Page 2 of 17

Re: Pot Mosbi [13.10.11] V4 - new text

PostPosted: Sat Oct 15, 2011 10:19 pm
by isaiah40
Here is your shiny new stamp!!
Image

Re: Pot Mosbi [13.10.11] V4 - new text

PostPosted: Sat Oct 15, 2011 10:26 pm
by Seamus76
Congrats! =D>

Re: Pot Mosbi [13.10.11] V4 - new text

PostPosted: Sat Oct 15, 2011 10:39 pm
by DiM
fine looking map you got here cairns.
just 2 things for now:
1. some continent shapes in the legend don't have the same colour as the continents on the actual map. this may lead to confusion. (example: gerehu, mid wes)
2. there's a terit in the boroko continent that has no name. it's the one right bellow pmhs


PS: congrats on the stamp

Re: Pot Mosbi [13.10.11] V4 - new text

PostPosted: Sat Oct 15, 2011 11:17 pm
by Seamus76
2. there's a terit in the boroko continent that has no name. it's the one right bellow pmhs


Yeah, it looks like you had it as Karabosea in the first version.

Re: Pot Mosbi [13.10.11] V4 - new text

PostPosted: Sun Oct 16, 2011 3:20 pm
by cairnswk
isaiah40 wrote:Here is your shiny new stamp!!...

Thanks isaiah40
Seamus76 wrote:Congrats! =D>

thanks seamus76

DiM wrote:fine looking map you got here cairns.
just 2 things for now:
1. some continent shapes in the legend don't have the same colour as the continents on the actual map. this may lead to confusion. (example: gerehu, mid wes)
2. there's a terit in the boroko continent that has no name. it's the one right bellow pmhs
PS: congrats on the stamp

thanks DiM.
1. yes i'll have to re-do the legend continents with those same colours and remove the inner glows on them
2. i knew i had missed one. thanks for the pickup - Karabosea is back in next version.

Seamus76 wrote:Yeah, it looks like you had it as Karabosea in the first version.

yep sure did Seamus76

Re: Pot Mosbi [13.10.11] V4 - new text

PostPosted: Mon Oct 17, 2011 10:48 am
by Gillipig
Haven't got anything negative to say about this one. Awesome, beautiful, inspiring, positive and fun. All because of the graphics. Can't wait to see how it will look when done.

Re: Pot Mosbi [13.10.11] V4 - new text

PostPosted: Mon Oct 17, 2011 2:49 pm
by cairnswk
Gillipig wrote:Haven't got anything negative to say about this one. Awesome, beautiful, inspiring, positive and fun. All because of the graphics. Can't wait to see how it will look when done.

thanks Gillipig :)

Re: Pot Mosbi [18.10.11] V5 - legend adjustment

PostPosted: Mon Oct 17, 2011 8:16 pm
by cairnswk
DiM wrote:fine looking map you got here cairns.
just 2 things for now:
1. some continent shapes in the legend don't have the same colour as the continents on the actual map. this may lead to confusion. (example: gerehu, mid wes)
2. there's a terit in the boroko continent that has no name. it's the one right bellow pmhs
PS: congrats on the stamp

thanks DiM.
1. yes i'll have to re-do the legend continents with those same colours and remove the inner glows on them
2. i knew i had missed one. thanks for the pickup - Karabosea is back in next version.

Those issues are addressed in this adjusted V5
Click image to enlarge.
image

Re: Pot Mosbi [18.10.11] V5 - legend adjustments

PostPosted: Mon Oct 17, 2011 8:27 pm
by DiM
i don't know what others think but the Napa Napa Inter Oil Refinery is a really long name and it distract me. wouldn't it be better to use an acronym like you did with PMHS?

one more thing, the rivers and the pools(?) in the top right corner have a thin black stroke but the big lake over there doesn't.

edit// the little ship is blurry

edit2// waters solwara doesn't connect to anything

Re: Pot Mosbi [18.10.11] V5 - legend adjustments

PostPosted: Mon Oct 17, 2011 8:34 pm
by cairnswk
DiM wrote:i don't know what others think but the Napa Napa Inter Oil Refinery is a really long name and it distract me. wouldn't it be better to use an acronym like you did with PMHS?

one more thing, the rivers and the pools(?) in the top right corner have a thin black stroke but the big lake over there doesn't.

edit// the little ship is blurry

edit2// waters solwara doesn't connect to anything


Thanks for those DiM, i'll get onto them for next version.

In the meantime, GAMEPLAY...
i know there are a lot linear regions and this is a product of creating regions as well as geographics...but are there any other gameplay issues

Re: Pot Mosbi [18.10.11] V5 - legend adjustments

PostPosted: Sat Oct 22, 2011 12:05 am
by TaCktiX
I really don't like the continent explanation. As the continents are presently arranged in the legend, they don't match up with where they are on the map. Would it be possible to move the legend's continents so they are roughly below the continents in question? I realize this isn't possible with the parks and utilities, but for the rest it should be.

On an unrelated note (to gameplay), your tribesmen are the weakest graphical elements on the map.

Re: Pot Mosbi [18.10.11] V5 - legend adjustments

PostPosted: Sat Oct 22, 2011 1:19 am
by cairnswk
TaCktiX wrote:I really don't like the continent explanation. As the continents are presently arranged in the legend, they don't match up with where they are on the map. Would it be possible to move the legend's continents so they are roughly below the continents in question? I realize this isn't possible with the parks and utilities, but for the rest it should be.

On an unrelated note (to gameplay), your tribesmen are the weakest graphical elements on the map.


no the rearragnment of continents below where they are on the map is not possible, since that would place most of them over on the right hand side on fo the map.I will however look to see if a better arranngement of where thay are now can be made.

on the tribesmen...yes that's what happens when bit maps are reduced from large to small versions. :)

Re: Pot Mosbi [22.10.11] V6 - legend adjustments

PostPosted: Sat Oct 22, 2011 3:26 am
by cairnswk
Version 6....movement of legend to hopefully more logical progression for identifcation

Click image to enlarge.
image

Re: Pot Mosbi [22.10.11] V6 - legend adjustments

PostPosted: Sat Oct 22, 2011 8:09 am
by TaCktiX
Inland Saut and Gerehu should switch places. The rest follow a fairly logical North-South-West-East approach.

Re: Pot Mosbi [22.10.11] V6 - legend adjustments

PostPosted: Sat Oct 22, 2011 6:11 pm
by cairnswk
TaCktiX wrote:Inland Saut and Gerehu should switch places. The rest follow a fairly logical North-South-West-East approach.

Please f5 TaCktiX, that is done in V6 above. :)

Re: Pot Mosbi [22.10.11] V6 - legend adjustments

PostPosted: Mon Oct 24, 2011 10:47 am
by AndyDufresne
It might be worthwhile to adjust the color of the Viles so it doesn't correspond to the Waigani Ponds. For a bit I thought those were a part of the bonus, since it took me a bit to locate all of the vile territories, and I noticed the larger blue areas over the smaller ones.


--Andy

Re: Pot Mosbi [25.10.11] V6 - legend adjustments

PostPosted: Mon Oct 24, 2011 12:36 pm
by cairnswk
AndyDufresne wrote:It might be worthwhile to adjust the color of the Viles so it doesn't correspond to the Waigani Ponds. For a bit I thought those were a part of the bonus, since it took me a bit to locate all of the vile territories, and I noticed the larger blue areas over the smaller ones.
--Andy

Ah, Andy, to me those 2 colours are miles apart. But i will adjust something so they can't be mistaken.

Andy, please f5 to see that adjustment in v6 below
Click image to enlarge.
image

Re: Pot Mosbi [25.10.11] V6 - legend adjustments

PostPosted: Tue Oct 25, 2011 9:10 am
by Gillipig
I love the impassables in this map! Most mapmakers have a hard time with the trees, but I must say they look brilliant already.

Re: Pot Mosbi [25.10.11] V6 - legend adjustments

PostPosted: Mon Oct 31, 2011 4:36 pm
by cairnswk
Gillipig wrote:I love the impassables in this map! Most mapmakers have a hard time with the trees, but I must say they look brilliant already.

Yeh gillipig, thanks, I'm pretty happy with them also. the mountains around PM around low and flat but not peaked as opposed to mountains in the rest of the country which are still not peaked but much higher.
The trees do look good and indicative of this area.

Re: Pot Mosbi [25.10.11] V6 - legend adjustments

PostPosted: Tue Nov 01, 2011 9:08 am
by AndyDufresne
Regarding the impassable legend, the glow or fuzziness around the text is a little hard. Maybe go with the style of text you have in the bonus legend.

The killer neutrals mentioned in the legend are the solawaras and pasis? What does Walters connect to?

The bonus legend takes some getting use to. Some of the continents have recognizable shapes, and others are closer to one another. It might be just that the large map is tall, which means there is a touch of scroll between looking over the legend and looking at the top of the map for corresponding bonus zones. The small map may not have such a problem.

Looking at the game play, it looks like every tribe is set up access to a easy/middle range bonus zone. Highland, Asaro, and Enga might have some of the better expansion possibilities while limiting borders. Motu might fit into that group too.

Hm, best of luck.


---Andy

Re: Classic Cities :Pot Mosbi [25 Oct] V6

PostPosted: Fri Nov 11, 2011 1:36 am
by rmt333
very nice map...nice job. its got my useless vote =D>

Re: Classic Cities :Pot Mosbi [25 Oct] V6

PostPosted: Fri Nov 11, 2011 4:43 pm
by Victor Sullivan
Ah! I totally forgot to post this: http://www.fileden.com/files/2010/12/18 ... Mosbi1.xml

-Sully

Re: Classic Cities :Pot Mosbi [25 Oct] V6

PostPosted: Fri Nov 11, 2011 6:07 pm
by isaiah40
Aren't you a little early for that Sully? Everything looks good to me so far. Does anyone else have any other gameplay related concerns, before I stamp it?

Re: Classic Cities :Pot Mosbi [25 Oct] V6

PostPosted: Sat Nov 12, 2011 12:55 pm
by Victor Sullivan
isaiah40 wrote:Aren't you a little early for that Sully? Everything looks good to me so far. Does anyone else have any other gameplay related concerns, before I stamp it?

I made that months ago when this map was just in PMs between cairns and me.

-Sully

Re: Pot Mosbi [25.10.11] V6 - legend adjustments

PostPosted: Sat Nov 12, 2011 7:12 pm
by cairnswk
AndyDufresne wrote:Regarding the impassable legend, the glow or fuzziness around the text is a little hard. Maybe go with the style of text you have in the bonus legend.

Done
The killer neutrals mentioned in the legend are the solawaras and pasis? What does Walters connect to?

Fixed, i had simply forgot to move the army holder to connect to the line :oops:

The bonus legend takes some getting use to. Some of the continents have recognizable shapes, and others are closer to one another. It might be just that the large map is tall, which means there is a touch of scroll between looking over the legend and looking at the top of the map for corresponding bonus zones. The small map may not have such a problem.

Ah Andy, this is the small map. 892 x 800 :)

Looking at the game play, it looks like every tribe is set up access to a easy/middle range bonus zone. Highland, Asaro, and Enga might have some of the better expansion possibilities while limiting borders. Motu might fit into that group too.
Hm, best of luck.
---Andy


Yes, but because others will be starting in those areas also, they'll still have to battle it out for supremacy