Moderator: Cartographers
Kabanellas wrote:Thanks Swimmer
Kabanellas wrote:ok, going to compile a to-do list:
-Darken the hex borders a bit (Image files)
-Correct 'Chamberlain' spelling (Image files)
Considering:
-Remove the auto-deploy ability on Ports ? (XML and Image files)
-Decrease killer-neutrals on the College of Cardinals from 6 to 5 ? (XML and Image files)
-Increase the negative effect from owning each Castle and the King from -5 to -6 or -7 ? (XML and Image files)
chapcrap wrote:Kabanellas wrote:ok, going to compile a to-do list:
-Darken the hex borders a bit (Image files)
-Correct 'Chamberlain' spelling (Image files)
Considering:
-Remove the auto-deploy ability on Ports ? (XML and Image files)
-Decrease killer-neutrals on the College of Cardinals from 6 to 5 ? (XML and Image files)
-Increase the negative effect from owning each Castle and the King from -5 to -6 or -7 ? (XML and Image files)
I really don't think that any of those game changes need to be made. I almost think that the College of Cardinals could be higher instead of lower.
Culs De Sac wrote:chapcrap wrote:Kabanellas wrote:ok, going to compile a to-do list:
-Darken the hex borders a bit (Image files)
-Correct 'Chamberlain' spelling (Image files)
Considering:
-Remove the auto-deploy ability on Ports ? (XML and Image files)
-Decrease killer-neutrals on the College of Cardinals from 6 to 5 ? (XML and Image files)
-Increase the negative effect from owning each Castle and the King from -5 to -6 or -7 ? (XML and Image files)
I really don't think that any of those game changes need to be made. I almost think that the College of Cardinals could be higher instead of lower.
College of cardinals resets as is.. to increase it would almost guarantee the non use of it.. Especially knowing that you have to bomb Nobles and their stacks can vary
chapcrap wrote:Yes, but with 10 castles, there will almost always be empty castles (unless you play a 5 player game). So, it's very good for recon without getting caught. That's why I think it could be increased.
chapcrap wrote:Kabanellas wrote:ok, going to compile a to-do list:
-Darken the hex borders a bit (Image files)
-Correct 'Chamberlain' spelling (Image files)
Considering:
-Remove the auto-deploy ability on Ports ? (XML and Image files)
-Decrease killer-neutrals on the College of Cardinals from 6 to 5 ? (XML and Image files)
-Increase the negative effect from owning each Castle and the King from -5 to -6 or -7 ? (XML and Image files)
I really don't think that any of those game changes need to be made. I almost think that the College of Cardinals could be higher instead of lower.
aad0906 wrote:S17 archer should be A17 archer. In the game chat it says I dropped 17 troops on A17 archer but there is no A17 archer. Instead the troops landed on S17 archer which is inbetween A16 and A18.
Kabanellas wrote:As for the College of Cardinals, I really think that those neutral killers should be reduced. Just for comparison: on KC1 the King has 7 neutral killers but is incomparably more useful/important than the College of Cardinal on KC2
Kabanellas wrote:There is something bothering me concerning the Admiral. I'm having the feeling that people will choose 90% of time the Admiral over the other counselors, having that useful feature of taking any port from there... Basically the Admiral is far more useful than any of the other Counselors.
I'm proposing a negative effect to balance things and make it a bit less appealing and less powerful. Maybe a -2 per Port?
chapcrap wrote:Kabanellas wrote:There is something bothering me concerning the Admiral. I'm having the feeling that people will choose 90% of time the Admiral over the other counselors, having that useful feature of taking any port from there... Basically the Admiral is far more useful than any of the other Counselors.
I'm proposing a negative effect to balance things and make it a bit less appealing and less powerful. Maybe a -2 per Port?
How about instead it bombards the ports instead of attacking them?
nudge wrote:Knights and archers do not appear to be balance around all castles.
House of Finwe has 2 associated archers and no knight.
House of Doriath has 2 associated knights and no archer
all the other castles have one of each
chapcrap wrote:nudge wrote:Knights and archers do not appear to be balance around all castles.
House of Finwe has 2 associated archers and no knight.
House of Doriath has 2 associated knights and no archer
all the other castles have one of each
This is true. Also, there appears to be 5 counselors and 10 castles.
Postby Kabanellas on Thu May 03, 2012 3:50 pm
Thanks a lot Seamus!!
It's part of the concept on KC2 to have some differences between Houses/Castles unlike what happens on KC1 where all Castles are pretty much the same. This spices up game play because you have to adjust the game play accordingly to where you start. You can also take some hints from that diversity, as to where players are starting, when you play in fog.
Seamus76 wrote:chapcrap wrote:nudge wrote:Knights and archers do not appear to be balance around all castles.
House of Finwe has 2 associated archers and no knight.
House of Doriath has 2 associated knights and no archer
all the other castles have one of each
This is true. Also, there appears to be 5 counselors and 10 castles.
I pointed this out as well on the last page, and Kabs wrote this back in response, which makes sense. Personally I don't like the two catapults in Hareth, or that there is no Knight in Finwe, but I do understand how the diversity can be an extra wrinkle for the game play.Postby Kabanellas on Thu May 03, 2012 3:50 pm
Thanks a lot Seamus!!
It's part of the concept on KC2 to have some differences between Houses/Castles unlike what happens on KC1 where all Castles are pretty much the same. This spices up game play because you have to adjust the game play accordingly to where you start. You can also take some hints from that diversity, as to where players are starting, when you play in fog.
Users browsing this forum: No registered users