Re: Re: Rail S America [3.7.13] V16S - Gameplay alteration
Posted: Fri Jul 05, 2013 11:43 pm
cairns, been looking at this now for a couple of days as I wanted to make sure.
I can see two real problems at the moment.
I can see two real problems at the moment.
- You have a huge amount of very small bonuses. Nicely spread but this map is going to come down to a lot of luck on the drop and who can grab one the first. In a two player game, if I drop 2 stations in a 3 line station, all I need is to take one neutral for a +2 bonus. This is not going to be fun for what I reckon will be the majority of games.
- You have 2 solutions for this one. You have two lots of hats on the map. 2 and 3 line stations. Remove all of the hats from 2 line stations and reduce the 3 line station to a one bonus. This will only give you 3 3 hat bonuses and seems a bit fairer. The second solution to this and probably a much fairer one would be to have a collection bonus system in place. If you said that to get the hat bonuses, you needed 3 hats, you not only get rid of the problem entirely, but you will then be able to remove a lot of the neutrals and get back to your preferred golden number.
- Q line. This is another 3 line station on a map dominated by small bonuses. It seems pointless to me to have it there as it does not seem to serve any function.
- Again, 2 solutions for you. Remove the line completely. Easy, and clean fix. Second one would be to make the line longer. Run it down to SSA or SMS.