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Re: King's Court 2 (V13 pg4)

PostPosted: Fri Jan 13, 2012 6:39 pm
by Kabanellas
AndyDufresne wrote:I think you can probably chalk the final decision for trees up to mapmaker preference, since it has no impact on game play and is mainly a small aesthetic item.


--Andy



totally subscribe that =D> =D> =D> :D

Re: King's Court 2 (V13 pg4)

PostPosted: Thu Jan 19, 2012 8:52 pm
by thenobodies80
Yeah, it seems a little absurd to me that you're still discussing the trees....omg it's a nice map, trees are the last problem specially because although someone can think that maybe they look like bunny shit, they don't clash with the current style of the map. Really this map should be stamped now! There's nothing that is not up to the current standard. Going to ask to a graphics CA to give a final review to it, if there's nothing else than those trees this map can have the approval to go with the small and then be moved to the forge.

Nobodies

Re: King's Court 2 (V13 pg4)

PostPosted: Thu Jan 19, 2012 9:00 pm
by isaiah40
thenobodies80 wrote:Yeah, it seems a little absurd to me that you're still discussing the trees....omg it's a nice map, trees are the last problem specially because although someone can think that maybe they look like bunny shit, they don't clash with the current style of the map. Really this map should be stamped now! There's nothing that is not up to the current standard. Going to ask to a graphics CA to give a final review to it, if there's nothing else than those trees this map can have the approval to go with the small and then be moved to the forge.

Nobodies


I agree with nobodies on this! I don't see why people are still quibbling over the trees myself. This map should be in FF by now. I personally believe that the trees fit with the rest of the graphics.

Re: King's Court 2 (V13 pg4)

PostPosted: Thu Jan 19, 2012 9:11 pm
by chapcrap
isaiah40 wrote:
thenobodies80 wrote:Yeah, it seems a little absurd to me that you're still discussing the trees....omg it's a nice map, trees are the last problem specially because although someone can think that maybe they look like bunny shit, they don't clash with the current style of the map. Really this map should be stamped now! There's nothing that is not up to the current standard. Going to ask to a graphics CA to give a final review to it, if there's nothing else than those trees this map can have the approval to go with the small and then be moved to the forge.

Nobodies


I agree with nobodies on this! I don't see why people are still quibbling over the trees myself. This map should be in FF by now. I personally believe that the trees fit with the rest of the graphics.

=D> =D>

Re: King's Court 2 (V13 pg4)

PostPosted: Fri Jan 20, 2012 2:37 am
by natty dread
I disagree. The forests don't fit the map, they're the weak spot on an otherwise great looking map.

Now maybe the map is "good enough" and maybe it can be passed through as is, but shouldn't we encourage mapmakers to do the best they can? Should we settle on "good enough"?


On my nordic countries revamp, there was also lots of nitpicking about forests and mountains... for some reason, the foreman never stepped in to say "stop this nitpicking and let the map through", and I'm glad that he didn't, because even though I had to make like 7 different versions of the mountains & forests, and it was a huge pain in the ass, the map was eventually better for it.

Re: King's Court 2 (V13 pg4)

PostPosted: Fri Jan 20, 2012 2:50 am
by chapcrap
natty_dread wrote:I disagree. The forests don't fit the map, they're the weak spot on an otherwise great looking map.

Opinion. And it seems like most others disagree.

Re: King's Court 2 (V13 pg4)

PostPosted: Fri Jan 20, 2012 3:01 am
by natty dread
chapcrap wrote:
natty_dread wrote:I disagree. The forests don't fit the map, they're the weak spot on an otherwise great looking map.

Opinion. And it seems like most others disagree.


There have been several others who have expressed concerns about the trees. Which you can see if you read back the thread a bit.

I understand you're anxious to play the map, and the mapmaker surely appreciates the sentiment as well. And it's good that you show up to show your support for the map. But it's never a goood idea to push for a map to be moved faster just because you can't wait to play it. It puts pressure on the mapmakers and the foundry mods which makes it harder for them to create the best possible maps they possibly can.

Re: King's Court 2 (V13 pg4)

PostPosted: Fri Jan 20, 2012 5:09 am
by thenobodies80
I still see nothing wrong with trees. Kab did verious attempts, no one of them please everyone. The foundry rules say that all mapmakers should respond to concerns raised. Kab did this. I'm not asking to push the map through the foundry system because I want to play it, if you don't believe this check how many games I played on KC. I think Kab is the first who knows I don't like so much the gameplay of this type of maps, but sorry if I look at the map I still say that is one of the most pretty maps we have in development and I see the Kab's point of view with the trees. Yes you can think they look like shit, I could say they look like balls or fishing sinkers, but everyone here understood they are trees and call them trees.
So the point is that the current discussion is just matter of opinions. And when it's matter of opinions the CAs should have to ask only one thing, Is this map up to the current standards? If the answer is yes and there are really no graphics issues...then I don't see why not to give a stamp and waste time.

About the comparision with nordic countries, I said you more than in a single occasion that make a comparision between maps is a bad thing and always a wrong thing, each single mapmakeing development is a unique thing. Just all them has to follow the same rules.

Said that, if when this map will be online people will say us: Hey there's some bunny shit on this map, the trees are terrible who stamped this one?, then in that moment I will take my hat off to you saying "I was wrong, you were right". ;)

I bet it won't happen because, as said, right now we're discussing just about a thing that is matter of opinion, it's like say that you think leonardo is better than michelangelo and I'm saying the opposite, who is right?
If you want to make a comparision (lol - yes i'm making a comparision after saying you to not make one!), the current discussion is the same you have about impassables on your london map thread that honestly is a totally nonsense.

Nobodies

Re: King's Court 2 (V13 pg4)

PostPosted: Fri Jan 20, 2012 5:41 am
by natty dread
Nobodies, I don't want to get into an argument with you again... I wasn't claiming that you wanted this map moved because you want to play it, I wasn't refering to you with that. If Kabanellas is happy to go ahead with these forests, and everyone else thinks it's fine, then I guess that's that.

I'm just expressing my opinion that I think it's a shame that such a beautiful map like this has such a flaw as the current forests. The graphics are great all over the map, except for the forests, which don't fit the map at all in my opinion.

Also, I'm not comparing this map to any others, I only brought up the other map as an example of a situation where a map was made better with a little extra effort. This map could go forward with these forests, and you're right, most people probably wouldn't complain about them. Most people don't really care that much about the graphics of maps, as long as they are clear and playable. But I don't think that's a reason not to try our best to make the best looking maps we can.

All I'm saying is, yes, the map is good as it is. But with better forests, it could be truly great.

Re: King's Court 2 (V13 pg4)

PostPosted: Fri Jan 20, 2012 6:23 am
by Kabanellas
I'm totally sympathetic with your concerns Natty - though they're not the same as mine when it comes to this map :)

I tend to be quit a perfectionist and always try to apply the highest standards on everything I do. That being said you must know that I'm totally comfortable with these trees, actually I'm more than that because I like the way they fit on this map and I'm not figuring any way better of doing them. And I've tried.

At this point, I have some spare time and I'd like to start working on the small map. That will be a time consuming task and I just need to have everything settled to do that.

Re: King's Court 2 (V13 pg4)

PostPosted: Fri Jan 20, 2012 12:54 pm
by Nola_Lifer
For the Cathedrals, Can you use a biretta instead of the cross? The cross just seems kind of gaudy and out of place.
Image

Re: King's Court 2 (V13 pg4)

PostPosted: Fri Jan 20, 2012 1:33 pm
by Kabanellas
that's not really a cross... it's a cathedral seen from above ;)

Image

Re: King's Court 2 (V13 pg4)

PostPosted: Fri Jan 20, 2012 2:11 pm
by natty dread
Maybe if you made the trees just a tiny bit smaller? Like 1-2 px smaller in diameter. Sorry if I've suggested this already, can't remember...

Re: King's Court 2 (V13 pg4)

PostPosted: Fri Jan 20, 2012 3:25 pm
by Nola_Lifer
Kabanellas wrote:that's not really a cross... it's a cathedral seen from above ;)

Image


Makes more sense from that angle.

Re: King's Court 2 (V13 pg4)

PostPosted: Sat Jan 21, 2012 5:06 am
by Kabanellas
natty_dread wrote:Maybe if you made the trees just a tiny bit smaller? Like 1-2 px smaller in diameter. Sorry if I've suggested this already, can't remember...


here you go:

Current version
Click image to enlarge.
image


Small trees
Click image to enlarge.
image

Re: King's Court 2 (V13 pg4)

PostPosted: Sat Jan 21, 2012 6:42 am
by natty dread
I think the smaller trees work somewhat better.

Re: King's Court 2 (V13 pg4)

PostPosted: Sat Jan 21, 2012 9:31 am
by isaiah40
Last Call

If anyone has any other comments on gameplay, now is the time to speak up! If there are no other concerns within the next couple of days, this map will be moved to the Final Forge!

isaiah40

Re: King's Court 2 (V13 pg4)

PostPosted: Sat Jan 21, 2012 12:53 pm
by chapcrap
I don't see much difference between the trees.

But if it makes natty happy... :D

Re: King's Court 2 (V13 pg4)

PostPosted: Sat Jan 21, 2012 3:18 pm
by Nola_Lifer
natty_dread wrote:I think the smaller trees work somewhat better.


+1

Re: King's Court 2 (V13 pg4)

PostPosted: Sat Jan 21, 2012 8:06 pm
by The Bison King
I would say just make the hexagons darker. They're just a little to hard to see in my opinion.

Re: King's Court 2 (V13 pg4)

PostPosted: Sun Jan 22, 2012 1:46 am
by chapcrap
I know that I pointed this out before, but Supply is spelled wrong at the top.

Re: King's Court 2 (V13 pg4)

PostPosted: Sun Jan 22, 2012 7:37 am
by Kabanellas
natty_dread wrote:I think the smaller trees work somewhat better.


I think you're probably right. I'll change them :)

Re: King's Court 2 (V13 pg4)

PostPosted: Sun Jan 22, 2012 7:37 am
by Kabanellas
chapcrap wrote:I know that I pointed this out before, but Supply is spelled wrong at the top.


on it!

Re: King's Court 2 (V13 pg4)

PostPosted: Sun Jan 22, 2012 7:40 am
by Kabanellas
The Bison King wrote:I would say just make the hexagons darker. They're just a little to hard to see in my opinion.


I think that once the army numbers appear on map you won't have that perception. I'd wait for that... If we still feel the same at that point, I'll change them.

Re: King's Court 2 (V13 pg4)

PostPosted: Mon Jan 23, 2012 5:28 pm
by Kabanellas
updated version with smaller trees:

Click image to enlarge.
image