Classic Cities :Pot Mosbi [Quenched]

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Re: Classic Cities :Pot Mosbi [22 Nov] V8 Gameplay

Postby Victor Sullivan on Tue Nov 22, 2011 7:05 pm

cairnswk wrote:
Victor Sullivan wrote:...
I currently have the starting positions coded to include each tribe's adjacent territory, and I'll probably edit the XML so that tribes start with more than 3 troops. No neutrals necessary :)
-Sully

Mmmm, OK did we discuss that...it's been so long i don't remember.

So what value should the tribes start with?

I was thinking around 6.


cairnswk wrote:And what is your view on the probability criteria Sully?

I like to keep it as low as possible. Ideally, >2%.

-Sully
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Re: Classic Cities :Pot Mosbi [22 Nov] V8 Gameplay

Postby cairnswk on Tue Nov 22, 2011 7:13 pm

Victor Sullivan wrote:
cairnswk wrote:
Victor Sullivan wrote:...
I currently have the starting positions coded to include each tribe's adjacent territory, and I'll probably edit the XML so that tribes start with more than 3 troops. No neutrals necessary :)
-Sully

Mmmm, OK did we discuss that...it's been so long i don't remember.

So what value should the tribes start with?

I was thinking around 6.


OK. Now i was just thinking about this further...
when start occurs, wouldn't it also be better to code the region in front of tribe as a high value also...if another player get one of the surrounding territories, in any game your opponent could still take you out in a couple of rounds if they have good dice.
I'd be inclined to code both of those with 6.

cairnswk wrote:And what is your view on the probability criteria Sully?

I like to keep it as low as possible. Ideally, >2%.
-Sully

Well what would you propose for those 2 and 3 regions...more neutrals ?
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Re: Classic Cities :Pot Mosbi [22 Nov] V8 Gameplay

Postby Victor Sullivan on Tue Nov 22, 2011 7:51 pm

cairnswk wrote:
Victor Sullivan wrote:
cairnswk wrote:
Victor Sullivan wrote:...
I currently have the starting positions coded to include each tribe's adjacent territory, and I'll probably edit the XML so that tribes start with more than 3 troops. No neutrals necessary :)
-Sully

Mmmm, OK did we discuss that...it's been so long i don't remember.

So what value should the tribes start with?

I was thinking around 6.


OK. Now i was just thinking about this further...
when start occurs, wouldn't it also be better to code the region in front of tribe as a high value also...if another player get one of the surrounding territories, in any game your opponent could still take you out in a couple of rounds if they have good dice.
I'd be inclined to code both of those with 6.

Perhaps a compromise of 9 and 3? That way, the high troop can't be accessed until the second turn.

cairnswk wrote:
Victor Sullivan wrote:
cairnswk wrote:And what is your view on the probability criteria Sully?

I like to keep it as low as possible. Ideally, >2%.
-Sully

Well what would you propose for those 2 and 3 regions...more neutrals ?

I'll see if I can't make some magic with the starting positions, otherwise, yes, we would have to resort to neutrals.

-Sully
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Re: Classic Cities :Pot Mosbi [22 Nov] V8 Gameplay

Postby cairnswk on Tue Nov 22, 2011 8:16 pm

Victor Sullivan wrote:...
Perhaps a compromise of 9 and 3? That way, the high troop can't be accessed until the second turn.

That's sound like a plan, I'll change the above graphic to reflect start positions rather than nuetrals. :)

cairnswk wrote:
Victor Sullivan wrote:
cairnswk wrote:And what is your view on the probability criteria Sully?

I like to keep it as low as possible. Ideally, >2%.
-Sully

Well what would you propose for those 2 and 3 regions...more neutrals ?

I'll see if I can't make some magic with the starting positions, otherwise, yes, we would have to resort to neutrals.
-Sully[/quote]
OK, that would be a preferred solution. :) Thanks!
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Re: Classic Cities :Pot Mosbi [23 Nov] V8 Probabilities

Postby cairnswk on Wed Nov 23, 2011 12:04 am

Here is the adjusted version 8 showing those starting positions.
Apart from the neutrals all the other territories will be normal random drop play positions unless we have to adjust for probability drop situations.

Click image to enlarge.
image
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Re: Classic Cities :Pot Mosbi [22 Nov] V8 Probabilities

Postby Victor Sullivan on Wed Nov 23, 2011 3:10 am

Oops! You mixed up the 3's and 9's. The 9's should be on the tribes.

-Sully
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Re: Classic Cities :Pot Mosbi [22 Nov] V8 Probabilities

Postby cairnswk on Wed Nov 23, 2011 3:20 am

Victor Sullivan wrote:Oops! You mixed up the 3's and 9's. The 9's should be on the tribes.

-Sully

If that's the case, then i'd prefer to go back to the 6 & 6.
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Re: Classic Cities :Pot Mosbi [22 Nov] V8 Probabilities

Postby isaiah40 on Wed Nov 23, 2011 3:24 am

6 & 6 would be good if you're not going to start the tribes as starting positions. Though with the idea of these tribes arriving in Pot Mosbi, it would go with the theme of using them as starting positions. To me it doesn't matter as it isn't a game changer. It looks fair and balanced to me so let's get these neutrals settled and I might be able to stamp it tomorrow. If not then it will have to wait until next week when my Thanksgiving and wedding anniversary is over.
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Re: Classic Cities :Pot Mosbi [22 Nov] V8 Probabilities

Postby cairnswk on Wed Nov 23, 2011 3:40 am

isaiah40 wrote:6 & 6 would be good if you're not going to start the tribes as starting positions. Though with the idea of these tribes arriving in Pot Mosbi, it would go with the theme of using them as starting positions. To me it doesn't matter as it isn't a game changer. It looks fair and balanced to me so let's get these neutrals settled and I might be able to stamp it tomorrow. If not then it will have to wait until next week when my Thanksgiving and wedding anniversary is over.


Well. i think 6 & 6 would be better on each of the tribes and the region in front...
isaiah40 - it can wait until next week in case some others want to comment.
and happy TG and WA all round eh?! ;)
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Re: Classic Cities :Pot Mosbi [22 Nov] V8 Probabilities

Postby AndyDufresne on Wed Nov 23, 2011 9:45 am

I don't have any idea really what the values should be, but if Isaiah thinks 6&6 is alright, and if some others chime in, it sounds fine to me.

Keep up the good work.


--Andy
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Re: Classic Cities :Pot Mosbi [22 Nov] V8 Probabilities

Postby Victor Sullivan on Wed Nov 23, 2011 1:45 pm

cairnswk wrote:
isaiah40 wrote:6 & 6 would be good if you're not going to start the tribes as starting positions. Though with the idea of these tribes arriving in Pot Mosbi, it would go with the theme of using them as starting positions. To me it doesn't matter as it isn't a game changer. It looks fair and balanced to me so let's get these neutrals settled and I might be able to stamp it tomorrow. If not then it will have to wait until next week when my Thanksgiving and wedding anniversary is over.


Well. i think 6 & 6 would be better on each of the tribes and the region in front...
isaiah40 - it can wait until next week in case some others want to comment.
and happy TG and WA all round eh?! ;)

My thinking behind it is that there is a delay in being able to use all of those troops (as you would have to reinforce them from the tribe), so the taking over of your adjacent bonus area would not be immediate.

-Sully
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Re: Classic Cities :Pot Mosbi [22 Nov] V8 Probabilities

Postby cairnswk on Sun Nov 27, 2011 2:24 am

Victor Sullivan wrote:
cairnswk wrote:
isaiah40 wrote:6 & 6 would be good if you're not going to start the tribes as starting positions. Though with the idea of these tribes arriving in Pot Mosbi, it would go with the theme of using them as starting positions. To me it doesn't matter as it isn't a game changer. It looks fair and balanced to me so let's get these neutrals settled and I might be able to stamp it tomorrow. If not then it will have to wait until next week when my Thanksgiving and wedding anniversary is over.


Well. i think 6 & 6 would be better on each of the tribes and the region in front...
isaiah40 - it can wait until next week in case some others want to comment.
and happy TG and WA all round eh?! ;)

My thinking behind it is that there is a delay in being able to use all of those troops (as you would have to reinforce them from the tribe), so the taking over of your adjacent bonus area would not be immediate.

-Sully

Mmmm. I understand where you're coming from Sully.
Let's look at this from another angle.

How many bonus troops is each player likely to get in the first round for each 2-8 player game?
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Re: Classic Cities :Pot Mosbi [22 Nov] V8 Probabilities

Postby Victor Sullivan on Sun Nov 27, 2011 2:31 am

cairnswk wrote:
Victor Sullivan wrote:
cairnswk wrote:
isaiah40 wrote:6 & 6 would be good if you're not going to start the tribes as starting positions. Though with the idea of these tribes arriving in Pot Mosbi, it would go with the theme of using them as starting positions. To me it doesn't matter as it isn't a game changer. It looks fair and balanced to me so let's get these neutrals settled and I might be able to stamp it tomorrow. If not then it will have to wait until next week when my Thanksgiving and wedding anniversary is over.


Well. i think 6 & 6 would be better on each of the tribes and the region in front...
isaiah40 - it can wait until next week in case some others want to comment.
and happy TG and WA all round eh?! ;)

My thinking behind it is that there is a delay in being able to use all of those troops (as you would have to reinforce them from the tribe), so the taking over of your adjacent bonus area would not be immediate.

-Sully

Mmmm. I understand where you're coming from Sully.
Let's look at this from another angle.

How many bonus troops is each player likely to get in the first round for each 2-8 player game?

In terms of the territory bonus?

-Sully
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Re: Classic Cities :Pot Mosbi [22 Nov] V8 Probabilities

Postby cairnswk on Sun Nov 27, 2011 5:03 am

Victor Sullivan wrote:
cairnswk wrote:....
Mmmm. I understand where you're coming from Sully.
Let's look at this from another angle.
How many bonus troops is each player likely to get in the first round for each 2-8 player game?

In terms of the territory bonus?
-Sully

Well, on round one, first player is likely to get how many troops - you know 3 for 12 etc.

(Answer my own question?)
3 for 12
4 for 15
5 for 18
6 for 21
7 for 24
8 for 27
9 for 30
Is this correct?
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Re: Classic Cities :Pot Mosbi [22 Nov] V8 Probabilities

Postby cairnswk on Mon Dec 05, 2011 12:52 am

Anyone want to assist on the above question?
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