King's Court 2 [Quenched]
Posted: Mon Oct 10, 2011 5:36 am
Map Name: King's Court 2
Number of Territories: 335
Special Features: 10 starting positions - 1 territory (the King) that gives access to all.
What Makes This Map Worthy of Being Made: An expansion to King's Court
I've been cooking in my mind for quite a long time a sequel to King's Court. A supersized sequel with new features and some enhanced dynamics.
Differences to King's Court:
-We now have 10 starting positions instead of 8.
-The King it's not a neutral killer anymore. It can be hold and will yield some positive and/or negative bonus.
-The Admiral was added to the Council.
-The roads now take part in game dynamics and are not just for graphical purposes like in the previous version. You can now link features for additional bonuses.
-All non-important hexes without roads on them will make you lose 2 armies per round due to attrition (Supply lines)
-New features were added: Mines, Woods, Ports, Cathedrals and the College of Cardinals.
-Cathedrals link to the College of Cardinals from where you can bombard (excommunicate) all Court members, including the King.
-Noble families now have a name instead of just letters making the lay-out more attractive. They're also represented on map by their unique coat-of-arms.
-The game can now be won by objectives.
..and that's about all folks. Hope you enjoy
Large Version - http://imageshack.us/a/img528/9528/scourt2v17img.png
Small Version - http://imageshack.us/a/img171/7572/scourt2v17bsmallimg.png
Map with neutral troops and starting positions - http://img687.imageshack.us/img687/669/scourt2v16smalltrimg.png
XML - http://www.freewebs.com/kabanellas/KC2_Version3.2.xml
Neutral troops and starting positions
-starting positions will start with 2 troops when assigned to player, but with 8 neutral troops (castles) and 2 neutral troops (nobles) when not assigned
-all empty hexes/territories will start with 1 neutral troop