pot Mosbi [12.10.11] V4

PostPosted: Wed Oct 12, 2011 4:29 pm
by cairnswk
greenoaks wrote:why have you bastardised the name?


If you consider it bastardised, what is your alternative, and why do you consider it bastardised?
All it is is the name in the local language - Tok Pisin - which i would have thought quite appropriate. :)

Re: Pot Mosbi [12.10.11] V4

PostPosted: Wed Oct 12, 2011 4:48 pm
by Victor Sullivan
cairnswk wrote:
greenoaks wrote:why have you bastardised the name?


If you consider it bastardised, what is your alternative, and why do you consider it bastardised?
All it is is the name in the local language - Tok Pisin - which i would have thought quite appropriate. :)

I'm with cairnswk (naturally) I thought it made the map more ethnic/reflective of the area depicted.

-Sully

Re: Pot Mosbi [12.10.11] V4

PostPosted: Thu Oct 13, 2011 2:08 am
by greenoaks
cairnswk wrote:
greenoaks wrote:why have you bastardised the name?


If you consider it bastardised, what is your alternative, and why do you consider it bastardised?
All it is is the name in the local language - Tok Pisin - which i would have thought quite appropriate. :)

what it is is the locals failed attempt to pronounce Port Moresby (Pot Mosbi)

Re: Pot Mosbi [12.10.11] V4

PostPosted: Thu Oct 13, 2011 2:59 am
by cairnswk
greenoaks wrote:
cairnswk wrote:
greenoaks wrote:why have you bastardised the name?


If you consider it bastardised, what is your alternative, and why do you consider it bastardised?
All it is is the name in the local language - Tok Pisin - which i would have thought quite appropriate. :)

what it is is the locals failed attempt to pronounce Port Moresby (Pot Mosbi)

Mmmm, that'sa very Aussie way of looking at it. :-s

Re: Pot Mosbi [12.10.11] V4

PostPosted: Thu Oct 13, 2011 3:02 am
by greenoaks
cairnswk wrote:
greenoaks wrote:
cairnswk wrote:
greenoaks wrote:why have you bastardised the name?


If you consider it bastardised, what is your alternative, and why do you consider it bastardised?
All it is is the name in the local language - Tok Pisin - which i would have thought quite appropriate. :)

what it is is the locals failed attempt to pronounce Port Moresby (Pot Mosbi)

Mmmm, that'sa very Aussie way of looking at it. :-s

not at all. the place was named by an englishman after his father, Admiral Moresby

Re: Pot Mosbi [12.10.11] V4

PostPosted: Thu Oct 13, 2011 3:39 am
by cairnswk
greenoaks wrote:...
not at all. the place was named by an englishman after his father, Admiral Moresby

That being so, it doesn't mean it cannot be changed, afterall it is not an english country inhabited by naturally speaking english people.
Anyways, back on topic ....Pot Mosbi (in tok pisin) is the name of the map.
Let's move on eh? :)

Re: Pot Mosbi [13.10.11] V5

PostPosted: Thu Oct 13, 2011 4:38 am
by cairnswk
Version 5.
Changed 95% of text in coreldraw....to try to make it more legible.

Click image to enlarge.
image

Re: Pot Mosbi [13.10.11] V4 - new text

PostPosted: Thu Oct 13, 2011 5:01 am
by Victor Sullivan
I like the new text. The texture on the land territories makes the map as a whole look cluttered, though. I'd either try a different one or ditch it entirely.

At any rate, could we get a sticky/draft stamp? :mrgreen:

-Sully

Re: Pot Mosbi [13.10.11] V4 - new text

PostPosted: Thu Oct 13, 2011 10:09 pm
by isaiah40
I think this can get the ole sticky for now.

Re: Pot Mosbi [13.10.11] V4 - new text

PostPosted: Thu Oct 13, 2011 10:30 pm
by Victor Sullivan
isaiah40 wrote:I think this can get the ole sticky for now.

Thanks, isaiah! :D

-Sully

Re: Pot Mosbi [13.10.11] V4 - new text

PostPosted: Sat Oct 15, 2011 10:19 pm
by isaiah40
Here is your shiny new stamp!!
Image

Re: Pot Mosbi [13.10.11] V4 - new text

PostPosted: Sat Oct 15, 2011 10:26 pm
by Seamus76
Congrats! =D>

Re: Pot Mosbi [13.10.11] V4 - new text

PostPosted: Sat Oct 15, 2011 10:39 pm
by DiM
fine looking map you got here cairns.
just 2 things for now:
1. some continent shapes in the legend don't have the same colour as the continents on the actual map. this may lead to confusion. (example: gerehu, mid wes)
2. there's a terit in the boroko continent that has no name. it's the one right bellow pmhs


PS: congrats on the stamp

Re: Pot Mosbi [13.10.11] V4 - new text

PostPosted: Sat Oct 15, 2011 11:17 pm
by Seamus76
2. there's a terit in the boroko continent that has no name. it's the one right bellow pmhs


Yeah, it looks like you had it as Karabosea in the first version.

Re: Pot Mosbi [13.10.11] V4 - new text

PostPosted: Sun Oct 16, 2011 3:20 pm
by cairnswk
isaiah40 wrote:Here is your shiny new stamp!!...

Thanks isaiah40
Seamus76 wrote:Congrats! =D>

thanks seamus76

DiM wrote:fine looking map you got here cairns.
just 2 things for now:
1. some continent shapes in the legend don't have the same colour as the continents on the actual map. this may lead to confusion. (example: gerehu, mid wes)
2. there's a terit in the boroko continent that has no name. it's the one right bellow pmhs
PS: congrats on the stamp

thanks DiM.
1. yes i'll have to re-do the legend continents with those same colours and remove the inner glows on them
2. i knew i had missed one. thanks for the pickup - Karabosea is back in next version.

Seamus76 wrote:Yeah, it looks like you had it as Karabosea in the first version.

yep sure did Seamus76

Re: Pot Mosbi [13.10.11] V4 - new text

PostPosted: Mon Oct 17, 2011 10:48 am
by Gillipig
Haven't got anything negative to say about this one. Awesome, beautiful, inspiring, positive and fun. All because of the graphics. Can't wait to see how it will look when done.

Re: Pot Mosbi [13.10.11] V4 - new text

PostPosted: Mon Oct 17, 2011 2:49 pm
by cairnswk
Gillipig wrote:Haven't got anything negative to say about this one. Awesome, beautiful, inspiring, positive and fun. All because of the graphics. Can't wait to see how it will look when done.

thanks Gillipig :)

Re: Pot Mosbi [18.10.11] V5 - legend adjustment

PostPosted: Mon Oct 17, 2011 8:16 pm
by cairnswk
DiM wrote:fine looking map you got here cairns.
just 2 things for now:
1. some continent shapes in the legend don't have the same colour as the continents on the actual map. this may lead to confusion. (example: gerehu, mid wes)
2. there's a terit in the boroko continent that has no name. it's the one right bellow pmhs
PS: congrats on the stamp

thanks DiM.
1. yes i'll have to re-do the legend continents with those same colours and remove the inner glows on them
2. i knew i had missed one. thanks for the pickup - Karabosea is back in next version.

Those issues are addressed in this adjusted V5
Click image to enlarge.
image

Re: Pot Mosbi [18.10.11] V5 - legend adjustments

PostPosted: Mon Oct 17, 2011 8:27 pm
by DiM
i don't know what others think but the Napa Napa Inter Oil Refinery is a really long name and it distract me. wouldn't it be better to use an acronym like you did with PMHS?

one more thing, the rivers and the pools(?) in the top right corner have a thin black stroke but the big lake over there doesn't.

edit// the little ship is blurry

edit2// waters solwara doesn't connect to anything

Re: Pot Mosbi [18.10.11] V5 - legend adjustments

PostPosted: Mon Oct 17, 2011 8:34 pm
by cairnswk
DiM wrote:i don't know what others think but the Napa Napa Inter Oil Refinery is a really long name and it distract me. wouldn't it be better to use an acronym like you did with PMHS?

one more thing, the rivers and the pools(?) in the top right corner have a thin black stroke but the big lake over there doesn't.

edit// the little ship is blurry

edit2// waters solwara doesn't connect to anything


Thanks for those DiM, i'll get onto them for next version.

In the meantime, GAMEPLAY...
i know there are a lot linear regions and this is a product of creating regions as well as geographics...but are there any other gameplay issues